Report Content
Chapter 1 Methodology & Scope
1.1 Market scope & definitions
1.2 Base estimates & calculations
1.3 Forecast calculations
1.4 Data sources
1.4.1 Primary
1.4.2 Secondary
1.4.2.1 Paid sources
1.4.2.2 Public sources
Chapter 2 Executive Summary
2.1 Industry 3600 synopsis, 2021-2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.1.1 Factor affecting the value chain
3.1.2 Profit margin analysis
3.1.3 Disruptions
3.1.4 Future outlook
3.1.5 Manufacturers
3.1.6 Distributors
3.2 Supplier landscape
3.3 Profit margin analysis
3.4 Raw material analysis
3.5 Key news & initiatives
3.6 Regulatory landscape
3.7 Impact forces
3.7.1 Growth drivers
3.7.1.1 Increasing focus on education and development
3.7.1.2 Popular media and entertainment
3.7.1.3 Advancements in textile technology
3.7.1.4 Social and cultural trends
3.7.2 Industry pitfalls & challenges
3.7.2.1 Regulatory and safety compliance
3.7.2.2 Market saturation and competition
3.8 Growth potential analysis
3.9 Porter’s analysis
3.10 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Product Type, 2021-2032 (USD Billion) (Million Units)
5.1 Key trends
5.2 Action figures and playsets
5.3 Dolls and stuffed toys
5.4 Building and construction toys
5.5 Educational toys
5.6 Board games and puzzles
5.7 Outdoor sports toys
5.8 Electronic toys
5.9 Others (Play and Dress-up Toys, etc.)
Chapter 6 Market Estimates & Forecast, By Material, 2021-2032 (USD Billion) (Million Units)
6.1 Key trends
6.2 Plastic
6.3 Wood
6.4 Fabric
6.5 Metal
6.6 Others (Bamboo, etc.)
Chapter 7 Market Estimates & Forecast, By Age Group, 2021-2032 (USD Billion) (Million Units)
7.1 Key trends
7.2 Infants (0-2 years)
7.3 Toddlers (2-4 years)
7.4 Preschool (4-6 years)
7.5 Early school age (6-8 years)
7.6 Middle Childhood (8-10 years)
Chapter 8 Market Estimates & Forecast, By Category, 2021-2032 (USD Billion) (Million Units)
8.1 Key trends
8.2 Smart
8.3 Conventional
Chapter 9 Market Estimates & Forecast, By Price Range, 2021-2032 (USD Billion) (Million Units)
9.1 Key trends
9.2 Low
9.3 Mid
9.4 High
Chapter 10 Market Estimates & Forecast, By Gender, 2021-2032 (USD Billion) (Million Units)
10.1 Key trends
10.2 Boys
10.3 Girls
Chapter 11 Market Estimates & Forecast, By Distribution Channel, 2021-2032 (USD Billion) (Million Units)
11.1 Key trends
11.2 Online
11.2.1 E-commerce
11.2.2 Company websites
11.3 Offline
11.3.1 Supermarkets
11.3.2 Specialty stores
11.3.3 Others (Departmental Stores, etc.)
Chapter 12 Market Estimates & Forecast, By Region, 2021-2032 (USD Billion) (Million Units)
12.1 Key trends
12.2 North America
12.2.1 U.S.
12.2.2 Canada
12.3 Europe
12.3.1 UK
12.3.2 Germany
12.3.3 France
12.3.4 Italy
12.3.5 Spain
12.3.6 Russia
12.3.7 Rest of Europe
12.4 Asia Pacific
12.4.1 China
12.4.2 India
12.4.3 Japan
12.4.4 South Korea
12.4.5 Australia
12.4.6 Rest of Asia Pacific
12.5 Latin America
12.5.1 Brazil
12.5.2 Mexico
12.5.3 Rest of Latin America
12.6 MEA
12.6.1 South Africa
12.6.2 Saudi Arabia
12.6.3 UAE
12.6.4 Rest of MEA
Chapter 13 Company Profiles
13.1 Bandai Namco Holdings Inc.
13.2 Crayola LLC
13.3 Hasbro, Inc.
13.4 Jakks Pacific, Inc.
13.5 LeapFrog Enterprises, Inc.
13.6 Mattel, Inc.
13.7 Melissa & Doug, LLC
13.8 MGA Entertainment, Inc.
13.9 Playmobil
13.10 Ravensburger AG
13.11 Spin Master Ltd.
13.12 The LEGO Group
13.13 Tomy Company, Ltd.
13.14 VTech Holdings Limited
13.15 Winning Moves Games Ltd.