Report Content
Chapter 1 Methodology & Scope
1.1 Market scope & definitions
1.2 Base estimates & calculations
1.3 Forecast calculations
1.4 Data sources
1.4.1 Primary
1.4.2 Secondary
1.4.2.1 Paid sources
1.4.2.2 Public sources
Chapter 2 Executive Summary
2.1 Industry 3600 synopsis, 2018 - 2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.2 Supplier landscape
3.3 Profit margin analysis
3.4 Technology & innovation landscape
3.5 Patent analysis
3.6 Key news & initiatives
3.7 Regulatory landscape
3.8 Impact forces
3.8.1 Growth drivers
3.8.1.1 Increasing demand for enhanced performance
3.8.1.2 Growing integration of AI
3.8.1.3 Growing interest in Augmented Reality (AR) and Virtual Reality (VR)
3.8.1.4 Growing technological advancements
3.8.1.5 Growing adoption of wearable devices
3.8.2 Industry pitfalls & challenges
3.8.2.1 Ethical and societal concerns
3.8.2.2 Dependency and addiction
3.9 Growth potential analysis
3.10 Porter’s analysis
3.10.1 Supplier power
3.10.2 Buyer power
3.10.3 Threat of new entrants
3.10.4 Threat of substitutes
3.10.5 Industry rivalry
3.11 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Product Type, 2018 - 2032 (USD Million)
5.1 Key trends
5.2 Wearable devices
5.3 Virtual reality devices
5.4 Augmented reality devices
5.5 Others
Chapter 6 Market Estimates & Forecast, By Functionality, 2018 - 2032 (USD Million)
6.1 Key trends
6.2 Body-worn
6.3 Non-body worn
6.4 Others
Chapter 7 Market Estimates & Forecast, By Application, 2018 - 2032 (USD Million)
7.1 Key trends
7.2 Consumer
7.3 Commercial
7.4 Medical
7.5 Defense
7.6 Industrial
7.7 Others
Chapter 8 Market Estimates & Forecast, By Region, 2018 - 2032 (USD Million)
8.1 Key trends
8.2 North America
8.2.1 U.S.
8.2.2 Canada
8.3 Europe
8.3.1 UK
8.3.2 Germany
8.3.3 France
8.3.4 Italy
8.3.5 Spain
8.3.6 Russia
8.3.7 Rest of Europe
8.4 Asia Pacific
8.4.1 China
8.4.2 India
8.4.3 Japan
8.4.4 South Korea
8.4.5 ANZ
8.4.6 Rest of Asia Pacific
8.5 Latin America
8.5.1 Brazil
8.5.2 Mexico
8.5.3 Rest of Latin America
8.6 MEA
8.6.1 UAE
8.6.2 Saudi Arabia
8.6.3 South Africa
8.6.4 Rest of MEA
Chapter 9 Company Profiles
9.1 B-Temia Inc.
9.2 Cyberdyne Inc.
9.3 Ekso Bionics Holdings, Inc.
9.4 Facebook Reality Labs (Meta Platforms, Inc.)
9.5 Google LLC (Alphabet Inc.)
9.6 Hocoma AG (DIH Technologies)
9.7 Huawei Technologies Co., Ltd.
9.8 Microsoft Corporation
9.9 ReWalk Robotics Ltd.
9.10 Rex Bionics Ltd.
9.11 Samsung Electronics Co., Ltd.
9.12 Sony Corporation
9.13 Touch Bionics Inc. (Össur)
9.14 Wandercraft
9.15 Wearable Robotics SRL