Report Content
Chapter 1 Methodology & Scope
1.1 Market scope & definition
1.2 Base estimates & calculations
1.3 Forecast parameters
1.4 Data sources
1.4.1 Primary
1.4.2 Secondary
1.4.2.1 Paid sources
1.4.2.2 Public sources
Chapter 2 Executive Summary
2.1 Industry 3600 synopsis, 2021 - 2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.1.1 Factor affecting the value chain
3.1.2 Profit margin analysis
3.1.3 Disruptions
3.1.4 Future outlook
3.1.5 Manufacturers
3.1.6 Distributors
3.2 Regulatory landscape
3.3 Impact forces
3.3.1 Growth drivers
3.3.1.1 Ongoing technological advancements such as blockchain and virtual reality
3.3.1.2 Growing popularity of casino gaming
3.3.2 Industry pitfalls & challenges
3.3.2.1 Government and regulatory policies in gambling industry
3.4 Consumer buying behavior analysis
3.4.1 Demographic trends
3.4.2 Factors affecting buying decision
3.4.3 Consumer product adoption
3.4.4 Preferred distribution channel
3.4.5 Preferred price range
3.5 Growth potential analysis
3.6 Porter’s analysis
3.7 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Machine Type, 2021 – 2032, (USD Billion) (Million Units)
5.1 Key trends
5.2 Single-Coin slot machines
5.3 Multiple-Coin/Multiple payline slot machines
5.4 Buy-Your-Pay slot machines
5.5 Progressive slot machines
5.6 Multi-Game slot machines
5.7 Video/Touch-Screen slot machines
5.8 Other slot machines
Chapter 6 Market Estimates & Forecast, By Product Type, 2021 – 2032, (USD Billion) (Million Units)
6.1 Key trends
6.2 Digital
6.3 Mechanical
Chapter 7 Market Estimates & Forecast, By Currency, 2021 – 2032, (USD Billion) (Million Units)
7.1 Key trends
7.2 Coin
7.3 Banknote
7.4 Voucher
7.5 Token
Chapter 8 Market Estimates & Forecast, By Application, 2021 – 2032, (USD Billion) (Million Units)
8.1 Key trends
8.2 Casino
8.3 Game centers
8.4 Others (bar & clubs, Cruise Ships, Hotels and Resorts)
Chapter 9 Market Estimates & Forecast, By Region, 2021 – 2032, (USD Billion) (Million Units)
9.1 Key trends
9.2 North America
9.2.1 U.S.
9.2.2 Canada
9.3 Europe
9.3.1 Germany
9.3.2 UK
9.3.3 France
9.3.4 Italy
9.3.5 Spain
9.3.6 Rest of Europe
9.4 Asia Pacific
9.4.1 China
9.4.2 India
9.4.3 Japan
9.4.4 South Korea
9.4.5 Australia
9.4.6 Rest of Asia Pacific
9.5 Latin America
9.5.1 Brazil
9.5.2 Mexico
9.5.3 Rest of Latin America
9.6 MEA
9.6.1 UAE
9.6.2 Saudi Arabia
9.6.3 South Africa
9.6.4 Rest of MEA
Chapter 10 Company Profiles (Business Overview, Financial Data, Product Landscape, Strategic Outlook, SWOT Analysis)
10.1 Inspired Entertainment Inc.
10.2 INTERBLOCK LUXURY GAMING PRODUCTS
10.3 Konami Gaming Inc.
10.4 NOVOMATIC AG
10.5 Recreativos Franco S.A.
10.6 Scientific Games
10.7 UNIVERSAL ENTERTAINMENT
10.8 AGS LLC
10.9 Ainsworth Game Technology Limited
10.10 AMATIC Industries GmbH
10.11 Apollo Games
10.12 Aries Technology LLC
10.13 Aristocrat
10.14 Aruze Gaming America Inc.
10.15 Eclipse Gaming
10.16 Everi Holdings Inc.
10.17 IGT
10.18 Incredible Technologies Inc.