Report Content
Chapter 1 Methodology & Scope
1.1 Scope and definition
1.2 Methodology & forecast parameters
1.3 COVID-19 impact
1.3.1 North America
1.3.2 Europe
1.3.3 Asia Pacific
1.3.4 Latin America
1.3.5 MEA
1.4 Regional trends
1.4.1 North America
1.4.2 Europe
1.4.3 Asia Pacific
1.4.4 Latin America
1.4.5 MEA
1.5 Data Sources
1.5.1 Secondary
1.5.1.1 Paid sources
1.5.1.2 Public sources
1.5.2 Primary
Chapter 2 Executive Summary
2.1 Metaverse industry 360º synopsis, 2018 – 2028
2.2 Business trends
2.3 Regional trends
2.4 Component trends
2.5 Platform trends
2.6 Offerings trends
2.7 Application trends
Chapter 3 Metaverse Industry Insights
3.1 Introduction
3.2 Industry segmentation
3.3 COVID-19 impact
3.3.1 Impact by region
3.3.1.1 North America
3.3.1.2 Europe
3.3.1.3 Asia Pacific
3.3.1.4 Latin America
3.3.1.5 Middle East & Africa
3.3.2 Impact by value chain
3.3.3 Impact by competitive landscape
3.4 Industry evolution
3.5 Metaverse industry ecosystem analysis
3.5.1 Metaverse hardware providers
3.5.2 Software providers
3.5.3 Third party service providers
3.5.4 End-users
3.6 Technology & innovation landscape
3.6.1 Virtual reality and Augmented reality
3.6.2 Blockchain
3.6.3 AI
3.7 Regulatory landscape
3.7.1 IoT Cybersecurity Improvement Act 2020
3.7.2 3GPP (Global)
3.7.3 Federal Communication Commission (FCC U)
3.7.4 General Data Protection Regulation (GDPR, EU)
3.7.5 National Legislation on Wireless Communications Standards
3.7.6 Brazilian Telecommunication Model (LGT)
3.7.7 Telecommunication Regulatory Authority (TRA, UAE)
3.8 Industry impact forces
3.8.1 Growth drivers
3.8.1.1 Rising trend of online gaming
3.8.1.2 Increasing investment in metaverse technology
3.8.1.3 Increasing adoption of advanced AR/VR devices
3.8.1.4 Growing adoption of blockchain and AI technology
3.8.2 Industry pitfalls & challenges
3.8.2.1 Lack of awareness towards metaverse technology
3.8.2.2 Increasing threat of cyberattacks
3.9 Growth potential analysis
3.10 Investment portfolio
3.11 Patent analysis
3.12 Porter’s analysis
3.12.1 Threat of new entrant
3.12.2 Bargaining power of supplier
3.12.3 Bargaining power of buyer
3.12.4 Threat of substitution
3.13 PESTEL analysis
3.13.1 Political
3.13.2 Economical
3.13.3 Social
3.13.4 Technological
3.13.5 Legal
3.13.6 Environmental
Chapter 4 Competitive Landscape, 2021
4.1 Introduction
4.2 Market share analysis, 2021
4.3 Competitive analysis of key market players, 2021
4.3.1 Apple Inc.
4.3.2 Alibaba Group
4.3.3 Amazon. Com Inc.
4.3.4 Microsoft Corp
4.3.5 Tencent Holdings Ltd
4.4 Competitive analysis of innovative players, 2021
4.4.1 Meta Platform Inc.
4.4.2 NetEase, Inc
4.4.3 Nvidia Corporation
4.4.4 Snap Inc.
4.4.5 Vuzix Corp
4.5 Vendor adoption matrix
Chapter 5 Metaverse Market, By Component
5.1 Key trends, by component
5.2 Hardware
5.2.1 Market estimates and forecast, 2018 – 2028
5.2.2 Extended reality hardware
5.2.2.1 Market estimates and forecast, 2018 – 2028
5.2.3 Displays
5.2.3.1 Market estimates and forecast, 2018 – 2028
5.2.4 AR/VR headsets
5.2.4.1 Market estimates and forecast, 2018 – 2028
5.2.5 Others
5.2.5.1 Market estimates and forecast, 2018 – 2028
5.3 Software
5.3.1 Market estimates and forecast, 2018 – 2028
5.3.2 Programming engine
5.3.2.1 Market estimates and forecast, 2018 – 2028
5.3.3 Asset creation tools
5.3.3.1 Market estimates and forecast, 2018 – 2028
Chapter 6 Metaverse Market, By Platform
6.1 Key trends, by platform
6.2 Desktop
6.2.1 Market estimates and forecast, 2018 – 2028
6.3 Mobile
6.3.1 Market estimates and forecast, 2018 – 2028
6.4 Headset
6.4.1 Market estimates and forecast, 2018 – 2028
Chapter 7 Metaverse Market, By Offerings
7.1 Key trends, by offerings
7.2 Virtual platform
7.2.1 Market estimates and forecast, 2018 – 2028
7.3 Avatars
7.3.1 Market estimates and forecast, 2018 – 2028
7.4 Asset marketplace
7.4.1 Market estimates and forecast, 2018 – 2028
7.5 Financial service
7.5.1 Market estimates and forecast, 2018 – 2028
Chapter 8 Metaverse Market, By Application
8.1 Key trends, by application
8.2 Gaming
8.2.1 Market estimates and forecast, 2018 – 2028
8.3 Online shopping
8.3.1 Market estimates and forecast, 2018 – 2028
8.4 Event & conference
8.4.1 Market estimates and forecast, 2018 – 2028
8.5 Social media
8.5.1 Market estimates and forecast, 2018 – 2028
8.6 Digital marketing
8.6.1 Market estimates and forecast, 2018 – 2028
8.7 Others
8.7.1 Market estimates and forecast, 2018 – 2028
Chapter 9 Metaverse Market, By Region
9.1 Key trends, by region
9.2 North America
9.2.1 Market estimates and forecast, 2018 – 2028
9.2.2 Market estimates and forecast, by component, 2018 – 2028
9.2.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.2.2.2 Market estimates and forecast, by software, 2018 – 2028
9.2.3 Market estimates and forecast, by platform, 2018 – 2028
9.2.4 Market estimates and forecast, by offerings, 2018 – 2028
9.2.5 Market estimates and forecast, by application, 2018 – 2028
9.2.6 U.S.
9.2.6.1 Market estimates and forecast, 2018 – 2028
9.2.6.2 Market estimates and forecast, by component, 2018 – 2028
9.2.6.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.2.6.2.2 Market estimates and forecast, by software, 2018 – 2028
9.2.6.3 Market estimates and forecast, by platform, 2018 – 2028
9.2.6.4 Market estimates and forecast, by offerings, 2018 – 2028
9.2.6.5 Market estimates and forecast, by application, 2018 – 2028
9.2.7 Canada
9.2.7.1 Market estimates and forecast, 2018 – 2028
9.2.7.2 Market estimates and forecast, by component, 2018 – 2028
9.2.7.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.2.7.2.2 Market estimates and forecast, by software, 2018 – 2028
9.2.7.3 Market estimates and forecast, by platform, 2018 – 2028
9.2.7.4 Market estimates and forecast, by offerings, 2018 – 2028
9.2.7.5 Market estimates and forecast, by application, 2018 – 2028
9.3 Europe
9.3.1 Market estimates and forecast, 2018 – 2028
9.3.2 Market estimates and forecast, by component, 2018 – 2028
9.3.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.3.2.2 Market estimates and forecast, by software, 2018 – 2028
9.3.3 Market estimates and forecast, by platform, 2018 – 2028
9.3.4 Market estimates and forecast, by offerings, 2018 – 2028
9.3.5 Market estimates and forecast, by application, 2018 – 2028
9.3.6 UK
9.3.6.1 Market estimates and forecast, 2018 – 2028
9.3.6.2 Market estimates and forecast, by component, 2018 – 2028
9.3.6.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.3.6.2.2 Market estimates and forecast, by software, 2018 – 2028
9.3.6.3 Market estimates and forecast, by platform, 2018 – 2028
9.3.6.4 Market estimates and forecast, by offerings, 2018 – 2028
9.3.6.5 Market estimates and forecast, by application, 2018 – 2028
9.3.7 Germany
9.3.7.1 Market estimates and forecast, 2018 – 2028
9.3.7.2 Market estimates and forecast, by component, 2018 – 2028
9.3.7.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.3.7.2.2 Market estimates and forecast, by software, 2018 – 2028
9.3.7.3 Market estimates and forecast, by platform, 2018 – 2028
9.3.7.4 Market estimates and forecast, by offerings, 2018 – 2028
9.3.7.5 Market estimates and forecast, by application, 2018 – 2028
9.3.8 France
9.3.8.1 Market estimates and forecast, 2018 – 2028
9.3.8.2 Market estimates and forecast, by component, 2018 – 2028
9.3.8.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.3.8.2.2 Market estimates and forecast, by software, 2018 – 2028
9.3.8.3 Market estimates and forecast, by platform, 2018 – 2028
9.3.8.4 Market estimates and forecast, by offerings, 2018 – 2028
9.3.8.5 Market estimates and forecast, by application, 2018 – 2028
9.3.9 Italy
9.3.9.1 Market estimates and forecast, 2018 – 2028
9.3.9.2 Market estimates and forecast, by component, 2018 – 2028
9.3.9.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.3.9.2.2 Market estimates and forecast, by software, 2018 – 2028
9.3.9.3 Market estimates and forecast, by platform, 2018 – 2028
9.3.9.4 Market estimates and forecast, by offerings, 2018 – 2028
9.3.9.5 Market estimates and forecast, by application, 2018 – 2028
9.3.10 Netherlands
9.3.10.1 Market estimates and forecast, 2018 – 2028
9.3.10.2 Market estimates and forecast, by component, 2018 – 2028
9.3.10.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.3.10.2.2 Market estimates and forecast, by software, 2018 – 2028
9.3.10.3 Market estimates and forecast, by platform, 2018 – 2028
9.3.10.4 Market estimates and forecast, by offerings, 2018 – 2028
9.3.10.5 Market estimates and forecast, by application, 2018 – 2028
9.4 Asia Pacific
9.4.1 Market estimates and forecast, 2018 – 2028
9.4.2 Market estimates and forecast, by component, 2018 – 2028
9.4.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.4.2.2 Market estimates and forecast, by software, 2018 – 2028
9.4.3 Market estimates and forecast, by platform, 2018 – 2028
9.4.4 Market estimates and forecast, by offerings, 2018 – 2028
9.4.5 Market estimates and forecast, by application, 2018 – 2028
9.4.6 China
9.4.6.1 Market estimates and forecast, 2018 – 2028
9.4.6.2 Market estimates and forecast, by component, 2018 – 2028
9.4.6.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.4.6.2.2 Market estimates and forecast, by software, 2018 – 2028
9.4.6.3 Market estimates and forecast, by platform, 2018 – 2028
9.4.6.4 Market estimates and forecast, by offerings, 2018 – 2028
9.4.6.5 Market estimates and forecast, by application, 2018 – 2028
9.4.7 Japan
9.4.7.1 Market estimates and forecast, 2018 – 2028
9.4.7.2 Market estimates and forecast, by component, 2018 – 2028
9.4.7.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.4.7.2.2 Market estimates and forecast, by software, 2018 – 2028
9.4.7.3 Market estimates and forecast, by platform, 2018 – 2028
9.4.7.4 Market estimates and forecast, by offerings, 2018 – 2028
9.4.7.5 Market estimates and forecast, by application, 2018 – 2028
9.4.8 India
9.4.8.1 Market estimates and forecast, 2018 – 2028
9.4.8.2 Market estimates and forecast, by component, 2018 – 2028
9.4.8.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.4.8.2.2 Market estimates and forecast, by software, 2018 – 2028
9.4.8.3 Market estimates and forecast, by platform, 2018 – 2028
9.4.8.4 Market estimates and forecast, by offerings, 2018 – 2028
9.4.8.5 Market estimates and forecast, by application, 2018 – 2028
9.4.9 Australia and New Zealand
9.4.9.1 Market estimates and forecast, 2018 – 2028
9.4.9.2 Market estimates and forecast, by component, 2018 – 2028
9.4.9.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.4.9.2.2 Market estimates and forecast, by software, 2018 – 2028
9.4.9.3 Market estimates and forecast, by platform, 2018 – 2028
9.4.9.4 Market estimates and forecast, by offerings, 2018 – 2028
9.4.9.5 Market estimates and forecast, by application, 2018 – 2028
9.4.10 South Korea
9.4.10.1 Market estimates and forecast, 2018 – 2028
9.4.10.2 Market estimates and forecast, by component, 2018 – 2028
9.4.10.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.4.10.2.2 Market estimates and forecast, by software, 2018 – 2028
9.4.10.3 Market estimates and forecast, by platform, 2018 – 2028
9.4.10.4 Market estimates and forecast, by offerings, 2018 – 2028
9.4.10.5 Market estimates and forecast, by application, 2018 – 2028
9.5 Latin America
9.5.1 Market estimates and forecast, 2018 – 2028
9.5.2 Market estimates and forecast, by component, 2018 – 2028
9.5.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.5.2.2 Market estimates and forecast, by software, 2018 – 2028
9.5.3 Market estimates and forecast, by platform, 2018 – 2028
9.5.4 Market estimates and forecast, by offerings, 2018 – 2028
9.5.5 Market estimates and forecast, by application, 2018 – 2028
9.5.6 Brazil
9.5.6.1 Market estimates and forecast, 2018 – 2028
9.5.6.2 Market estimates and forecast, by component, 2018 – 2028
9.5.6.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.5.6.2.2 Market estimates and forecast, by software, 2018 – 2028
9.5.6.3 Market estimates and forecast, by platform, 2018 – 2028
9.5.6.4 Market estimates and forecast, by offerings, 2018 – 2028
9.5.6.5 Market estimates and forecast, by application, 2018 – 2028
9.5.7 Mexico
9.5.7.1 Market estimates and forecast, 2018 – 2028
9.5.7.2 Market estimates and forecast, by component, 2018 – 2028
9.5.7.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.5.7.2.2 Market estimates and forecast, by software, 2018 – 2028
9.5.7.3 Market estimates and forecast, by platform, 2018 – 2028
9.5.7.4 Market estimates and forecast, by offerings, 2018 – 2028
9.5.7.5 Market estimates and forecast, by application, 2018 – 2028
9.5.8 Argentina
9.5.8.1 Market estimates and forecast, 2018 – 2028
9.5.8.2 Market estimates and forecast, by component, 2018 – 2028
9.5.8.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.5.8.2.2 Market estimates and forecast, by software, 2018 – 2028
9.5.8.3 Market estimates and forecast, by platform, 2018 – 2028
9.5.8.4 Market estimates and forecast, by offerings, 2018 – 2028
9.5.8.5 Market estimates and forecast, by application, 2018 – 2028
9.5.9 Colombia
9.5.9.1 Market estimates and forecast, 2018 – 2028
9.5.9.2 Market estimates and forecast, by component, 2018 – 2028
9.5.9.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.5.9.2.2 Market estimates and forecast, by software, 2018 – 2028
9.5.9.3 Market estimates and forecast, by platform, 2018 – 2028
9.5.9.4 Market estimates and forecast, by offerings, 2018 – 2028
9.5.9.5 Market estimates and forecast, by application, 2018 – 2028
9.6 MEA
9.6.1 Market estimates and forecast, 2018 – 2028
9.6.2 Market estimates and forecast, by component, 2018 – 2028
9.6.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.6.2.2 Market estimates and forecast, by software, 2018 – 2028
9.6.3 Market estimates and forecast, by platform, 2018 – 2028
9.6.4 Market estimates and forecast, by offerings, 2018 – 2028
9.6.5 Market estimates and forecast, by application, 2018 – 2028
9.6.6 Saudi Arabia
9.6.6.1 Market estimates and forecast, 2018 – 2028
9.6.6.2 Market estimates and forecast, by component, 2018 – 2028
9.6.6.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.6.6.2.2 Market estimates and forecast, by software, 2018 – 2028
9.6.6.3 Market estimates and forecast, by platform, 2018 – 2028
9.6.6.4 Market estimates and forecast, by offerings, 2018 – 2028
9.6.6.5 Market estimates and forecast, by application, 2018 – 2028
9.6.7 South Africa
9.6.7.1 Market estimates and forecast, 2018 – 2028
9.6.7.2 Market estimates and forecast, by component, 2018 – 2028
9.6.7.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.6.7.2.2 Market estimates and forecast, by software, 2018 – 2028
9.6.7.3 Market estimates and forecast, by platform, 2018 – 2028
9.6.7.4 Market estimates and forecast, by offerings, 2018 – 2028
9.6.7.5 Market estimates and forecast, by application, 2018 – 2028
9.6.8 UAE
9.6.8.1 Market estimates and forecast, 2018 – 2028
9.6.8.2 Market estimates and forecast, by component, 2018 – 2028
9.6.8.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.6.8.2.2 Market estimates and forecast, by software, 2018 – 2028
9.6.8.3 Market estimates and forecast, by platform, 2018 – 2028
9.6.8.4 Market estimates and forecast, by offerings, 2018 – 2028
9.6.8.5 Market estimates and forecast, by application, 2018 – 2028
9.6.9 Egypt
9.6.9.1 Market estimates and forecast, 2018 – 2028
9.6.9.2 Market estimates and forecast, by component, 2018 – 2028
9.6.9.2.1 Market estimates and forecast, by hardware, 2018 – 2028
9.6.9.2.2 Market estimates and forecast, by software, 2018 – 2028
9.6.9.3 Market estimates and forecast, by platform, 2018 – 2028
9.6.9.4 Market estimates and forecast, by offerings, 2018 – 2028
9.6.9.5 Market estimates and forecast, by application, 2018 – 2028
Chapter 10 Company Profiles
10.1 Active Theory
10.1.1 Business Overview
10.1.2 Financial Data
10.1.3 Product Landscape
10.1.4 Strategic Outlook
10.1.5 SWOT Analysis
10.2 Apple Inc
10.2.1 Business Overview
10.2.2 Financial Data
10.2.3 Product Landscape
10.2.4 Strategic Outlook
10.2.5 SWOT Analysis
10.3 Alibaba Group
10.3.1 Business Overview
10.3.2 Financial Data
10.3.3 Product Landscape
10.3.4 Strategic Outlook
10.3.5 SWOT Analysis
10.4 Amazon.com Inc
10.4.1 Business Overview
10.4.2 Financial Data
10.4.3 Product Landscape
10.4.4 Strategic Outlook
10.4.5 SWOT Analysis
10.5 Decentraland
10.5.1 Business Overview
10.5.2 Financial Data
10.5.3 Product Landscape
10.5.4 Strategic Outlook
10.5.5 SWOT Analysis
10.6 Epic Games, Inc
10.6.1 Business Overview
10.6.2 Financial Data
10.6.3 Product Landscape
10.6.4 Strategic Outlook
10.6.5 SWOT Analysis
10.7 Immersion Corporation
10.7.1 Business Overview
10.7.2 Financial Data
10.7.3 Product Landscape
10.7.4 Strategic Outlook
10.7.5 SWOT Analysis
10.8 Lilith Games.
10.8.1 Business Overview
10.8.2 Financial Data
10.8.3 Product Landscape
10.8.4 Strategic Outlook
10.8.5 SWOT Analysis
10.9 Meta Platforms Inc. (Facebook)
10.9.1 Business Overview
10.9.2 Financial Data
10.9.3 Product Landscape
10.9.4 Strategic Outlook
10.9.5 SWOT Analysis
10.10 Microsoft Corp
10.10.1 Business Overview
10.10.2 Financial Data
10.10.3 Product Landscape
10.10.4 Strategic Outlook
10.10.5 SWOT Analysis
10.11 Matterport Inc
10.11.1 Business Overview
10.11.2 Financial Data
10.11.3 Product Landscape
10.11.4 Strategic Outlook
10.11.5 SWOT Analysis
10.12 NetEase, Inc
10.12.1 Business Overview
10.12.2 Financial Data
10.12.3 Product Landscape
10.12.4 Strategic Outlook
10.12.5 SWOT Analysis
10.13 Nextech AR Solutions Corp
10.13.1 Business Overview
10.13.2 Financial Data
10.13.3 Product Landscape
10.13.4 Strategic Outlook
10.13.5 SWOT Analysis
10.14 Nvidia Corporation
10.14.1 Business Overview
10.14.2 Financial Data
10.14.3 Product Landscape
10.14.4 Strategic Outlook
10.14.5 SWOT Analysis
10.15 Roblox Corporation
10.15.1 Business Overview
10.15.2 Financial Data
10.15.3 Product Landscape
10.15.4 Strategic Outlook
10.15.5 SWOT Analysis
10.16 Snap Inc.
10.16.1 Business Overview
10.16.2 Financial Data
10.16.3 Product Landscape
10.16.4 Strategic Outlook
10.16.5 SWOT Analysis
10.17 The Sandbox
10.17.1 Business Overview
10.17.2 Financial Data
10.17.3 Product Landscape
10.17.4 Strategic Outlook
10.17.5 SWOT Analysis
10.18 Tencent Holdings Ltd
10.18.1 Business Overview
10.18.2 Financial Data
10.18.3 Product Landscape
10.18.4 Strategic Outlook
10.18.5 SWOT Analysis
10.19 Unity Software, Inc
10.19.1 Business Overview
10.19.2 Financial Data
10.19.3 Product Landscape
10.19.4 Strategic Outlook
10.19.5 SWOT Analysis
10.20 Vuzix Corporation
10.20.1 Business Overview
10.20.2 Financial Data
10.20.3 Product Landscape
10.20.4 Strategic Outlook
10.20.5 SWOT Analysis