Report Content
Chapter 1 Methodology & Scope
1.1 Market scope & definition
1.2 Base estimates & calculations
1.3 Forecast calculation
1.4 Data sources
1.4.1 Primary
1.4.2 Secondary
1.4.2.1 Paid sources
1.4.2.2 Public sources
Chapter 2 Executive Summary
2.1 Industry 3600 synopsis, 2018 - 2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.2 Vendor matrix
3.3 Profit margin analysis
3.4 Technology & innovation landscape
3.5 Patent analysis
3.6 Key news and initiatives
3.7 Regulatory landscape
3.8 Impact forces
3.8.1 Growth drivers
3.8.1.1 Rising use in events and entertainment
3.8.1.2 Increased use in advertising and branding
3.8.1.3 Growing Demand for Immersive Experiences
3.8.1.4 Advances in 3D and Interactive Technologies
3.8.1.5 Urban Beautification and Public Art
3.8.2 Industry pitfalls & challenges
3.8.2.1 High initial costs
3.8.2.2 Technical complexities
3.9 Growth potential analysis
3.10 Porter’s analysis
3.10.1 Supplier power
3.10.2 Buyer power
3.10.3 Threat of new entrants
3.10.4 Threat of substitutes
3.10.5 Industry rivalry
3.11 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Offering, 2018-2032 (USD Million)
5.1 Key trends
5.2 Hardware
5.3 Software
Chapter 6 Market Estimates & Forecast, By Dimension, 2018-2032 (USD Million)
6.1 Key trends
6.2 2D
6.3 3D
6.4 4D
Chapter 7 Market Estimates & Forecast, By Throw Distance, 2018-2032 (USD Million)
7.1 Key trends
7.2 Short throw
7.3 Standard throw
Chapter 8 Market Estimates & Forecast, By Application, 2018-2032 (USD Million)
8.1 Key trends
8.2 Events
8.3 Advertising and marketing
8.4 Entertainment
8.5 Large venue
8.6 Others
Chapter 9 Market Estimates & Forecast, By Region, 2018-2032 (USD Million)
9.1 Key trends
9.2 North America
9.2.1 U.S.
9.2.2 Canada
9.3 Europe
9.3.1 UK
9.3.2 Germany
9.3.3 France
9.3.4 Italy
9.3.5 Spain
9.3.6 Rest of Europe
9.4 Asia Pacific
9.4.1 China
9.4.2 India
9.4.3 Japan
9.4.4 South Korea
9.4.5 ANZ
9.4.6 Rest of Asia Pacific
9.5 Latin America
9.5.1 Brazil
9.5.2 Mexico
9.5.3 Rest of Latin America
9.6 MEA
9.6.1 UAE
9.6.2 South Africa
9.6.3 Saudi Arabia
9.6.4 Rest of MEA
Chapter 10 Company Profiles
10.1 AV Stumpfl GmbH
10.2 Barco NV
10.3 BenQ America Corp.
10.4 Christie Digital Systems USA, Inc
10.5 Digital Projection Ltd
10.6 Optoma Europe Ltd
10.7 Panasonic Corporation
10.8 Seiko Epson Corporation
10.9 Sharp NEC Display Solutions
10.10 Vivitek, Inc
10.11 ViewSonic Corporation
10.12 Infocus
10.13 Sony Corporation
10.14 Green Hippo Ltd.
10.15 Pixel Rain Digital