Report Content
Chapter 1 Methodology & Scope
1.1 Market scope & definition
1.2 Base estimates & calculations
1.3 Forecast parameters
1.4 Data sources
1.4.1 Primary
1.4.2 Secondary
1.4.2.1 Paid sources
1.4.2.2 Public sources
Chapter 2 Executive Summary
2.1 Industry 3600 synopsis, 2018 - 2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.1.1 Factors affecting the value chain
3.1.2 Profit margin analysis
3.1.3 Disruptions
3.1.4 Future outlook
3.1.5 Manufacturers
3.1.6 Distributors
3.1.7 Retailers
3.2 Impact forces
3.2.1 Growth drivers
3.2.1.1 Increasing popularity of collectibles
3.2.1.2 Nostalgia and retro trends
3.2.1.3 Brand collaborations and licensing
3.2.2 Industry pitfalls & challenges
3.2.2.1 Rising cost of raw materials
3.2.2.2 Growing preference for digital and interactive toys
3.3 Technology & innovation landscape
3.4 Consumer buying behavior analysis
3.4.1 Demographic trends
3.4.2 Factors affecting buying decision
3.4.3 Consumer product adoption
3.4.4 Preferred distribution channel
3.5 Growth potential analysis
3.6 Regulatory landscape
3.7 Pricing analysis
3.8 Porter’s analysis
3.9 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Product Type, 2021 – 2032, (USD Million) (Million Units)
5.1 Key trends
5.1.1 Cars & trucks
5.1.2 Sports
5.1.3 Super
5.1.4 Road
5.1.5 Pickup trucks
5.1.6 lorries
5.1.7 Other (Vintage, construction trucks etc.)
5.2 Motorcycles & bikes
5.2.1 Sports bikes
5.2.2 Chopper bikes
5.2.3 Dirt bikes
5.2.4 Cruiser Bikes
5.3 Airplanes
5.3.1 Commercial jets
5.3.2 Military aircraft
5.3.3 Helicopters
5.4 Trains
5.4.1 Locomotives
5.4.2 Passenger cars
5.4.3 Freight cars
Chapter 6 Market Estimates & Forecast, By Material, 2021 – 2032, (USD Million) (Thousand Units)
6.1 Key trends
6.2 Metal
6.3 Aluminum
6.4 Plastic
6.5 Rubber
Chapter 7 Market Estimates & Forecast, By Power Source, 2021 – 2032, (USD Million) (Million Units)
7.1 Key trends
7.2 Battery Power
7.3 Wind Power
Chapter 8 Market Estimates & Forecast, By Price, 2021 – 2032, (USD Million) (Million Units)
8.1 Key trends
8.2 Low
8.3 Medium
8.4 High
Chapter 9 Market Estimates & Forecast, By Scale, 2021 – 2032, (USD Million) (Million Units)
9.1 Key trends
9.2 1:8-1:18
9.3 1:24-1: 1:43
9.4 1:43- 1:76
9.5 1:87- 3'
Chapter 10 Market Estimates & Forecast, By End-User, 2021 – 2032, (USD Million) (Million Units)
10.1 Key trends
10.2 Individual Consumers
10.3 Educational Institutions
Chapter 11 Market Estimates & Forecast, By Control Method, 2021 – 2032, (USD Million) (Million Units)
11.1 Key trends
11.2 Manual control
11.3 Remote control
11.4 Interactive
Chapter 12 Market Estimates & Forecast, By Distribution Channel, 2021 – 2032, (USD Million) (Million Units)
12.1 Key trends
12.2 Online Retail
12.2.1 E-commerce websites
12.2.2 Company website
12.3 Offline Retail
12.3.1 Toy stores
12.3.2 Department stores
12.3.3 Specialty stores
Chapter 13 Market Estimates & Forecast, By Region, 2021 – 2032, (USD Million) (Million Units)
13.1 Key trends
13.2 North America
13.2.1 U.S.
13.2.2 Canada
13.3 Europe
13.3.1 Germany
13.3.2 UK
13.3.3 France
13.3.4 Italy
13.3.5 Spain
13.3.6 Rest of Europe
13.4 Asia Pacific
13.4.1 China
13.4.2 India
13.4.3 Japan
13.4.4 South Korea
13.4.5 Australia
13.4.6 Malaysia
13.4.7 Indonesia
13.4.8 Rest of Asia Pacific
13.5 Latin America
13.5.1 Brazil
13.5.2 Mexico
13.5.3 Rest of Latin America
13.6 MEA
13.6.1 Saudi Arabia
13.6.2 UAE
13.6.3 South Africa
13.6.4 Rest of MEA
Chapter 14 Company Profiles (Business Overview, Financial Data, Product Landscape, Strategic Outlook, SWOT Analysis)
14.1 Bburago
14.2 Brekina Modelle
14.3 Diecast Models Wholesale
14.4 Dinky Toys
14.5 Greenlight Collectibles
14.6 Hasbro, Inc.
14.7 Hot Wheels
14.8 Jada Toys, Inc.
14.9 LEGO Group
14.10 Maisto International, Inc.
14.11 Matchbox
14.12 Mattel, Inc.
14.13 Tomica (TOMY Company, Ltd.)
14.14 Welly Diecast
14.15 Yat Ming