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Digital Rights Management Market - By Pricing Models (Subscription-based, Pay-per-use, Perpetual License), Content Type, DRM Technologies, Industry Verticals, Deployment Models, Device Types, Organization Size, Functionalities, End-Users & Forecast, 2024 – 2032

  • Report ID: GMI10455
  • Published Date: Jul 2024
  • Report Format: PDF

Report Content

Chapter 1   Methodology & Scope

1.1    Market scope & definition

1.2    Base estimates & calculations

1.3    Forecast calculation

1.4    Data sources

1.4.1    Primary

1.4.2    Secondary

1.4.2.1    Paid sources

1.4.2.2    Public sources

Chapter 2   Executive Summary

2.1    Industry 3600 synopsis, 2021 - 2032

Chapter 3   Industry Insights

3.1    Industry ecosystem analysis

3.2    Vendor matrix

3.3    Profit margin analysis

3.4    Technology & innovation landscape

3.5    Patent analysis

3.6    Key news and initiatives

3.7    Regulatory landscape

3.8    Impact forces

3.8.1    Growth drivers

3.8.1.1    Rising incidence of digital piracy and unauthorized distribution

3.8.1.2    Growing adoption of cloud-based services and digital media consumption

3.8.1.3    Stringent government regulations and compliance requirements

3.8.1.4    Proliferation of digital platforms and devices

3.8.1.5    Advancements in technology

3.8.2    Industry pitfalls & challenges

3.8.2.1    High implementation and maintenance costs

3.8.2.2    User experience and compatibility issues

3.9    Growth potential analysis

3.10    Porter’s analysis

3.10.1    Supplier power

3.10.2    Buyer power

3.10.3    Threat of new entrants

3.10.4    Threat of substitutes

3.10.5    Industry rivalry

3.11    PESTEL analysis

Chapter 4   Competitive Landscape, 2023

4.1    Introduction

4.2    Company market share analysis

4.3    Competitive positioning matrix

4.4    Strategic outlook matrix

Chapter 5   Market Estimates & Forecast, By Content Type, 2021 - 2032 (USD million)

5.1    Key trends

5.2    Video

5.3    Audio

5.4    Text/Documents

5.5    Images

5.6    Software/Applications

5.7    Games

Chapter 6   Market Estimates & Forecast, By DRM Technologies, 2021 - 2032 (USD million)

6.1    Key trends

6.2    Encryption

6.3    Digital Watermarking

6.4    Access control

6.5    Copy control

6.6    Secure key management

Chapter 7   Market Estimates & Forecast, By Industry Verticals, 2021 - 2032 (USD million)

7.1    Key trends

7.2    Media & entertainment

7.3    Education

7.4    Healthcare

7.5    IT & telecom

7.6    Retail & eCommerce

7.7    Banking & finance

7.8    Government

Chapter 8   Market Estimates & Forecast, By Deployment Models, 2021 - 2032 (USD million)

8.1    Key trends

8.2    On-Premises

8.3    Cloud-based

8.4    Hybrid

Chapter 9   Market Estimates & Forecast, By Device Types, 2021 - 2032 (USD million)

9.1    Key trends

9.2    Desktop/Laptop

9.3    Mobile devices

9.4    Smart TVs

9.5    Gaming consoles

9.6    E-readers

Chapter 10   Market Estimates & Forecast, By Organization Size, 2021 - 2032 (USD million)

10.1    Key trends

10.2    Small & medium enterprises (SME)

10.3    Large enterprises

Chapter 11   Market Estimates & Forecast, By Functionalities, 2021 - 2032 (USD million)

11.1    Key trends

11.2    Access control

11.3    Usage control

11.4    Copy protection

11.5    Expiration management

11.6    License management

Chapter 12   Market Estimates & Forecast, By Pricing Models, 2021 - 2032 (USD million)

12.1    Key trends

12.2    Subscription-based

12.3    Pay-per-use

12.4    Perpetual license

Chapter 13   Market Estimates & Forecast, By End-Users, 2021 - 2032 (USD million)

13.1    Key trends

13.2    Content creators

13.3    Publishers

13.4    Distributors

13.5    Consumers

Chapter 14   Market Estimates & Forecast, By Region, 2021 - 2032 (USD million)

14.1    Key trends

14.2    North America

14.2.1    U.S.

14.2.2    Canada

14.3    Europe

14.3.1    UK

14.3.2    Germany

14.3.3    France

14.3.4    Italy

14.3.5    Spain

14.3.6    Rest of Europe

14.4    Asia Pacific

14.4.1    China

14.4.2    India

14.4.3    Japan

14.4.4    South Korea

14.4.5    ANZ

14.4.6    Rest of Asia Pacific

14.5    Latin America

14.5.1    Brazil

14.5.2    Mexico

14.5.3    Rest of Latin America

14.6    MEA

14.6.1    UAE

14.6.2    South Africa

14.6.3    Saudi Arabia

14.6.4    Rest of MEA

Chapter 15   Company Profiles

15.1    Adobe Systems Incorporated

15.2    Apple Inc.

15.3    Microsoft Corporation

15.4    Google LLC

15.5    Oracle Corporation

15.6    IBM Corporation

15.7    Sony Corporation

15.8    Verimatrix

15.9    Irdeto

15.10    Kudelski Group

15.11    Zentek Technology Group

15.12    Intertrust Technologies Corporation

15.13    LockLizard Limited

15.14    Seclore

15.15    Vitrium Systems Inc.

15.16    NAGRA

15.17    CSG Systems International

15.18    ExpressPlay (Intertrust Technologies)

15.19    Avid Technology

15.20    Enseo

15.21    Axinom

15.22    BuyDRM

15.23    EZDRM

15.24    Vualto

15.25    castLabs
 

Authors: Suraj Gujar, Saptadeep Das

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  • Base Year: 2023
  • Companies covered: 25
  • Tables & Figures: 628
  • Countries covered: 21
  • Pages: 255
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