Report Content
Chapter 1 Methodology & Scope
1.1 Market scope & definition
1.2 Base estimates & calculations
1.3 Forecast calculation
1.4 Data sources
1.4.1 Primary
1.4.2 Secondary
1.4.2.1 Paid sources
1.4.2.2 Public sources
Chapter 2 Executive Summary
2.1 Industry 360º synopsis, 2021 - 2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.2 Vendor matrix
3.3 Profit margin analysis
3.4 Technology & innovation landscape
3.5 Patent analysis
3.6 Key news and initiatives
3.7 Regulatory landscape
3.8 Impact forces
3.8.1 Growth drivers
3.8.1.1 Enhanced graphics and processing capabilities
3.8.1.2 Popular franchises driving console sales
3.8.1.3 Increasing demand for multiplayer experiences
3.8.1.4 Rising adoption of immersive gaming
3.8.1.5 Growth in cloud-based gaming platforms
3.8.2 Industry pitfalls & challenges
3.8.2.1 High development costs
3.8.2.2 Competition from other platforms
3.9 Growth potential analysis
3.10 Porter’s analysis
3.10.1 Supplier power
3.10.2 Buyer power
3.10.3 Threat of new entrants
3.10.4 Threat of substitutes
3.10.5 Industry rivalry
3.11 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Type, 2021 - 2032 (USD Billion)
5.1 Key trends
5.2 Home console
5.3 Handheld console
5.4 Hybrid console
Chapter 6 Market Estimates & Forecast, By Application, 2021 - 2032 (USD Billion)
6.1 Key trends
6.2 Online gaming
6.3 Offline gaming
Chapter 7 Market Estimates & Forecast, By End-use, 2021 - 2032 (USD Billion)
7.1 Key trends
7.2 Residential
7.3 Commercial
Chapter 8 Market Estimates & Forecast, By Generation, 2021 - 2032 (USD Billion)
8.1 Key trends
8.2 Current
8.3 Previous
8.4 Legacy
Chapter 9 Market Estimates & Forecast, By Region, 2021 - 2032 (USD Billion)
9.1 Key trends
9.2 North America
9.2.1 U.S.
9.2.2 Canada
9.3 Europe
9.3.1 UK
9.3.2 Germany
9.3.3 France
9.3.4 Italy
9.3.5 Spain
9.3.6 Rest of Europe
9.4 Asia Pacific
9.4.1 China
9.4.2 India
9.4.3 Japan
9.4.4 South Korea
9.4.5 ANZ
9.4.6 Rest of Asia Pacific
9.5 Latin America
9.5.1 Brazil
9.5.2 Mexico
9.5.3 Rest of Latin America
9.6 MEA
9.6.1 UAE
9.6.2 South Africa
9.6.3 Saudi Arabia
9.6.4 Rest of MEA
Chapter 10 Company Profiles
10.1 Amazon
10.2 Apple
10.3 Atari
10.4 Casio
10.5 Google
10.6 Microsoft
10.7 Microsoft xCloud
10.8 Nintendo
10.9 Nio Geo
10.10 NVIDIA
10.11 Ouya
10.12 Razer Inc.
10.13 Sega
10.14 Sony Interactive Entertainment