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Visual Computing Market Size - By Component (Hardware, Software), By Display Platform (Interactive Whiteboards, Interactive Kiosk, Interactive Table, Interactive Video Wall, Monitors), By Industry Verticals, Regional Outlook & Forecast, 2024 - 2032

  • Report ID: GMI9325
  • Published Date: May 2024
  • Report Format: PDF

Report Content

Chapter 1   Methodology & Scope

1.1    Market scope & definition

1.2    Base estimates & calculations

1.3    Forecast calculation

1.4    Data sources

1.4.1    Primary

1.4.2    Secondary

1.4.2.1    Paid sources

1.4.2.2    Public sources

Chapter 2   Executive Summary

2.1    Industry 3600 synopsis, 2021 - 2032

Chapter 3   Industry Insights

3.1    Industry ecosystem analysis

3.2    Vendor matrix

3.3    Profit margin analysis

3.4    Technology & innovation landscape

3.5    Patent analysis

3.6    Key news and initiatives

3.7    Regulatory landscape

3.8    Impact forces

3.8.1    Growth drivers

3.8.1.1    Increasing demand for immersive experiences

3.8.1.2    Growing adoption of visual data analytics

3.8.1.3    AI-driven image processing

3.8.1.4    Convergence of VR/AR with IoT and AI

3.8.1.5    Cloud-based rendering services

3.8.2    Industry pitfalls & challenges

3.8.2.1    Privacy and security concerns

3.8.2.2    Overhyping immature technologies

3.9    Growth potential analysis

3.10    Porter’s analysis

3.10.1   Supplier power

3.10.2   Buyer power

3.10.3   Threat of new entrants

3.10.4   Threat of substitutes

3.10.5   Industry rivalry

3.11    PESTEL analysis

Chapter 4   Competitive Landscape, 2023

4.1    Introduction

4.2    Company market share analysis

4.3    Competitive positioning matrix

4.4    Strategic outlook matrix

Chapter 5   Market Estimates & Forecast, By Component, 2021 - 2032 (USD Billion)

5.1    Key trends

5.2    Hardware

5.3    Software

Chapter 6   Market Estimates & Forecast, By Display Platform, 2021 - 2032 (USD Billion)

6.1    Key trends

6.2    Interactive whiteboards

6.3    Interactive kiosk

6.4    Interactive table

6.5    Interactive video wall

6.6    Monitors

6.7    Others

Chapter 7   Market Estimates & Forecast, By Industry Verticals, 2021 - 2032 (USD Billion)

7.1    Key trends

7.2    Gaming

7.3    Media & entertainment

7.4    Healthcare

7.5    Automotive

7.6    Manufacturing

7.7    Military & defense

7.8    Others

Chapter 8   Market Estimates & Forecast, By Region, 2021 - 2032 (USD Billion)

8.1    Key trends

8.2    North America

8.2.1    U.S.

8.2.2    Canada

8.3    Europe

8.3.1    UK

8.3.2    Germany

8.3.3    France

8.3.4    Italy

8.3.5    Spain

8.3.6    Rest of Europe

8.4    Asia Pacific

8.4.1    China

8.4.2    India

8.4.3    Japan

8.4.4    South Korea

8.4.5    ANZ

8.4.6    Rest of Asia Pacific

8.5    Latin America

8.5.1    Brazil

8.5.2    Mexico

8.5.3    Rest of Latin America

8.6    MEA

8.6.1    UAE

8.6.2    South Africa

8.6.3    Saudi Arabia

8.6.4    Rest of MEA

Chapter 9   Company Profiles

9.1    Advanced Micro Devices, Inc.

9.2    ARM Ltd.

9.3    Assert AI

9.4    Biodigital, Inc.

9.5    CoreWeave

9.6    Cubix Corporation

9.7    Exxact Corporation

9.8    Imagination Technologies Limited

9.9    Intel Corporation

9.10    Matrox

9.11    Nvidia Corporation

9.12    Softkinetic

9.13    Sony Group Corporation
 

Authors: Suraj Gujar, Sandeep Ugale

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Premium Report Details

  • Base Year: 2023
  • Companies covered: 13
  • Tables & Figures: 285
  • Countries covered: 21
  • Pages: 210
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