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Sports Officiating Technologies Market Size - By Technology (Video-based, Sensor-based, Tracking, Communication), By Application (Decision Review Systems, Boundary Detection, Timing and Scoring, Player/Ball Tracking, Foul Detection, Equipment Compliance), By Sports Type, Forecast 2024 - 2032

  • Report ID: GMI10117
  • Published Date: Jul 2024
  • Report Format: PDF

Report Content

Chapter 1   Methodology & Scope

1.1    Market scope & definition

1.2    Base estimates & calculations

1.3    Forecast calculation

1.4    Data sources

1.4.1    Primary

1.4.2    Secondary

1.4.2.1    Paid sources

1.4.2.2    Public sources

Chapter 2   Executive Summary

2.1    Industry 360º synopsis, 2021 - 2032

Chapter 3   Industry Insights

3.1    Industry ecosystem analysis

3.2    Vendor matrix

3.3    Profit margin analysis

3.4    Technology & innovation landscape

3.5    Patent analysis

3.6    Key news and initiatives

3.7    Regulatory landscape

3.8    Impact forces

3.8.1    Growth drivers

3.8.1.1    Demand for fair and accurate officiating

3.8.1.2    Advancements in artificial intelligence and machine learning

3.8.1.3    Enhanced viewer experience and engagement

3.8.1.4    Commercial interests and broadcasting rights

3.8.1.5    Regulatory and governing body support

3.8.2    Industry pitfalls & challenges

3.8.2.1    High costs and implementation barriers

3.8.2.2    Resistance to change and technological reliance

3.9    Growth potential analysis

3.10    Porter’s analysis

3.10.1   Supplier power

3.10.2   Buyer power

3.10.3   Threat of new entrants

3.10.4   Threat of substitutes

3.10.5   Industry rivalry

3.11    PESTEL analysis

Chapter 4   Competitive Landscape, 2023

4.1    Introduction

4.2    Company market share analysis

4.3    Competitive positioning matrix

4.4    Strategic outlook matrix

Chapter 5   Market Estimates & Forecast, By Technology, 2021 - 2032 (USD Million)

5.1    Key trends

5.2    Video-based

5.2.1    High-speed cameras

5.2.2    Multi-angle camera systems

5.2.3    Slow-motion replay systems

5.2.4    Virtual Reality (VR) assisted review

5.3    Sensor-based

5.3.1    Wearable sensors

5.3.2    Equipment-embedded sensors

5.3.3    Court/field sensors

5.3.4    Acoustic sensors

5.4    Tracking

5.4.1    GPS-based tracking

5.4.2    RFID tracking

5.4.3    Optical tracking systems

5.4.4    Radar-based tracking

5.5    Communication

5.5.1    Wireless headsets

5.5.2    In-ear communication devices

5.5.3    Digital signaling systems

5.5.4    Video conferencing

Chapter 6   Market Estimates & Forecast, By Application, 2021 - 2032 (USD Million)

6.1    Key trends

6.2    Decision review systems

6.2.1    Goal-line technology

6.2.2    Ball tracking

6.2.3    Video assistant referee (VAR)

6.2.4    Challenge systems

6.3    Boundary detection

6.3.1    Automated line calling

6.3.2    Out-of-bounds detection

6.3.3    Touch detection

6.4    Timing and scoring

6.4.1    Electronic scoring systems

6.4.2    Precision timekeeping

6.4.3    Photo finish technology

6.4.4    Shot clocks and play clocks

6.5    Player/ball tracking

6.5.1    Position tracking

6.5.2    Speed and acceleration measurement

6.5.3    Distance covered analysis

6.5.4    Ball flight analysis

6.6    Foul detection

6.6.1    Contact detection

6.6.2    Handball detection

6.6.3    False start detection

6.6.4    Illegal motion detection

6.7    Equipment compliance

6.7.1    Automated equipment checks

6.7.2    Material composition analysis

6.7.3    Size and weight verification

Chapter 7   Market Estimates & Forecast, By Sports Type, 2021 - 2032 (USD Million)

7.1    Key trends

7.2    Bat & ball sports

7.3    Ball sports

7.4    Racket sports

7.5    Racing sports

7.6    Track & field sports

7.7    Combat sports

7.8    Other sports

Chapter 8   Market Estimates & Forecast, By Region, 2021 - 2032 (USD Million)

8.1    Key trends

8.2    North America

8.2.1    U.S.

8.2.2    Canada

8.3    Europe

8.3.1    UK

8.3.2    Germany

8.3.3    France

8.3.4    Italy

8.3.5    Spain

8.3.6    Rest of Europe

8.4    Asia Pacific

8.4.1    China

8.4.2    India

8.4.3    Japan

8.4.4    South Korea

8.4.5    Rest of Asia Pacific

8.5    Latin America

8.5.1    Brazil

8.5.2    Mexico

8.5.3    Rest of Latin America

8.6    MEA

8.6.1    UAE

8.6.2    Qatar

8.6.3    Saudi Arabia

8.6.4    Rest of MEA

Chapter 9   Company Profiles

9.1    Catapult Group International Ltd.

9.2    ChyronHego Corporation

9.3    Dartfish

9.4    Favero Electronics

9.5    Genius Sports

9.6    Hawk-Eye Innovations

9.7    Hudl

9.8    InStat

9.9    Intel Corporation

9.10    Kinexon

9.11    Krossover Intelligence

9.12    Opta Sports

9.13    PlaySight Interactive Ltd.

9.14    Second Spectrum

9.15    ShotLink

9.16    ShotTracker

9.17    Sportec Solutions AG

9.18    Sportradar AG

9.19    SPT Sports

9.20    STATsports Group

9.21    Stramatel

9.22    Swiss Timing

9.23    Track160

9.24    Vieww GmbH

9.25    Vizrt
 

Authors: Suraj Gujar , Saptadeep Das

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Premium Report Details

  • Base Year: 2023
  • Companies covered: 25
  • Tables & Figures: 462
  • Countries covered: 20
  • Pages: 210
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