Report Content
Chapter 1 Methodology & Scope
1.1 Market scope & definition
1.2 Base estimates & calculations
1.3 Forecast calculation
1.4 Data sources
1.4.1 Primary
1.4.2 Secondary
1.4.2.1 Paid sources
1.4.2.2 Public sources
Chapter 2 Executive Summary
2.1 Industry 360º synopsis, 2021 - 2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.2 Vendor matrix
3.3 Profit margin analysis
3.4 Technology & innovation landscape
3.5 Patent analysis
3.6 Key news and initiatives
3.7 Regulatory landscape
3.8 Impact forces
3.8.1 Growth drivers
3.8.1.1 Technological advancements driving innovation
3.8.1.2 Impact of esports and competitive gaming
3.8.1.3 Expanding demographics and diverse gaming preferences
3.8.1.4 E-commerce and online gaming communities
3.8.1.5 Integration of advanced features for enhanced gaming experiences
3.8.2 Industry pitfalls & challenges
3.8.2.1 Market saturation and intense competition
3.8.2.2 Supply chain disruptions and component shortages
3.9 Growth potential analysis
3.10 Porter’s analysis
3.10.1 Supplier power
3.10.2 Buyer power
3.10.3 Threat of new entrants
3.10.4 Threat of substitutes
3.10.5 Industry rivalry
3.11 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Product Category, 2021 - 2032 (USD billion)
5.1 Key trends
5.2 Input device
5.2.1 Gaming keyboard
5.2.2 Gaming mice
5.2.3 Gaming controller
5.3 Headsets
5.4 Visual devices
5.4.1 Gaming monitor
5.4.2 VR headsets
5.4.3 AR glasses
5.5 Cooling pads
5.6 Other accessories
Chapter 6 Market Estimates & Forecast, By Technology, 2021 - 2032 (USD billion)
6.1 Key trends
6.2 Wired
6.3 Wireless
Chapter 7 Market Estimates & Forecast, By Platform, 2021 - 2032 (USD billion)
7.1 Key trends
7.2 Mobile
7.3 PC
7.4 Gaming console
Chapter 8 Market Estimates & Forecast, By Distribution Channel, 2021 - 2032 (USD billion)
8.1 Key trends
8.2 Online
8.3 Offline
Chapter 9 Market Estimates & Forecast, By Region, 2021 - 2032 (USD billion)
9.1 Key trends
9.2 North America
9.2.1 U.S.
9.2.2 Canada
9.3 Europe
9.3.1 UK
9.3.2 Germany
9.3.3 France
9.3.4 Italy
9.3.5 Spain
9.3.6 Rest of Europe
9.4 Asia Pacific
9.4.1 China
9.4.2 India
9.4.3 Japan
9.4.4 South Korea
9.4.5 Rest of Asia Pacific
9.5 Latin America
9.5.1 Brazil
9.5.2 Mexico
9.5.3 Rest of Latin America
9.6 MEA
9.6.1 UAE
9.6.2 Saudi Arabia
9.6.3 Rest of MEA
Chapter 10 Company Profiles
10.1 Alienware
10.2 Anker
10.3 AOC International
10.4 Arozzi North America
10.5 Cooler Master Co. Ltd
10.6 Corsair Components, Inc.
10.7 Cougar Gaming
10.8 DuckyChannel International Co., Ltd.
10.9 EVGA Corporation
10.10 Fnatic Gear
10.11 Gigabyte Technology
10.12 HyperX
10.13 Logitech International SA
10.14 Mad Catz Global Limited
10.15 Nintendo Co. Ltd
10.16 NZXT, Inc.
10.17 Patriot Memory
10.18 Plantronics Inc.
10.19 Razer, Inc.
10.20 Reddragon (Eastern Times Technology Co. Ltd)
10.21 Sennheiser Electronic GmbH & Co. KG
10.22 Sony Corporation
10.23 SteelSeries
10.24 Tesoro Technology USA Inc.
10.25 Turtle Beach Corporation