Report Content
Chapter 1 Methodology & Scope
1.1 Market scope & definition
1.2 Research design
1.2.1 Research approach
1.2.2 Data collection methods
1.3 Base estimates & calculations
1.3.1 Base year calculation
1.3.2 Key trends for market estimation
1.4 Forecast model
1.5 Primary research and validation
1.5.1 Primary sources
1.5.2 Data mining sources
Chapter 2 Executive Summary
2.1 Industry 3600 synopsis, 2021 - 2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.1.1 Factor affecting the value chain
3.1.2 Profit margin analysis
3.1.3 Disruptions
3.1.4 Future outlook
3.1.5 Manufacturers
3.1.6 Distributors
3.1.7 Retailers
3.2 Technology advancement analysis
3.3 Regulatory landscape
3.4 Impact forces
3.4.1 Growth drivers
3.4.1.1 Educational emphasis
3.4.1.2 Technological advancements
3.4.1.3 Rise in homeschooling
3.4.2 Industry pitfalls & challenges
3.4.2.1 Cost factor
3.4.2.2 Parental awareness and support
3.5 Consumer buying behavior analysis
3.5.1 Demographic trends
3.5.2 Factors affecting buying decision
3.5.3 Consumer product adoption
3.5.4 Preferred distribution channel
3.5.5 Preferred price range
3.6 Growth potential analysis
3.7 Porter’s analysis
3.8 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share, 2023
4.3 Competitive analysis of major market players, 2023
4.4 Competitive positioning matrix, 2023
4.5 Strategic outlook matrix, 2023
Chapter 5 Market Estimates & Forecast, By Type, 2021 - 2032, (USD Billion; Million Units)
5.1 Key trends
5.2 Science
5.3 Technology
5.4 Engineering
5.5 Mathematics
Chapter 6 Market Estimates & Forecast, By Age Group, 2021 - 2032, (USD Billion; Million Units)
6.1 Key trends
6.2 0–3 years
6.3 3–8 years
6.4 8–12 years
6.5 12+ years
Chapter 7 Market Estimates & Forecast, By Distribution Channel, 2021 - 2032, (USD Billion; Million Units)
7.1 Key trends
7.2 Offline
7.2.1 Toy stores/specialty stores
7.2.2 Supermarkets and hypermarkets
7.2.3 Convenience stores
7.2.4 Others
7.3 Online
Chapter 8 Market Estimates & Forecast, By Region, 2021 - 2032, (USD Billion; Million Units)
8.1 Key trends
8.2 North America
8.2.1 U.S.
8.2.2 Canada
8.3 Europe
8.3.1 UK
8.3.2 Germany
8.3.3 France
8.3.4 Italy
8.3.5 Spain
8.3.6 Rest of Europe
8.4 Asia Pacific
8.4.1 China
8.4.2 India
8.4.3 Japan
8.4.4 South Korea
8.4.5 Australia
8.4.6 Malaysia
8.4.7 Indonesia
8.4.8 Rest of Asia Pacific
8.5 Latin America
8.5.1 Brazil
8.5.2 Mexico
8.5.3 Rest of Latin America
8.6 MEA
8.6.1 Saudi Arabia
8.6.2 UAE
8.6.3 South Africa
8.6.4 Rest of MEA
Chapter 9 Company Profiles
9.1 BanBao
9.2 Bandai
9.3 Gigotoys
9.4 Goldlok Toys
9.5 Guangdong Loongon
9.6 Guangdong Qman Culture Communication
9.7 Hasbro
9.8 K’NEX
9.9 LEGO Group
9.10 Mattel
9.11 Melissa and Doug
9.12 ShanTou LianHuan Toys and Crafts
9.13 Spin Master
9.14 TAKARA TOMY
9.15 Vtech