Report Content
Chapter 1 Methodology & Scope
1.1 Market scope & definition
1.2 Research design
1.2.1 Research approach
1.2.2 Data collection methods
1.3 Base estimates & calculations
1.3.1 Base year calculation
1.3.2 Key trends for market estimation
1.4 Forecast model
1.5 Primary research and validation
1.5.1 Primary sources
1.5.2 Data mining sources
Chapter 2 Executive Summary
2.1 Industry 3600 synopsis, 2021 - 2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.2 Supplier landscape
3.2.1 Ride manufacturers
3.2.2 Theming and design firms
3.2.3 Technology providers
3.2.4 Food and beverage suppliers
3.2.5 Merchandise suppliers
3.2.6 End users
3.3 Profit margin analysis
3.4 Technology & innovation landscape
3.5 Patent analysis
3.6 Key news & initiatives
3.7 Regulatory landscape
3.8 Impact forces
3.8.1 Growth drivers
3.8.1.1 Emerging middle class seeking leisure experiences
3.8.1.2 Technological advancements enhancing ride experiences
3.8.1.3 Rising demand for immersive and themed entertainment
3.8.1.4 Partnerships with hotels and resorts for integrated experiences
3.8.2 Industry pitfalls & challenges
3.8.2.1 Economic downturns impacting discretionary spending on leisure
3.8.2.2 Negative publicity from accidents or safety incidents
3.9 Growth potential analysis
3.10 Porter’s analysis
3.11 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Attraction Type 2021 - 2032 ($Bn, Number of Visitors)
5.1 Key trends
5.2 Thrill rides
5.3 Family rides
5.4 Shows & entertainment
5.5 Themed lands & immersive experiences
Chapter 6 Market Estimates & Forecast, By Age Group, 2021 - 2032 ($Bn, Number of Visitors)
6.1 Key trends
6.2 Up to 18 years
6.3. 19-35 years
6.4. 36-50 years
6.5. 51-65 years
6.6 Above 65 years
Chapter 7 Market Estimates & Forecast, By Revenue Source, 2021 - 2032 ($Bn)
7.1 Key trends
7.2 Tickets
7.3 Food & beverage
7.4 Merchandise
7.5 Hotel & resorts
7.6 Others
Chapter 8 Market Estimates & Forecast, By Region, 2021 - 2032 ($Bn, Number of Visitors)
8.1 Key trends
8.2 North America
8.2.1 U.S.
8.2.2 Canada
8.3 Europe
8.3.1 UK
8.3.2 Germany
8.3.3 France
8.3.4 Italy
8.3.5 Spain
8.3.6 Netherlands
8.3.7 Rest of Europe
8.4 Asia Pacific
8.4.1 China
8.4.2 India
8.4.3 Japan
8.4.4 South Korea
8.4.5 Australia
8.4.6 Singapore
8.4.7 Rest of Asia Pacific
8.5 Latin America
8.5.1 Brazil
8.5.2 Mexico
8.5.3 Argentina
8.5.4 Rest of Latin America
8.6 MEA
8.6.1 UAE
8.6.2 South Africa
8.6.3 Saudi Arabia
8.6.4 Rest of MEA
Chapter 9 Company Profiles
9.1 Blackpool Pleasure Beach
9.2 Cedar Fair Entertainment Company
9.3 Dollywood Company
9.4 Dyrehavsbakken
9.5 Efteling
9.6 Europa-Park
9.7 Gröna Lund
9.8 Hershey Entertainment & Resorts Company
9.9 Legoland Parks
9.10 Liseberg
9.11 Merlin Entertainments
9.12 Parques Reunidos
9.13 Phantasialand
9.14 Puy du Fou
9.15 SeaWorld Parks & Entertainment
9.16 Six Flags Entertainment Corporation
9.17 Tivoli Gardens
9.18 Universal Parks & Resorts
9.19 Walt Disney Parks and Resorts