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Web3 Gaming Market Size - By Game Type (Puzzle and Trivia Games, Role-playing Games (RPGs), Sports and Racing Games, Strategy Games, Virtual Worlds), By Device Type, By In-game Purchase, By Mode, By End User & Forecast, 2024 - 2032

  • Report ID: GMI10209
  • Published Date: Jul 2024
  • Report Format: PDF

Report Content

Chapter 1   Scope & Methodology

1.1    Market scope & definition

1.2    Base estimates & calculations

1.3    Forecast parameters

1.4    Data sources

1.4.1    Primary

1.4.2    Secondary

1.4.2.1    Paid sources

1.4.2.2    Public sources

Chapter 2   Executive Summary

2.1    Industry 360º synopsis, 2021 - 2032

Chapter 3   Industry Insights

3.1    Industry ecosystem analysis

3.2    Vendor matrix

3.3    Technology & innovation landscape

3.4    Patent analysis

3.5    Key news and initiatives

3.6    Regulatory landscape

3.7    Impact forces

3.7.1    Growth drivers

3.7.1.1    Increasing adoption of blockchain technology

3.7.1.2    Growth of non-fungible tokens (NFTs)

3.7.1.3    Growing popularity of Play-to-earn (P2E) models

3.7.1.4    Enhanced security and transparency

3.7.1.5    Increasing investment and funding

3.7.2    Industry pitfalls & challenges

3.7.2.1    Technical complexity

3.7.2.2    Volatility of cryptocurrencies and NFTs

3.8    Growth potential analysis

3.9    Porter’s analysis

3.9.1    Supplier power

3.9.2    Buyer power

3.9.3    Threat of new entrants

3.9.4    Threat of substitutes

3.9.5    Industry rivalry

3.10    PESTEL analysis   

Chapter 4   Competitive Landscape, 2023

4.1    Company market share analysis

4.2    Competitive positioning matrix

4.3    Strategic outlook matrix

Chapter 5   Market Estimates & Forecast, By Game Type, 2021 - 2032 (USD Million)

5.1    Key trends

5.2    Puzzle and trivia games

5.3    Role-playing games (RPGs)

5.4    Sports and racing games

5.5    Strategy games

5.6    Virtual worlds

5.7    Others

Chapter 6   Market Estimates & Forecast, By Device Type, 2021 – 2032 (USD Million)

6.1    Key trends

6.2    PC/desktop

6.3    Mobile

6.4    Consoles

6.5    VR/AR

Chapter 7   Market Estimates & Forecast, By In-Game Purchase, 2021 – 2032 (USD Million)

7.1    Key trends

7.2    USD

7.3    Ethereum

7.4    USDC

7.5    Others

Chapter 8   Market Estimates & Forecast, By Mode, 2021 – 2032 (USD Million)

8.1    Key trends

8.2    Play-to-earn (P2E)

8.3    Free-to-play (F2P)

8.4    Subscription-based

8.5    Hybrid models

Chapter 9   Market Estimates & Forecast, By End User, 2021 – 2032 (USD Million)

9.1    Key trends

9.2    Casual gamers

9.3    Hardcore gamers

9.4    Investors/speculators

9.5    Collectors

9.6    Community builders

Chapter 10   Market Estimates & Forecast, By Region, 2021 - 2032 (USD Million)

10.1    Key trends

10.2    North America

10.2.1   U.S.

10.2.2   Canada

10.3    Europe

10.3.1   UK

10.3.2   Germany

10.3.3   France

10.3.4   Italy

10.3.5   Spain

10.3.6   Rest of Europe

10.4    Asia Pacific

10.4.1   China

10.4.2   India

10.4.3   Japan

10.4.4   South Korea

10.4.5   ANZ

10.4.6   Rest of Asia Pacific

10.5    Latin America

10.5.1   Brazil

10.5.2   Mexico

10.5.3   Rest of Latin America

10.6    MEA

10.6.1   UAE

10.6.2   Saudi Arabia

10.6.3   South Africa

10.6.4   Rest of MEA

Chapter 11   Company Profiles

11.1    Axie Infinity (Sky Mavis Pte. Ltd.)

11.2    Aavegotchi (Pixelcraft Studios Ltd.)

11.3    Alien Worlds

11.4    Animoca Brands Corporation Limited

11.5    Aurory Project Inc.

11.6    Dapper Labs Inc.

11.7    Decentraland Foundation

11.8    Enjin Pte. Ltd.

11.9    Forte Labs, Inc.

11.10    Gala Games, Inc.

11.11    Gods Unchained

11.12    Illuvium Labs Ltd.

11.13    Immutable Pty Ltd

11.14    MOBOX Ltd.

11.15    Mythical, Inc.

11.16    OpenSea (Ozone Networks, Inc.)

11.17    Sky Mavis Pte. Ltd.

11.18    Sorare SAS

11.19    Splinterlands Inc.

11.20    Star Atlas (Automata Pte. Ltd.)

11.21    SuperRare Labs, Inc.

11.22    The Sandbox, a subsidiary of Animoca Brands

11.23    Ubisoft Entertainment S.A.

11.24    Vulcan Forged Ltd.

11.25    Yield Guild Games Ltd.
 

Authors: Suraj Gujar, Sandeep Ugale

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Premium Report Details

  • Base Year: 2023
  • Companies covered: 25
  • Tables & Figures: 367
  • Countries covered: 21
  • Pages: 270
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