Home > Media & Technology > Metaverse Market > Table of Contents

Metaverse Market - By Component (Hardware, Software), Platform (Desktop, Mobile, Headset), By Offerings (Virtual Platforms, Avatars, Asset Marketplace, Financial Service), By Application (Gaming, Online-Shopping, Social Media, Event) & Forecast, 2022-2028

  • Report ID: GMI5254
  • Published Date: Apr 2022
  • Report Format: PDF

Report Content

Chapter 1   Methodology & Scope

1.1    Scope and definition

1.2    Methodology & forecast parameters

1.3    COVID-19 impact

1.3.1    North America

1.3.2    Europe

1.3.3    Asia Pacific

1.3.4    Latin America

1.3.5    MEA

1.4    Regional trends

1.4.1    North America

1.4.2    Europe

1.4.3    Asia Pacific

1.4.4    Latin America

1.4.5    MEA

1.5    Data Sources

1.5.1    Secondary

1.5.1.1   Paid sources

1.5.1.2   Public sources

1.5.2    Primary

Chapter 2   Executive Summary

2.1    Metaverse industry 360º synopsis, 2018 – 2028

2.2    Business trends

2.3    Regional trends

2.4    Component trends

2.5    Platform trends

2.6    Offerings trends

2.7    Application trends

Chapter 3   Metaverse Industry Insights

3.1    Introduction

3.2    Industry segmentation

3.3    COVID-19 impact

3.3.1    Impact by region

3.3.1.1   North America

3.3.1.2   Europe

3.3.1.3   Asia Pacific

3.3.1.4   Latin America

3.3.1.5   Middle East & Africa

3.3.2    Impact by value chain

3.3.3    Impact by competitive landscape

3.4    Industry evolution

3.5    Metaverse industry ecosystem analysis

3.5.1    Metaverse hardware providers

3.5.2    Software providers

3.5.3    Third party service providers

3.5.4    End-users

3.6    Technology & innovation landscape

3.6.1    Virtual reality and Augmented reality

3.6.2    Blockchain

3.6.3    AI

3.7    Regulatory landscape

3.7.1    IoT Cybersecurity Improvement Act 2020

3.7.2    3GPP (Global)

3.7.3    Federal Communication Commission (FCC U)

3.7.4    General Data Protection Regulation (GDPR, EU)

3.7.5    National Legislation on Wireless Communications Standards

3.7.6    Brazilian Telecommunication Model (LGT)

3.7.7    Telecommunication Regulatory Authority (TRA, UAE)

3.8    Industry impact forces

3.8.1    Growth drivers

3.8.1.1   Rising trend of online gaming

3.8.1.2   Increasing investment in metaverse technology

3.8.1.3   Increasing adoption of advanced AR/VR devices

3.8.1.4   Growing adoption of blockchain and AI technology

3.8.2    Industry pitfalls & challenges

3.8.2.1   Lack of awareness towards metaverse technology

3.8.2.2   Increasing threat of cyberattacks

3.9    Growth potential analysis

3.10    Investment portfolio

3.11    Patent analysis

3.12    Porter’s analysis

3.12.1    Threat of new entrant

3.12.2    Bargaining power of supplier

3.12.3    Bargaining power of buyer

3.12.4    Threat of substitution

3.13    PESTEL analysis

3.13.1    Political

3.13.2    Economical

3.13.3    Social

3.13.4    Technological

3.13.5    Legal

3.13.6    Environmental

Chapter 4   Competitive Landscape, 2021

4.1    Introduction

4.2    Market share analysis, 2021

4.3    Competitive analysis of key market players, 2021

4.3.1    Apple Inc.

4.3.2    Alibaba Group

4.3.3    Amazon. Com Inc.

4.3.4    Microsoft Corp

4.3.5    Tencent Holdings Ltd

4.4    Competitive analysis of innovative players, 2021

4.4.1    Meta Platform Inc.

4.4.2    NetEase, Inc

4.4.3    Nvidia Corporation

4.4.4    Snap Inc.

4.4.5    Vuzix Corp

4.5    Vendor adoption matrix

Chapter 5   Metaverse Market, By Component

5.1    Key trends, by component

5.2    Hardware

5.2.1    Market estimates and forecast, 2018 – 2028

5.2.2    Extended reality hardware

5.2.2.1   Market estimates and forecast, 2018 – 2028

5.2.3    Displays

5.2.3.1   Market estimates and forecast, 2018 – 2028

5.2.4    AR/VR headsets

5.2.4.1   Market estimates and forecast, 2018 – 2028

5.2.5    Others

5.2.5.1   Market estimates and forecast, 2018 – 2028

5.3    Software

5.3.1    Market estimates and forecast, 2018 – 2028

5.3.2    Programming engine

5.3.2.1   Market estimates and forecast, 2018 – 2028

5.3.3    Asset creation tools

5.3.3.1   Market estimates and forecast, 2018 – 2028

Chapter 6   Metaverse Market, By Platform

6.1    Key trends, by platform

6.2    Desktop

6.2.1    Market estimates and forecast, 2018 – 2028

6.3    Mobile

6.3.1    Market estimates and forecast, 2018 – 2028

6.4    Headset

6.4.1    Market estimates and forecast, 2018 – 2028

Chapter 7   Metaverse Market, By Offerings

7.1    Key trends, by offerings

7.2    Virtual platform

7.2.1    Market estimates and forecast, 2018 – 2028

7.3    Avatars

7.3.1    Market estimates and forecast, 2018 – 2028

7.4    Asset marketplace

7.4.1    Market estimates and forecast, 2018 – 2028

7.5    Financial service

7.5.1    Market estimates and forecast, 2018 – 2028

Chapter 8   Metaverse Market, By Application

8.1    Key trends, by application

8.2    Gaming

8.2.1    Market estimates and forecast, 2018 – 2028

8.3    Online shopping

8.3.1    Market estimates and forecast, 2018 – 2028

8.4    Event & conference

8.4.1    Market estimates and forecast, 2018 – 2028

8.5    Social media

8.5.1    Market estimates and forecast, 2018 – 2028

8.6    Digital marketing

8.6.1    Market estimates and forecast, 2018 – 2028

8.7    Others

8.7.1    Market estimates and forecast, 2018 – 2028

Chapter 9   Metaverse Market, By Region

9.1    Key trends, by region

9.2    North America

9.2.1    Market estimates and forecast, 2018 – 2028

9.2.2    Market estimates and forecast, by component, 2018 – 2028

9.2.2.1   Market estimates and forecast, by hardware, 2018 – 2028

9.2.2.2   Market estimates and forecast, by software, 2018 – 2028

9.2.3    Market estimates and forecast, by platform, 2018 – 2028

9.2.4    Market estimates and forecast, by offerings, 2018 – 2028

9.2.5    Market estimates and forecast, by application, 2018 – 2028

9.2.6    U.S.

9.2.6.1   Market estimates and forecast, 2018 – 2028

9.2.6.2   Market estimates and forecast, by component, 2018 – 2028

9.2.6.2.1    Market estimates and forecast, by hardware, 2018 – 2028

9.2.6.2.2    Market estimates and forecast, by software, 2018 – 2028

9.2.6.3   Market estimates and forecast, by platform, 2018 – 2028

9.2.6.4   Market estimates and forecast, by offerings, 2018 – 2028

9.2.6.5   Market estimates and forecast, by application, 2018 – 2028

9.2.7    Canada

9.2.7.1   Market estimates and forecast, 2018 – 2028

9.2.7.2   Market estimates and forecast, by component, 2018 – 2028

9.2.7.2.1    Market estimates and forecast, by hardware, 2018 – 2028

9.2.7.2.2    Market estimates and forecast, by software, 2018 – 2028

9.2.7.3   Market estimates and forecast, by platform, 2018 – 2028

9.2.7.4   Market estimates and forecast, by offerings, 2018 – 2028

9.2.7.5   Market estimates and forecast, by application, 2018 – 2028

9.3    Europe

9.3.1    Market estimates and forecast, 2018 – 2028

9.3.2    Market estimates and forecast, by component, 2018 – 2028

9.3.2.1   Market estimates and forecast, by hardware, 2018 – 2028

9.3.2.2   Market estimates and forecast, by software, 2018 – 2028

9.3.3    Market estimates and forecast, by platform, 2018 – 2028

9.3.4    Market estimates and forecast, by offerings, 2018 – 2028

9.3.5    Market estimates and forecast, by application, 2018 – 2028

9.3.6    UK

9.3.6.1   Market estimates and forecast, 2018 – 2028

9.3.6.2   Market estimates and forecast, by component, 2018 – 2028

9.3.6.2.1    Market estimates and forecast, by hardware, 2018 – 2028

9.3.6.2.2    Market estimates and forecast, by software, 2018 – 2028

9.3.6.3   Market estimates and forecast, by platform, 2018 – 2028

9.3.6.4   Market estimates and forecast, by offerings, 2018 – 2028

9.3.6.5   Market estimates and forecast, by application, 2018 – 2028

9.3.7    Germany

9.3.7.1   Market estimates and forecast, 2018 – 2028

9.3.7.2   Market estimates and forecast, by component, 2018 – 2028

9.3.7.2.1    Market estimates and forecast, by hardware, 2018 – 2028

9.3.7.2.2    Market estimates and forecast, by software, 2018 – 2028

9.3.7.3   Market estimates and forecast, by platform, 2018 – 2028

9.3.7.4   Market estimates and forecast, by offerings, 2018 – 2028

9.3.7.5   Market estimates and forecast, by application, 2018 – 2028

9.3.8    France

9.3.8.1   Market estimates and forecast, 2018 – 2028

9.3.8.2   Market estimates and forecast, by component, 2018 – 2028

9.3.8.2.1    Market estimates and forecast, by hardware, 2018 – 2028

9.3.8.2.2    Market estimates and forecast, by software, 2018 – 2028

9.3.8.3   Market estimates and forecast, by platform, 2018 – 2028

9.3.8.4   Market estimates and forecast, by offerings, 2018 – 2028

9.3.8.5   Market estimates and forecast, by application, 2018 – 2028

9.3.9    Italy

9.3.9.1   Market estimates and forecast, 2018 – 2028

9.3.9.2   Market estimates and forecast, by component, 2018 – 2028

9.3.9.2.1    Market estimates and forecast, by hardware, 2018 – 2028

9.3.9.2.2    Market estimates and forecast, by software, 2018 – 2028

9.3.9.3   Market estimates and forecast, by platform, 2018 – 2028

9.3.9.4   Market estimates and forecast, by offerings, 2018 – 2028

9.3.9.5   Market estimates and forecast, by application, 2018 – 2028

9.3.10    Netherlands

9.3.10.1    Market estimates and forecast, 2018 – 2028

9.3.10.2    Market estimates and forecast, by component, 2018 – 2028

9.3.10.2.1    Market estimates and forecast, by hardware, 2018 – 2028

9.3.10.2.2    Market estimates and forecast, by software, 2018 – 2028

9.3.10.3    Market estimates and forecast, by platform, 2018 – 2028

9.3.10.4    Market estimates and forecast, by offerings, 2018 – 2028

9.3.10.5    Market estimates and forecast, by application, 2018 – 2028

9.4    Asia Pacific

9.4.1    Market estimates and forecast, 2018 – 2028

9.4.2    Market estimates and forecast, by component, 2018 – 2028

9.4.2.1   Market estimates and forecast, by hardware, 2018 – 2028

9.4.2.2   Market estimates and forecast, by software, 2018 – 2028

9.4.3    Market estimates and forecast, by platform, 2018 – 2028

9.4.4    Market estimates and forecast, by offerings, 2018 – 2028

9.4.5    Market estimates and forecast, by application, 2018 – 2028

9.4.6    China

9.4.6.1   Market estimates and forecast, 2018 – 2028

9.4.6.2   Market estimates and forecast, by component, 2018 – 2028

9.4.6.2.1    Market estimates and forecast, by hardware, 2018 – 2028

9.4.6.2.2    Market estimates and forecast, by software, 2018 – 2028

9.4.6.3   Market estimates and forecast, by platform, 2018 – 2028

9.4.6.4   Market estimates and forecast, by offerings, 2018 – 2028

9.4.6.5   Market estimates and forecast, by application, 2018 – 2028

9.4.7    Japan

9.4.7.1   Market estimates and forecast, 2018 – 2028

9.4.7.2   Market estimates and forecast, by component, 2018 – 2028

9.4.7.2.1    Market estimates and forecast, by hardware, 2018 – 2028

9.4.7.2.2    Market estimates and forecast, by software, 2018 – 2028

9.4.7.3   Market estimates and forecast, by platform, 2018 – 2028

9.4.7.4   Market estimates and forecast, by offerings, 2018 – 2028

9.4.7.5   Market estimates and forecast, by application, 2018 – 2028

9.4.8    India

9.4.8.1   Market estimates and forecast, 2018 – 2028

9.4.8.2   Market estimates and forecast, by component, 2018 – 2028

9.4.8.2.1    Market estimates and forecast, by hardware, 2018 – 2028

9.4.8.2.2    Market estimates and forecast, by software, 2018 – 2028

9.4.8.3   Market estimates and forecast, by platform, 2018 – 2028

9.4.8.4   Market estimates and forecast, by offerings, 2018 – 2028

9.4.8.5   Market estimates and forecast, by application, 2018 – 2028

9.4.9    Australia and New Zealand

9.4.9.1   Market estimates and forecast, 2018 – 2028

9.4.9.2   Market estimates and forecast, by component, 2018 – 2028

9.4.9.2.1    Market estimates and forecast, by hardware, 2018 – 2028

9.4.9.2.2    Market estimates and forecast, by software, 2018 – 2028

9.4.9.3   Market estimates and forecast, by platform, 2018 – 2028

9.4.9.4   Market estimates and forecast, by offerings, 2018 – 2028

9.4.9.5   Market estimates and forecast, by application, 2018 – 2028

9.4.10    South Korea

9.4.10.1    Market estimates and forecast, 2018 – 2028

9.4.10.2    Market estimates and forecast, by component, 2018 – 2028

9.4.10.2.1    Market estimates and forecast, by hardware, 2018 – 2028

9.4.10.2.2    Market estimates and forecast, by software, 2018 – 2028

9.4.10.3    Market estimates and forecast, by platform, 2018 – 2028

9.4.10.4    Market estimates and forecast, by offerings, 2018 – 2028

9.4.10.5    Market estimates and forecast, by application, 2018 – 2028

9.5    Latin America

9.5.1    Market estimates and forecast, 2018 – 2028

9.5.2    Market estimates and forecast, by component, 2018 – 2028

9.5.2.1   Market estimates and forecast, by hardware, 2018 – 2028

9.5.2.2   Market estimates and forecast, by software, 2018 – 2028

9.5.3    Market estimates and forecast, by platform, 2018 – 2028

9.5.4    Market estimates and forecast, by offerings, 2018 – 2028

9.5.5    Market estimates and forecast, by application, 2018 – 2028

9.5.6    Brazil

9.5.6.1   Market estimates and forecast, 2018 – 2028

9.5.6.2   Market estimates and forecast, by component, 2018 – 2028

9.5.6.2.1    Market estimates and forecast, by hardware, 2018 – 2028

9.5.6.2.2    Market estimates and forecast, by software, 2018 – 2028

9.5.6.3   Market estimates and forecast, by platform, 2018 – 2028

9.5.6.4   Market estimates and forecast, by offerings, 2018 – 2028

9.5.6.5   Market estimates and forecast, by application, 2018 – 2028

9.5.7    Mexico

9.5.7.1   Market estimates and forecast, 2018 – 2028

9.5.7.2   Market estimates and forecast, by component, 2018 – 2028

9.5.7.2.1    Market estimates and forecast, by hardware, 2018 – 2028

9.5.7.2.2    Market estimates and forecast, by software, 2018 – 2028

9.5.7.3   Market estimates and forecast, by platform, 2018 – 2028

9.5.7.4   Market estimates and forecast, by offerings, 2018 – 2028

9.5.7.5   Market estimates and forecast, by application, 2018 – 2028

9.5.8    Argentina

9.5.8.1   Market estimates and forecast, 2018 – 2028

9.5.8.2   Market estimates and forecast, by component, 2018 – 2028

9.5.8.2.1    Market estimates and forecast, by hardware, 2018 – 2028

9.5.8.2.2    Market estimates and forecast, by software, 2018 – 2028

9.5.8.3   Market estimates and forecast, by platform, 2018 – 2028

9.5.8.4   Market estimates and forecast, by offerings, 2018 – 2028

9.5.8.5   Market estimates and forecast, by application, 2018 – 2028

9.5.9    Colombia

9.5.9.1   Market estimates and forecast, 2018 – 2028

9.5.9.2   Market estimates and forecast, by component, 2018 – 2028

9.5.9.2.1    Market estimates and forecast, by hardware, 2018 – 2028

9.5.9.2.2    Market estimates and forecast, by software, 2018 – 2028

9.5.9.3   Market estimates and forecast, by platform, 2018 – 2028

9.5.9.4   Market estimates and forecast, by offerings, 2018 – 2028

9.5.9.5   Market estimates and forecast, by application, 2018 – 2028

9.6    MEA

9.6.1    Market estimates and forecast, 2018 – 2028

9.6.2    Market estimates and forecast, by component, 2018 – 2028

9.6.2.1   Market estimates and forecast, by hardware, 2018 – 2028

9.6.2.2   Market estimates and forecast, by software, 2018 – 2028

9.6.3    Market estimates and forecast, by platform, 2018 – 2028

9.6.4    Market estimates and forecast, by offerings, 2018 – 2028

9.6.5    Market estimates and forecast, by application, 2018 – 2028

9.6.6    Saudi Arabia

9.6.6.1   Market estimates and forecast, 2018 – 2028

9.6.6.2   Market estimates and forecast, by component, 2018 – 2028

9.6.6.2.1    Market estimates and forecast, by hardware, 2018 – 2028

9.6.6.2.2    Market estimates and forecast, by software, 2018 – 2028

9.6.6.3   Market estimates and forecast, by platform, 2018 – 2028

9.6.6.4   Market estimates and forecast, by offerings, 2018 – 2028

9.6.6.5   Market estimates and forecast, by application, 2018 – 2028

9.6.7    South Africa

9.6.7.1   Market estimates and forecast, 2018 – 2028

9.6.7.2   Market estimates and forecast, by component, 2018 – 2028

9.6.7.2.1    Market estimates and forecast, by hardware, 2018 – 2028

9.6.7.2.2    Market estimates and forecast, by software, 2018 – 2028

9.6.7.3   Market estimates and forecast, by platform, 2018 – 2028

9.6.7.4   Market estimates and forecast, by offerings, 2018 – 2028

9.6.7.5   Market estimates and forecast, by application, 2018 – 2028

9.6.8    UAE

9.6.8.1   Market estimates and forecast, 2018 – 2028

9.6.8.2   Market estimates and forecast, by component, 2018 – 2028

9.6.8.2.1    Market estimates and forecast, by hardware, 2018 – 2028

9.6.8.2.2    Market estimates and forecast, by software, 2018 – 2028

9.6.8.3   Market estimates and forecast, by platform, 2018 – 2028

9.6.8.4   Market estimates and forecast, by offerings, 2018 – 2028

9.6.8.5   Market estimates and forecast, by application, 2018 – 2028

9.6.9    Egypt

9.6.9.1   Market estimates and forecast, 2018 – 2028

9.6.9.2   Market estimates and forecast, by component, 2018 – 2028

9.6.9.2.1    Market estimates and forecast, by hardware, 2018 – 2028

9.6.9.2.2    Market estimates and forecast, by software, 2018 – 2028

9.6.9.3   Market estimates and forecast, by platform, 2018 – 2028

9.6.9.4   Market estimates and forecast, by offerings, 2018 – 2028

9.6.9.5   Market estimates and forecast, by application, 2018 – 2028

Chapter 10   Company Profiles

10.1    Active Theory

10.1.1    Business Overview

10.1.2    Financial Data

10.1.3    Product Landscape

10.1.4    Strategic Outlook

10.1.5    SWOT Analysis

10.2    Apple Inc

10.2.1    Business Overview

10.2.2    Financial Data

10.2.3    Product Landscape

10.2.4    Strategic Outlook

10.2.5    SWOT Analysis

10.3    Alibaba Group

10.3.1    Business Overview

10.3.2    Financial Data

10.3.3    Product Landscape

10.3.4    Strategic Outlook

10.3.5    SWOT Analysis

10.4    Amazon.com Inc

10.4.1    Business Overview

10.4.2    Financial Data

10.4.3    Product Landscape

10.4.4    Strategic Outlook

10.4.5    SWOT Analysis

10.5    Decentraland

10.5.1    Business Overview

10.5.2    Financial Data

10.5.3    Product Landscape

10.5.4    Strategic Outlook

10.5.5    SWOT Analysis

10.6    Epic Games, Inc

10.6.1    Business Overview

10.6.2    Financial Data

10.6.3    Product Landscape

10.6.4    Strategic Outlook

10.6.5    SWOT Analysis

10.7    Immersion Corporation

10.7.1    Business Overview

10.7.2    Financial Data

10.7.3    Product Landscape

10.7.4    Strategic Outlook

10.7.5    SWOT Analysis

10.8    Lilith Games.

10.8.1    Business Overview

10.8.2    Financial Data

10.8.3    Product Landscape

10.8.4    Strategic Outlook

10.8.5    SWOT Analysis

10.9    Meta Platforms Inc. (Facebook)

10.9.1    Business Overview

10.9.2    Financial Data

10.9.3    Product Landscape

10.9.4    Strategic Outlook

10.9.5    SWOT Analysis

10.10    Microsoft Corp

10.10.1    Business Overview

10.10.2    Financial Data

10.10.3    Product Landscape

10.10.4    Strategic Outlook

10.10.5    SWOT Analysis

10.11    Matterport Inc

10.11.1    Business Overview

10.11.2    Financial Data

10.11.3    Product Landscape

10.11.4    Strategic Outlook

10.11.5    SWOT Analysis

10.12    NetEase, Inc

10.12.1    Business Overview

10.12.2    Financial Data

10.12.3    Product Landscape

10.12.4    Strategic Outlook

10.12.5    SWOT Analysis

10.13    Nextech AR Solutions Corp

10.13.1    Business Overview

10.13.2    Financial Data

10.13.3    Product Landscape

10.13.4    Strategic Outlook

10.13.5    SWOT Analysis

10.14    Nvidia Corporation

10.14.1    Business Overview

10.14.2    Financial Data

10.14.3    Product Landscape

10.14.4    Strategic Outlook

10.14.5    SWOT Analysis

10.15    Roblox Corporation

10.15.1    Business Overview

10.15.2    Financial Data

10.15.3    Product Landscape

10.15.4    Strategic Outlook

10.15.5    SWOT Analysis

10.16    Snap Inc.

10.16.1    Business Overview

10.16.2    Financial Data

10.16.3    Product Landscape

10.16.4    Strategic Outlook

10.16.5    SWOT Analysis

10.17    The Sandbox

10.17.1    Business Overview

10.17.2    Financial Data

10.17.3    Product Landscape

10.17.4    Strategic Outlook

10.17.5    SWOT Analysis

10.18    Tencent Holdings Ltd

10.18.1    Business Overview

10.18.2    Financial Data

10.18.3    Product Landscape

10.18.4    Strategic Outlook

10.18.5    SWOT Analysis

10.19    Unity Software, Inc

10.19.1    Business Overview

10.19.2    Financial Data

10.19.3    Product Landscape

10.19.4    Strategic Outlook

10.19.5    SWOT Analysis

10.20    Vuzix Corporation

10.20.1    Business Overview

10.20.2    Financial Data

10.20.3    Product Landscape

10.20.4    Strategic Outlook

10.20.5    SWOT Analysis
 

Authors: Preeti Wadhwani

Buy Now

Immediate Delivery Available

Premium Report Details

  • Base Year: 2021
  • Companies covered: 22
  • Tables & Figures: 440
  • Countries covered: 20
  • Pages: 275
 Download Free Sample