Report Content
Chapter 1 Methodology & Scope
1.1 Market scope & definition
1.2 Base estimates & calculations
1.3 Forecast parameters
1.4 Data sources
1.4.1 Primary
1.5 Secondary
1.5.1.1 Paid sources
1.5.1.2 Public sources
Chapter 2 Executive Summary
2.1 Industry synopsis, 2021 - 2034
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.1.1 Factor affecting the value chain
3.1.2 Profit margin analysis
3.1.3 Disruptions
3.1.4 Future outlook
3.1.5 Manufacturers
3.1.6 Distributors
3.1.7 Retailers
3.2 Supplier landscape
3.3 Profit margin analysis
3.4 Key news & initiatives
3.5 Regulatory landscape
3.6 Impact forces
3.6.1 Growth drivers
3.6.1.1 Rising disposable incomes
3.6.1.2 Expansion of online retail
3.6.1.3 Demand for interactive toys
3.6.1.4 Increase in gifting trends
3.6.2 Industry pitfalls & challenges
3.6.2.1 Intense competition
3.6.2.2 Fluctuating raw material costs
3.7 Consumer buying behavior analysis
3.7.1 Demographic trends
3.7.2 Factors affecting buying decision
3.7.3 Consumer product adoption
3.7.4 Preferred distribution channel
3.7.5 Preferred price range
3.8 Growth potential analysis
3.9 Porter’s analysis
3.10 PESTEL analysis
Chapter 4 Competitive Landscape, 2024
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates and Forecast, By Type, 2021 – 2034 (USD Billion) (Million Units)
5.1 Key trends
5.2 Licensed character plush
5.3 Animal-themed plush
5.4 Fantasy/mythical creature plush
5.5 Educational/interactive plush
5.6 Customizable plush toys
Chapter 6 Market Estimates and Forecast, By Material, 2021 – 2034 (USD Billion) (Million Units)
6.1 Key trends
6.2 Synthetic
6.3 Natural
Chapter 7 Market Estimates and Forecast, By Age Group, 2021 – 2034 (USD Billion) (Million Units)
7.1 Key trends
7.2 Infants (0-2 years)
7.3 Toddlers (3-5 years)
7.4 Children (6-12 years)
7.5 Teenagers
7.6 Adults
Chapter 8 Market Estimates and Forecast, By Price, 2021 – 2034 (USD Billion) (Million Units)
8.1 Key trends
8.2 Low
8.3 Medium
8.4 High
Chapter 9 Market Estimates & Forecast, By Distribution Channel, 2021 – 2034, (USD Billion) (Million Units)
9.1 Key trends
9.2 Online
9.2.1 E-commerce
9.2.2 Company website
9.3 Offline
9.3.1 Retail stores
9.3.2 Specialty toy stores
9.3.3 Others (home improvement stores, etc.)
Chapter 10 Market Estimates & Forecast, By Region, 2021 – 2034, (USD Billion) (Million Units)
10.1 Key trends
10.2 North America
10.2.1 U.S.
10.2.2 Canada
10.3 Europe
10.3.1 UK
10.3.2 Germany
10.3.3 France
10.3.4 Italy
10.3.5 Spain
10.4 Asia Pacific
10.4.1 China
10.4.2 Japan
10.4.3 India
10.4.4 Australia
10.5 Latin America
10.5.1 Brazil
10.5.2 Mexico
10.6 MEA
10.6.1 South Africa
10.6.2 Saudi Arabia
10.6.3 UAE
Chapter 11 Company Profiles (Business Overview, Financial Data, Product Landscape, Strategic Outlook, SWOT Analysis)
11.1 Aurora World, Inc.
11.2 Build-A-Bear Workshop, Inc.
11.3 Douglas Company, Inc.
11.4 Fiesta Toy
11.5 Gund
11.6 Hasbro, Inc.
11.7 Jellycat
11.8 Mattel, Inc.
11.9 Melissa & Doug
11.10 NICI GmbH
11.11 Squishmallows
11.12 Steiff GmbH
11.13 The Vermont Teddy Bear Company
11.14 Ty Inc.
11.15 Wild Republic