Report Content
Chapter 1 Methodology & Scope
1.1 Market scope & definition
1.2 Base estimates & calculations
1.3 Forecast calculation
1.4 Data sources
1.4.1 Primary
1.4.2 Secondary
1.4.2.1 Paid sources
1.4.2.2 Public sources
Chapter 2 Executive Summary
2.1 Industry 360º synopsis, 2021 - 2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.2 Vendor matrix
3.3 Profit margin analysis
3.4 Technology & innovation landscape
3.5 Patent analysis
3.6 Key news and initiatives
3.7 Regulatory landscape
3.8 Impact forces
3.8.1 Growth drivers
3.8.1.1 Increasing demand for integrated entertainment experiences
3.8.1.2 Advancements in technology and IoT ecosystems
3.8.1.3 Growing popularity of gaming consoles and streaming devices
3.8.1.4 Rise of smart speakers and voice-controlled assistants
3.8.1.5 Concerns about home security and privacy
3.8.2 Industry pitfalls & challenges
3.8.2.1 Compatibility issues among different devices and platforms
3.8.2.2 Privacy and security vulnerabilities associated with connected devices
3.9 Growth potential analysis
3.10 Porter’s analysis
3.10.1 Supplier power
3.10.2 Buyer power
3.10.3 Threat of new entrants
3.10.4 Threat of substitutes
3.10.5 Industry rivalry
3.11 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Type, 2021 - 2032 (USD Billion)
5.1 Key trends
5.2 Smart TVs
5.3 Gaming consoles
5.4 Computer and laptop
5.5 Smart speakers
5.6 Smartphones and tablets
5.7 Others
Chapter 6 Market Estimates & Forecast, By Technology, 2021 - 2032 (USD Billion)
6.1 Key trends
6.2 Wi-Fi
6.3 Bluetooth
6.4 Others
Chapter 7 Market Estimates & Forecast, By Application, 2021 - 2032 (USD Billion)
7.1 Key trends
7.2 Video streaming
7.3 Audio streaming
7.4 Gaming
7.5 Security
Chapter 8 Market Estimates & Forecast, By Region, 2021 - 2032 (USD Billion)
8.1 Key trends
8.2 North America
8.2.1 U.S.
8.2.2 Canada
8.3 Europe
8.3.1 UK
8.3.2 Germany
8.3.3 France
8.3.4 Italy
8.3.5 Spain
8.3.6 Rest of Europe
8.4 Asia Pacific
8.4.1 China
8.4.2 India
8.4.3 Japan
8.4.4 South Korea
8.4.5 ANZ
8.4.6 Rest of Asia Pacific
8.5 Latin America
8.5.1 Brazil
8.5.2 Mexico
8.5.3 Rest of Latin America
8.6 MEA
8.6.1 UAE
8.6.2 South Africa
8.6.3 Saudi Arabia
8.6.4 Rest of MEA
Chapter 9 Company Profiles
9.1 Amazon.com, Inc.
9.2 Apple Inc.
9.3 Bose Corporation
9.4 Google LLC
9.5 LG Electronics
9.6 Microsoft Corporation
9.7 NVIDIA Corporation
9.8 Panasonic Corporation
9.9 Philips
9.10 Roku, Inc.
9.11 Samsung Electronics
9.12 Sonos Inc.
9.13 Sony Corporation
9.14 Vizio Inc.
9.15 Xiaomi Corporation