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Virtual Tourism Market Size - By Virtual Experience, By Application, By End-User, Analysis, Share, Growth Forecast, 2024 - 2032

  • Report ID: GMI11673
  • Published Date: Oct 2024
  • Report Format: PDF

Report Content

Chapter 1   Methodology & Scope

1.1    Research design

1.1.1    Research approach

1.1.2    Data collection methods

1.2    Base estimates and calculations

1.2.1    Base year calculation

1.2.2    Key trends for market estimates

1.3    Forecast model

1.4    Primary research & validation

1.4.1    Primary sources

1.4.2    Data mining sources

1.5    Market definitions

Chapter 2   Executive Summary

2.1    Industry synopsis, 2021 - 2032

Chapter 3   Industry Insights

3.1    Industry ecosystem analysis

3.2    Supplier landscape

3.2.1    Content creators

3.2.2    Technology providers

3.2.3    Hosting platforms

3.2.4    Distribution channels

3.2.5    Virtual tourism agencies

3.3    Profit margin analysis

3.4    Price comparison analysis between traditional and virtual tourism

3.5    Virtual tourism statistics

3.6    Technology & innovation landscape

3.7    Key news & initiatives

3.8    Regulatory landscape

3.9    Impact forces

3.9.1    Growth drivers

3.9.1.1    Growing demand for immersive experiences among travellers

3.9.1.2    The widespread use of smartphones and tablets and rising internet penetration

3.9.1.3    Advancements in virtual reality (VR), augmented reality (AR), and 360-degree video technologies

3.9.1.4    Post-pandemic travel restrictions and health concerns

3.9.2    Industry pitfalls & challenges

3.9.2.1    Issues regarding reliable and high-speed internet connectivity

3.9.2.2    Lack of standardization in terms of formats, platforms, and quality standards

3.10    Growth potential analysis

3.11    Porter’s analysis

3.12    PESTEL analysis

Chapter 4   Competitive Landscape, 2023

4.1    Introduction

4.2    Company market share analysis

4.3    Competitive positioning matrix

4.4    Strategic outlook matrix

Chapter 5   Market Estimates & Forecast, By Virtual Experience, 2021 - 2032 ($Bn)

5.1    Key trends

5.2    360-degree virtual tours

5.3    3D virtual tours

5.4    Virtual reality (VR) tours

Chapter 6   Market Estimates & Forecast, By Application, 2021 - 2032 ($Bn)

6.1    Key trends

6.2    Tourism and travel

6.3    Education and training

6.4    Real estate

6.5    Gaming

6.6    Cultural and heritage sites

6.7    Retail

Chapter 7   Market Estimates & Forecast, By End-User, 2021 - 2032 ($Bn)

7.1    Key trends

7.2    Individuals

7.3    Travel agencies

7.4    Educational institutions

7.5    Businesses

Chapter 8   Market Estimates & Forecast, By Region, 2021 - 2032 ($Bn)

8.1    Key trends

8.2    North America

8.2.1    U.S.

8.2.2    Canada

8.3    Europe

8.3.1    UK

8.3.2    Germany

8.3.3    France

8.3.4    Spain

8.3.5    Italy

8.3.6    Russia

8.3.7    Nordics

8.4    Asia Pacific

8.4.1    China

8.4.2    India

8.4.3    Japan

8.4.4    South Korea

8.4.5    ANZ

8.4.6    Southeast Asia

8.5    Latin America

8.5.1    Brazil

8.5.2    Mexico

8.5.3    Argentina

8.6    MEA

8.6.1    UAE

8.6.2    South Africa

8.6.3    Saudi Arabia

Chapter 9   Company Profiles

9.1    360Cities

9.2    Blue Raven Studios

9.3    Dubai 360

9.4    Exsight 360

9.5    Eye Revolution Ltd

9.6    Google Earth VR

9.7    Koala 360

9.8    Kuula

9.9    Matterport

9.10    Pan 3Sixty

9.11    Panedia

9.12    Real Tour Vision (RTV)

9.13    Starts360

9.14    TourVista

9.15    Travel World VR

9.16    Virtually Visiting

9.17    VizioFly

9.18    VR Travel

9.19    XplorIt

9.20    YouVisit

  

Authors: Preeti Wadhwani, Aishwarya Ambekar

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Premium Report Details

  • Base Year: 2023
  • Companies covered: 20
  • Tables & Figures: 180
  • Countries covered: 22
  • Pages: 252
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