Report Content
Chapter 1 Methodology & Scope
1.1 Market scope & definition
1.2 Base estimates & calculations
1.3 Forecast calculation
1.4 Data sources
1.4.1 Primary
1.4.2 Secondary
1.4.2.1 Paid sources
1.4.2.2 Public sources
Chapter 2 Executive Summary
2.1 Industry 360º synopsis, 2021 - 2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.2 Vendor matrix
3.3 Profit margin analysis
3.4 Technology & innovation landscape
3.5 Patent analysis
3.6 Key news and initiatives
3.7 Regulatory landscape
3.8 Impact forces
3.8.1 Growth drivers
3.8.1.1 Advancements in holographic technology
3.8.1.2 Increasing demand in the entertainment industry
3.8.1.3 Growing applications in medical imaging
3.8.1.4 Rising adoption in education and training
3.8.1.5 Expansion in retail and advertising
3.8.2 Industry pitfalls & challenges
3.8.2.1 High production costs
3.8.2.2 Limited content availability
3.9 Growth potential analysis
3.10 Porter’s analysis
3.10.1 Supplier power
3.10.2 Buyer power
3.10.3 Threat of new entrants
3.10.4 Threat of substitutes
3.10.5 Industry rivalry
3.11 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Technology, 2021 - 2032 (USD Million)
5.1 Key Trends
5.2 Electro-holographic
5.3 Touchable
5.4 Laser
5.5 Piston
Chapter 6 Market Estimates & Forecast, By Dimension, 2021 - 2032 (USD Million)
6.1 Key Trends
6.2 2D
6.3 3D
6.4 4D
Chapter 7 Market Estimates & Forecast, By Application, 2021 - 2032 (USD Million)
7.1 Key Trends
7.2 Camera
7.3 Digital signage
7.4 Medical imaging
7.5 CT & MRI
7.6 Smart TV
7.7 Laptops
7.8 Others
Chapter 8 Market Estimates & Forecast, By Industry Vertical, 2021 - 2032 (USD Million)
8.1 Key Trends
8.2 Consumer electronics
8.3 Retail
8.4 Healthcare
8.5 Entertainment and media
8.6 Aerospace and defense
8.7 Others
Chapter 9 Market Estimates & Forecast, By Region, 2021 - 2032 (USD Million)
9.1 Key trends
9.2 North America
9.2.1 U.S.
9.2.2 Canada
9.3 Europe
9.3.1 UK
9.3.2 Germany
9.3.3 France
9.3.4 Italy
9.3.5 Spain
9.3.6 Rest of Europe
9.4 Asia Pacific
9.4.1 China
9.4.2 India
9.4.3 Japan
9.4.4 South Korea
9.4.5 ANZ
9.4.6 Rest of Asia Pacific
9.5 Latin America
9.5.1 Brazil
9.5.2 Mexico
9.5.3 Rest of Latin America
9.6 MEA
9.6.1 UAE
9.6.2 South Africa
9.6.3 Saudi Arabia
9.6.4 Rest of MEA
Chapter 10 Company Profiles
10.1 EON Reality
10.2 HoloTech Switzerland AG
10.3 Holoxica Ltd
10.4 HYPERVSN
10.5 Leia Display System
10.6 Light Field Lab, Inc.
10.7 Looking Glass
10.8 Magic Leap, Inc.
10.9 MDH Hologram
10.10 Musion Events Ltd and Musion 3D Ltd.
10.11 Nanjing DSeeLab Digital Technology Co.,Ltd.
10.12 PitchBook
10.13 Provision Interactive Technologies Inc.
10.14 Qualcomm Technologies, Inc.
10.15 REALFICTION
10.16 RealView Imaging Ltd.
10.17 SeeReal Technologies GmBH
10.18 SMX DISPLAY 3D HOLOGRAPHIC&PROJECTION DISPLAY
10.19 ViewSonic Corporation
10.20 Voxon Photonics