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Immersive Analytics Market - By End use Industry (Healthcare, Manufacturing, Automotive & Transportation, Government & Defense, Media & Entertainment), Application (Education & Training, Sales & Marketing, Design & Visualization), Component & Forecast, 2024 - 2032

  • Report ID: GMI10135
  • Published Date: Jul 2024
  • Report Format: PDF

Report Content

Chapter 1   Methodology & Scope

1.1    Market scope & definition

1.2    Base estimates & calculations

1.3    Forecast calculation

1.4    Data sources

1.4.1    Primary

1.4.2    Secondary

1.4.2.1    Paid sources

1.4.2.2    Public sources

Chapter 2   Executive Summary

2.1    Industry 3600 synopsis, 2021 - 2032

Chapter 3   Industry Insights

3.1    Industry ecosystem analysis

3.2    Vendor matrix

3.3    Profit margin analysis

3.4    Technology & innovation landscape

3.5    Patent analysis

3.6    Key news and initiatives

3.7    Regulatory landscape

3.8    Impact forces

3.8.1    Growth drivers

3.8.1.1    Increasing adoption of augmented reality (AR)

3.8.1.2    Demand for real-time data visualization solutions

3.8.1.3    Integration of AI and machine learning

3.8.1.4    Rising need for data-driven decision-making tools

3.8.1.5    Advancements in virtual reality (VR) technology

3.8.2    Industry pitfalls & challenges

3.8.2.1    Complexity in integrating diverse data sources

3.8.2.2    High initial investment costs for implementation

3.9    Growth potential analysis

3.10    Porter’s analysis

3.10.1    Supplier power

3.10.2    Buyer power

3.10.3    Threat of new entrants

3.10.4    Threat of substitutes

3.10.5    Industry rivalry

3.11    PESTEL analysis

Chapter 4   Competitive Landscape, 2023

4.1    Introduction

4.2    Company market share analysis

4.3    Competitive positioning matrix

4.4    Strategic outlook matrix

Chapter 5   Market Estimates & Forecast, By Component, 2021 - 2032 (USD Million)

5.1    Hardware

5.1.1    Head-Mounted displays (HMDs)

5.1.2    Cave automatic virtual environments (CAVE) systems

5.1.3    Large high-resolution displays

5.1.4    Haptic devices

5.2    Solutions

5.3    Services

5.3.1    Consulting services

5.3.2    Implementation services

5.3.3    Support and maintenance services

5.3.4    Others

Chapter 6   Market Estimates & Forecast, By End Use Industry, 2021 - 2032 (USD Million)

6.1    Healthcare

6.2    Manufacturing

6.3    Automotive & transportation

6.4    Government and defense

6.5    Media and entertainment

6.6    Others

Chapter 7   Market Estimates & Forecast, By Application, 2021 - 2032 (USD Million)

7.1    Education and training

7.2    Sales and marketing

7.3    Design and visualization

Chapter 8   Market Estimates & Forecast, By Region, 2021 - 2032 (USD Million)

8.1    Key trends

8.2    North America

8.2.1    U.S.

8.2.2    Canada

8.3    Europe

8.3.1    UK

8.3.2    Germany

8.3.3    France

8.3.4    Italy

8.3.5    Spain

8.3.6    Rest of Europe

8.4    Asia Pacific

8.4.1    China

8.4.2    India

8.4.3    Japan

8.4.4    South Korea

8.4.5    ANZ

8.4.6    Rest of Asia Pacific

8.5    Latin America

8.5.1    Brazil

8.5.2    Mexico

8.5.3    Rest of Latin America

8.6    MEA

8.6.1    UAE

8.6.2    South Africa

8.6.3    Saudi Arabia

8.6.4    Rest of MEA

Chapter 9   Company Profiles

9.1    Accenture

9.2    Adobe Inc.

9.3    Amazon Web Services (AWS)

9.4    Cisco Systems, Inc.

9.5    Dassault Systèmes SE

9.6    Deloitte Touche Tohmatsu Limited

9.7    Google LLC

9.8    Hitachi Vantara Corporation

9.9    HTC Corporation (HTC Vive)

9.10    International Business Machines Corporation (IBM)

9.11    Magic Leap, Inc.

9.12    Microsoft Corporation

9.13    Oracle Corporation

9.14    PTC Inc.

9.15    QlikTech International AB (Qlik)

9.16    SAP SE

9.17    SAS Institute Inc.

9.18    Tableau Software, LLC (a Salesforce company)

9.19    TIBCO Software Inc.

9.20    Unity Technologies SF
 

Authors: Suraj Gujar, Rutvij Kshirsagar

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Premium Report Details

  • Base Year: 2023
  • Companies covered: 20
  • Tables & Figures: 305
  • Countries covered: 21
  • Pages: 210
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