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Simulators Market - By Type (Full Flight Simulator, Fixed Base Simulator, Driving Simulator, Full Mission Simulator, Gaming Simulator), By Application (Training, Research & Development), By End-use Industry & Forecast, 2024 – 2032

  • Report ID: GMI8226
  • Published Date: Feb 2024
  • Report Format: PDF

Report Content

Chapter 1   Methodology & Scope

1.1    Market scope & definition

1.2    Base estimates & calculations

1.3    Forecast calculation

1.4    Data sources

1.4.1    Primary

1.4.2    Secondary

1.4.2.1   Paid sources

1.4.2.2   Public sources

Chapter 2   Executive Summary

2.1    Simulators industry 3600 synopsis, 2018 - 2032

Chapter 3   Industry Insights

3.1    Industry ecosystem analysis

3.2    Vendor matrix

3.3    Profit margin analysis

3.4    Technology & innovation landscape

3.5    Patent analysis

3.6    Key news and initiatives

3.7    Regulatory landscape

3.8    Impact forces

3.8.1    Growth drivers

3.8.1.1   Increased demand for training in military, aviation, and navy

3.8.1.2   Rising need for safety and risk management

3.8.1.3   Increase adoption in the automotive industry

3.8.1.4   The rise of Industry 4.0 and automation

3.8.1.5   Growth in the gaming industry

3.8.2    Industry pitfalls & challenges

3.8.2.1   Realism limitations

3.8.2.2   Limited physical interaction

3.9    Growth potential analysis

3.10    Porter’s analysis

3.10.1   Supplier power

3.10.2   Buyer power

3.10.3   Threat of new entrants

3.10.4   Threat of substitutes

3.10.5   Industry rivalry

3.11    PESTEL analysis

Chapter 4   Competitive Landscape, 2023

4.1    Introduction

4.2    Company market share analysis

4.3    Competitive positioning matrix

4.4    Strategic outlook matrix

Chapter 5   Market Estimates & Forecast, By Type, 2018 - 2032 (USD Million)

5.1    Key trends

5.2    Full flight simulator

5.3    Fixed base simulator

5.4    Driving simulator

5.5    Full mission simulator

5.6    Gaming simulator

5.7    Others

Chapter 6   Market Estimates & Forecast, By Application, 2018 - 2032 (USD Million)

6.1    Key trends

6.2    Training

6.3    Research & development

6.4    Others

Chapter 7   Market Estimates & Forecast, By End-Use Industry, 2018 - 2032 (USD Million)

7.1    Key trends

7.2    Aerospace & defense

7.3    Automotive

7.4    Marine & navel

7.5    Media & entertainment

Chapter 8   Market Estimates & Forecast, By Region, 2018 - 2032 (USD Million)

8.1    Key trends

8.2    North America

8.2.1    U.S.

8.2.2    Canada

8.3    Europe

8.3.1    UK

8.3.2    Germany

8.3.3    France

8.3.4    Italy

8.3.5    Spain

8.3.6    Russia

8.3.7    Rest of Europe

8.4    Asia Pacific

8.4.1    China

8.4.2    India

8.4.3    Japan

8.4.4    South Korea

8.4.5    ANZ

8.4.6    Rest of Asia Pacific

8.5    Latin America

8.5.1    Brazil

8.5.2    Mexico

8.5.3    Rest of Latin America

8.6    MEA

8.6.1    UAE

8.6.2    South Africa

8.6.3    Saudi Arabia

8.6.4    Rest of MEA

Chapter 9   Company Profiles

9.1    BAE Systems Plc

9.2    Boeing Company

9.3    CAE, Inc.

9.4    cre8tive rooms

9.5    ECA Group

9.6    Elbit Systems Ltd.

9.7    FAAC Incorporated

9.8    FlightSafety International

9.9    Indra Sistemas

9.10    Konsgberg Group

9.11    L3Harris Technologies

9.12    Lockheed Martin Corporation

9.13    Pulseworks LLC

9.14    Raytheon Technologies Corporation

9.15    Rockwell Collins

9.16    RUAG Group

9.17    Textron Inc.

9.18    Thales Group
 

Authors: Suraj Gujar, Sandeep Ugale

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Premium Report Details

  • Base Year: 2023
  • Companies covered: 18
  • Tables & Figures: 299
  • Countries covered: 22
  • Pages: 200
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