Report Content
Chapter 1 Methodology & Scope
1.1 Research design
1.1.1 Research approach
1.1.2 Data collection methods
1.2 Base estimates and calculations
1.2.1 Base year calculation
1.2.2 Key trends for market estimates
1.3 Forecast model
1.4 Primary research & validation
1.4.1 Primary sources
1.4.2 Data mining sources
1.5 Market definitions
Chapter 2 Executive Summary
2.1 Industry 3600 synopsis, 2021 - 2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.2 Supplier landscape
3.2.1 Network operators
3.2.2 VoIP service providers
3.2.3 Hardware manufacturers
3.2.4 Software developers
3.2.5 Interconnection providers
3.3 Profit margin analysis
3.4 Cost-breakdown analysis of mobile VoIP
3.5 Technology & innovation landscape
3.6 Key news & initiatives
3.7 Regulatory landscape
3.8 Impact forces
3.8.1 Growth drivers
3.8.1.1 The widespread adoption of smartphones and high-speed mobile internet
3.8.1.2 Mobile VoIP offers cheaper communication compared to traditional phone services
3.8.1.3 The increasing need for unified communication platforms in remote and hybrid work environments
3.8.1.4 Integration of VoIP with popular messaging and social media apps
3.8.1.5 Technological advancements in mobile networks
3.8.2 Industry pitfalls & challenges
3.8.2.1 Network quality and congestion
3.8.2.2 Security concerns of VoIP calls
3.9 Growth potential analysis
3.10 Porter’s analysis
3.11 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Platform, 2021 - 2032 ($Bn)
5.1 Key trends
5.2 Android OS
5.3 iOS
5.4 Windows OS
5.5 Others
Chapter 6 Market Estimates & Forecast, By Service, 2021 - 2032 ($Bn)
6.1 Key trends
6.2 Video and voice call
6.3 Messaging
6.4 File sharing
Chapter 7 Market Estimates & Forecast, By Pricing Model, 2021 - 2032 ($Bn)
7.1 Key trends
7.2 Subscription-based
7.3 Pay-as-you-go
7.4 Hybrid
Chapter 8 Market Estimates & Forecast, By Application, 2021 - 2032 ($Bn)
8.1 Key trends
8.2 Social networking apps
8.3 Gaming applications
8.4 Enterprise communication
Chapter 9 Market Estimates & Forecast, By End Use, 2021 - 2032 ($Bn)
9.1 Key trends
9.2 Corporate
9.3 Individual consumers
Chapter 10 Market Estimates & Forecast, By Region, 2021 - 2032 ($Bn)
10.1 Key trends
10.2 North America
10.2.1 U.S.
10.2.2 Canada
10.3 Europe
10.3.1 UK
10.3.2 Germany
10.3.3 France
10.3.4 Spain
10.3.5 Italy
10.3.6 Russia
10.3.7 Nordics
10.4 Asia Pacific
10.4.1 China
10.4.2 India
10.4.3 Japan
10.4.4 South Korea
10.4.5 ANZ
10.4.6 Southeast Asia
10.5 Latin America
10.5.1 Brazil
10.5.2 Mexico
10.5.3 Argentina
10.6 MEA
10.6.1 UAE
10.6.2 South Africa
10.6.3 Saudi Arabia
Chapter 11 Company Profiles
11.1 3CX
11.2 8x8
11.3 Aircall
11.4 Apple
11.5 Cisco Systems
11.6 Discord
11.7 Facebook (Meta)
11.8 Google
11.9 GoTo Connect
11.10 Line Corporation
11.11 MagicJack
11.12 Microsoft
11.13 Nextiva
11.14 Ooma
11.15 RingCentral
11.16 Skype Technologies
11.17 Twilio
11.18 Viber Media
11.19 WeChat
11.20 Zoom Video Communications