Report Content
Chapter 1 Methodology & Scope
1.1 Market scope & definition
1.2 Base estimates & calculations
1.3 Forecast calculation
1.4 Data Sources
1.4.1 Primary
1.4.2 Secondary
1.4.2.1 Paid sources
1.4.2.2 Public sources
Chapter 2 Executive Summary
2.1 Wearable computing market 360º synopsis, 2018 - 2032
2.2 Business trends
2.2.1 Total Addressable Market (TAM), 2024-2032
2.3 Regional trends
2.4 Product type trends
2.5 Technology trends
2.6 End-use trends
Chapter 3 Wearable Computing Industry Insights
3.1 Industry ecosystem analysis
3.2 Supplier Landscape
3.3 Profit margin analysis
3.4 Technology innovation landscape
3.5 Patent analysis
3.6 Key news and initiatives
3.7 Regulatory landscape
3.8 Impact forces
3.8.1 Growth drivers
3.8.1.1 Growing fitness and health consciousness among people
3.8.1.2 Increasing fashion and style trends
3.8.1.3 Rising advancements in technology
3.8.1.4 Integration of IoT in wearable devices
3.8.1.5 Growing inclination of aging population towards wearable devices
3.8.2 Industry pitfalls & challenges
3.8.2.1 High cost of wearable devices
3.9 Growth potential analysis
3.10 Porter’s analysis
3.11 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share, 2023
4.3 Competitive analysis of major market players, 2023
4.3.1 Apple Inc.
4.3.2 Google LLC
4.3.3 Garmin Ltd.
4.3.4 Samsung Electronics
4.3.5 Fossil Group Inc.
4.3.6 Xiaomi Corporation
4.3.7 Huawei Technologies Co., Ltd.
4.4 Competitive positioning matrix, 2023
4.5 Strategic outlook matrix, 2023
Chapter 5 Wearable Computing Market Estimates & Forecast, by Product Type (Revenue)
5.1 Key trends, by product type
5.2 Smart Watch
5.2.1 Extension Smartwatch
5.2.2 Classic Smartwatch
5.2.3 Standalone Smartwatch
5.3 Smart Jewelry
5.4 Fitness Trackers
5.5 Head Mounted Display
5.6 Body Worn Cameras
5.7 Smart clothing
5.8 Others
Chapter 6 Wearable Computing Market Estimates & Forecast, by Technology (Revenue)
6.1 Key trends, by technology
6.2 Display technologies
6.3 Network technologies
Chapter 7 Wearable Computing Market Estimates & Forecast, By End-Use (Revenue)
7.1 Key trends, by end-use
7.2 Fitness & Wellness
7.3 Healthcare
7.4 Entertainment
7.5 Defense
7.6 Gaming
7.7 Others
Chapter 8 Wearable Computing Market Estimates & Forecast, By Region
8.1 Key trends, by region
8.2 North America
8.2.1 U.S.
8.2.2 Canada
8.3 Europe
8.3.1 UK
8.3.2 Germany
8.3.3 France
8.3.4 Italy
8.3.5 Spain
8.3.6 Russia
8.4 Asia Pacific
8.4.1 China
8.4.2 India
8.4.3 Japan
8.4.4 South Korea
8.4.5 ANZ
8.5 Latin America
8.5.1 Brazil
8.5.2 Mexico
8.6 MEA
8.6.1 South Africa
8.6.2 Saudi Arabia
8.6.3 UAE
Chapter 9 Company Profiles
9.1 Apple Inc.
9.2 Fossil Group Inc.
9.3 Garmin Ltd.
9.4 Google LLC
9.5 Huawei Technologies Co., Ltd.
9.6 LG Electronics Inc.
9.7 Nike
9.8 Pebble Technology Corporation
9.9 Philips Healthcare
9.10 Samsung Electronics
9.11 Sensoria Inc.
9.12 Sony Corporation
9.13 Valve Corporation
9.14 Xiaomi Corporation
9.15 Zephyr Technology Corporation