Home > Media & Technology > Media and Entertainment > Esports Market

Esports Market Analysis

  • Report ID: GMI10128
  • Published Date: Jul 2024
  • Report Format: PDF

Esports Market Analysis

Based on revenue streaming, the market is divided into sponsorship, advertising, merchandise & tickets, publisher fees, media rights, and others. The media-rights segment is expected to register a CAGR of 20% during the forecast period.
 

  • One of the most important sources of income for the esports sector is the media rights segment, which involves selling broadcasting rights to different platforms that show esports content to a worldwide audience. These platforms include conventional television networks as well as streaming sites like Huya, YouTube Gaming, and Twitch.
     
  • Given the strong demand for esports material, media rights agreements can entail significant financial outlays. To optimize revenue and viewership, regional distribution agreements, multi-year partnerships, and exclusive broadcasting arrangements are frequently used. In addition to giving esports organizations and tournament organizers a sizable income, the media rights market is essential to esports' growth and awareness.
     
  • High-quality production, diverse content offerings, and strategic partnerships ensure that esports content is accessible and appealing to a wide audience, contributing to the overall growth and popularity of the industry.
     
Esports Market Share, By Streaming Type, 2023

Based on enterprise size, the esports market is divided into live & video-on-demand. The live segment is expected to generate a revenue of over USD 6 billion in 2023.
 

  • The live component of the esports business includes both in-person and online experiences. Stadiums and esports arenas are packed with spectators during major leagues and tournaments.
     
  • Tens of thousands of people attend events like The International, League of Legends World Championship, and Fortnite World Cup, which create a lively atmosphere and a communal experience that goes beyond simply watching the games.
     
  • The revenue generated by ticket sales, merchandise sales, and on-site sponsorships during live events can be substantial. Features that encourage fan contact, such as player meet-and-greets, fan zones, and interactive exhibitions, also help the live portion. They enhance the whole experience and assist spectators in forging closer ties with the esports community.
     
U.S. Esports Market Size, 2022-2032 (USD Million)

North America dominated the global esports market in 2023, accounting for a share of over 35%. Both endemic and non-endemic businesses make significant investments in the region because of its huge fan base and robust infrastructure. Numerous esports competitions and events are held in major cities including Los Angeles, New York, and Toronto, attracting sizable crowds both in person and virtually.
 

Some of the most well-known esports leagues and organizations, like the North American League of Legends Championship Series (NA LCS), Call of Duty League, and Overwatch League, are based in North America. High levels of media attention, sponsorship agreements, and a big concentration of gaming software and hardware businesses all benefit this region.
 

A robust ecosystem of professional leagues, teams, and competitions makes the United States a prominent power in the esports market. Huge esports competitions are held in major cities like Los Angeles and New York, drawing millions of spectators to the events both online and offline. Streaming services, game technology businesses, and sponsorship opportunities all contribute to the strength of the U.S. market.
 

Growth and professionalization of the esports industry in the United States are facilitated by the enormous funding available to esports organizations from internet titans, media conglomerates, and traditional sports corporations. Encouraging innovation and drawing in international talent and competitions are the benefits of reasonably favorable regulatory frameworks.
 

Japan combines a thriving competitive gaming scene with its rich gaming culture to create a unique position in the esports market. Esports competitions in Japan attract ardent spectators who have a strong interest in anime and video games. The major players in the nation's gaming market, such Nintendo, Sony, and Capcom, are essential in fostering esports through sponsorship and game creation.
 

Tokyo is a center for gaming innovation and technology, and it holds significant esports events. Japan's esports sector is growing despite legislative obstacles and a somewhat conservative attitude toward esports in comparison to other regions. This growth is being driven by a devoted fan base and growing awareness from mainstream media.
 

World-class players and teams have been produced in South Korea, which is known for being a global leader in esports with a deeply embedded esports culture. Esports have a solid basis on account of the nation's robust internet infrastructure development and popular game acceptance. World-renowned esports events like the League of Legends World Championship and the Overwatch League finals are held in Seoul, the country's capital, and draw large crowds every time. Telecommunications businesses and tech heavyweights are key partners for South Korean esports groups, providing sponsorships, endorsements, and partnerships.
 

For instance, in June 2024, In South Korea, the mobile game market is expanding, and even the elderly are participating. Video games have a significant cultural influence in Korea. In Korea, League of Legends, PlayerUnknown's Battlegrounds, and World of Warcraft are the most popular esports.
 

China's enormous gaming population and favorable regulatory landscape have made it a dominant force in the esports world. Millions of people watch Chinese esports leagues and events, which also bring in a sizable sum of money from sponsorships, broadcast rights, and product sales.
 

International esports competitions are held in cities like Shanghai and Beijing, demonstrating China's advanced technology and infrastructure. Esports is a major source of investment for major Chinese digital corporations like Tencent and Alibaba, who own teams, streaming services, and esports-related content. China's esports sector is booming due to rising consumer expenditure on digital entertainment and a burgeoning middle class, despite legal obstacles and periodic crackdowns on gaming.
 

Authors: Suraj Gujar, Kanhaiya Kathoke

Frequently Asked Questions (FAQ) :

The market size of esports reached USD 2 billion in 2023 and is set to witness over 15% CAGR between 2024 and 2032, due to the increasing popularity and viewership of esports.

The Esports industry share from the media-rights segment is expected to register 20% CAGR during 2024 to 2032, driven by the high-quality production, diverse content offerings, and strategic partnerships.

North America market accounted for over 35% revenue share in 2023, owing to a huge fan base and robust infrastructure.

Tencent Holding Limited, Activision Publishing, Inc., Riot Games, Inc., Valve Corporation, Twitch Interactive, Inc., Intel Corporation, and NVIDIA Corporation.

Esports Market Scope

Buy Now


Premium Report Details

  • Base Year: 2023
  • Companies covered: 25
  • Tables & Figures: 250
  • Countries covered: 21
  • Pages: 220
 Download Free Sample