Report Content
Chapter 1 Methodology & Scope
1.1 Market scope & definition
1.2 Base estimates & calculations
1.3 Forecast calculation
1.4 Data sources
1.4.1 Primary
1.4.2 Secondary
1.4.2.1 Paid sources
1.4.2.2 Public sources
Chapter 2 Executive Summary
2.1 Industry 360º synopsis, 2021 - 2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.2 Vendor matrix
3.3 Profit margin analysis
3.4 Technology & innovation landscape
3.5 Patent analysis
3.6 Key news and initiatives
3.7 Regulatory landscape
3.8 Impact forces
3.8.1 Growth drivers
3.8.1.1 Increasing awareness and advocacy for accessibility
3.8.1.2 Advancements in technology
3.8.1.3 Growing internet penetration and digital content consumption
3.8.1.4 Increasing prevalence of visual impairments
3.8.1.5 Support from government and non-profit organizations
3.8.2 Industry pitfalls & challenges
3.8.2.1 Compatibility issues with diverse digital platforms
3.8.2.2 High costs and limited awareness
3.9 Growth potential analysis
3.10 Porter’s analysis
3.10.1 Supplier power
3.10.2 Buyer power
3.10.3 Threat of new entrants
3.10.4 Threat of substitutes
3.10.5 Industry rivalry
3.11 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Platform, 2021 - 2032 (USD million)
5.1 Key trends
5.2 Desktop
5.3 Mobile
5.4 Web-based
Chapter 6 Market Estimates & Forecast, By Operating System, 2021 - 2032 (USD million)
6.1 Key trends
6.2 Windows
6.3 macOS
6.4 Linux
6.5 iOS
6.6 Android
Chapter 7 Market Estimates & Forecast, By Application, 2021 - 2032 (USD million)
7.1 Key trends
7.2 Education
7.3 Employment
7.4 Personal Use
7.5 Others
Chapter 8 Market Estimates & Forecast, By Distribution Channel, 2021 - 2032 (USD million)
8.1 Key trends
8.2 Online
8.3 Offline
Chapter 9 Market Estimates & Forecast, By Region, 2021 - 2032 (USD million)
9.1 Key trends
9.2 North America
9.2.1 U.S.
9.2.2 Canada
9.3 Europe
9.3.1 UK
9.3.2 Germany
9.3.3 France
9.3.4 Italy
9.3.5 Spain
9.3.6 Rest of Europe
9.4 Asia Pacific
9.4.1 China
9.4.2 India
9.4.3 Japan
9.4.4 South Korea
9.4.5 ANZ
9.4.6 Rest of Asia Pacific
9.5 Latin America
9.5.1 Brazil
9.5.2 Mexico
9.5.3 Rest of Latin America
9.6 MEA
9.6.1 UAE
9.6.2 South Africa
9.6.3 Saudi Arabia
9.6.4 Rest of MEA
Chapter 10 Company Profiles
10.1 Freedom Scientific
10.2 NV Access
10.3 Dolphin Computer Access Ltd.
10.4 Apple Inc.
10.5 Microsoft Corporation
10.6 Vispero
10.7 Kurzweil Education
10.8 Claro Software
10.9 Serotek Corporation
10.10 Texthelp Ltd.
10.11 ZoomText
10.12 Chromium Accessibility
10.13 CDesk (AdaptiveVoice)
10.14 Baum Retec AG
10.15 HumanWare
10.16 Duxbury Systems
10.17 Voice Dream
10.18 TextAloud by NextUp
10.19 NVDA
10.20 SuperNova by Dolphin
10.21 Thunder by Sensory Software
10.22 System Access by Serotek
10.23 COBRA by Baum Retec AG
10.24 Speech Central
10.25 CaptiVoice