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Esports Market Size

  • Report ID: GMI10128
  • Published Date: Jul 2024
  • Report Format: PDF

Esports Market Size

Esports Market size was valued at USD 2 billion in 2023 and is expected to grow at a CAGR of over 15% between 2024 and 2032. Growing interest in video games across a range of groups is the driving force behind the increasing popularity and viewership of esports. Millions of people watch esports events and tournaments live online and on television, making them enormous spectacles.

 

The interactive aspect of esports, which allows fans to communicate in real-time with their favorite players and teams via live broadcasts, social media, and community forums, is driving this popularity explosion. Platforms like Twitch, YouTube Gaming, and Facebook Gaming have simplified participating in and watching sports events for fans, which also helps them develop a sense of community and loyalty. The esports market growth is fueled by the advertisers, sponsors, and investors drawn to this large and active audience.
 

For instance, in March 2022, the esports sector began diversifying its revenue streams beyond traditional advertising and sponsorships. Pay-per-view events, premium subscription services, and direct-to-consumer sales of exclusive content are examples of new revenue streams that are beginning to emerge. Additionally, the importance of in-game purchases and virtual goods sales linked to esports teams and competitions as revenue sources is rising. These additional revenue streams are providing esports organizations and the industry with more financial security and growth prospects.
 

Increased media exposure has been essential in the legitimation and popularity of esports. Esports competitions are now televised by large media companies and traditional sports networks, giving them previously unreachable mainstream visibility. This has drawn new audiences who may not have been previously aware of the sector. Furthermore, comprehensive coverage that includes player biographies, behind-the-scenes videos, and analytical shows has improved the viewing experience and increased the accessibility and interest level of esports. This media coverage has also drawn large sponsorship deals and advertising income, which has accelerated the expansion of the sector.
 

In the esports industry, sustainability and profitability present major obstacles. Even with the flood of sponsorships and funding, many esports’ organizations fail to turn a profit on a regular basis. High running costs might exceed sponsorship, advertising, and item sales revenue. These costs include player salaries, event production, marketing, and infrastructure upkeep.
 

Furthermore, revenue streams are frequently erratic and highly dependent on the ephemeral popularity of games or events. The financial strain is increased by the need to constantly innovate and maintain audience engagement. Creating more dependable and varied revenue streams, such as direct-to-consumer sales, subscription services, and increased media rights agreements, is necessary to ensure long-term sustainability.
 

Authors: Suraj Gujar, Kanhaiya Kathoke

Frequently Asked Questions (FAQ) :

The market size of esports reached USD 2 billion in 2023 and is set to witness over 15% CAGR between 2024 and 2032, due to the increasing popularity and viewership of esports.

The Esports industry share from the media-rights segment is expected to register 20% CAGR during 2024 to 2032, driven by the high-quality production, diverse content offerings, and strategic partnerships.

North America market accounted for over 35% revenue share in 2023, owing to a huge fan base and robust infrastructure.

Tencent Holding Limited, Activision Publishing, Inc., Riot Games, Inc., Valve Corporation, Twitch Interactive, Inc., Intel Corporation, and NVIDIA Corporation.

Esports Market Scope

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Premium Report Details

  • Base Year: 2023
  • Companies covered: 25
  • Tables & Figures: 250
  • Countries covered: 21
  • Pages: 220
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