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Connected Living Room Market - By Type (Smart TVs, Gaming Consoles, Computer and Laptop, Smart Speakers, Smartphones and Tablets), By Technology, By Application, (Video Streaming, Audio Streaming, Gaming, Security) & Forecast, 2024 – 2032

  • Report ID: GMI9356
  • Published Date: May 2024
  • Report Format: PDF

Report Content

Chapter 1   Methodology & Scope

1.1    Market scope & definition

1.2    Base estimates & calculations

1.3    Forecast calculation

1.4    Data sources

1.4.1    Primary

1.4.2    Secondary

1.4.2.1   Paid sources

1.4.2.2   Public sources

Chapter 2   Executive Summary

2.1    Industry 360º synopsis, 2021 - 2032

Chapter 3   Industry Insights

3.1    Industry ecosystem analysis

3.2    Vendor matrix

3.3    Profit margin analysis

3.4    Technology & innovation landscape

3.5    Patent analysis

3.6    Key news and initiatives

3.7    Regulatory landscape

3.8    Impact forces

3.8.1    Growth drivers

3.8.1.1   Increasing demand for integrated entertainment experiences

3.8.1.2   Advancements in technology and IoT ecosystems

3.8.1.3   Growing popularity of gaming consoles and streaming devices

3.8.1.4   Rise of smart speakers and voice-controlled assistants

3.8.1.5   Concerns about home security and privacy

3.8.2    Industry pitfalls & challenges

3.8.2.1   Compatibility issues among different devices and platforms

3.8.2.2   Privacy and security vulnerabilities associated with connected devices

3.9    Growth potential analysis

3.10    Porter’s analysis

3.10.1    Supplier power

3.10.2    Buyer power

3.10.3    Threat of new entrants

3.10.4    Threat of substitutes

3.10.5    Industry rivalry

3.11    PESTEL analysis

Chapter 4   Competitive Landscape, 2023

4.1    Introduction

4.2    Company market share analysis

4.3    Competitive positioning matrix

4.4    Strategic outlook matrix

Chapter 5   Market Estimates & Forecast, By Type, 2021 - 2032 (USD Billion)

5.1    Key trends

5.2    Smart TVs

5.3    Gaming consoles

5.4    Computer and laptop

5.5    Smart speakers

5.6    Smartphones and tablets

5.7    Others

Chapter 6   Market Estimates & Forecast, By Technology, 2021 - 2032 (USD Billion)

6.1    Key trends

6.2    Wi-Fi

6.3    Bluetooth

6.4    Others

Chapter 7   Market Estimates & Forecast, By Application, 2021 - 2032 (USD Billion)

7.1    Key trends

7.2    Video streaming

7.3    Audio streaming

7.4    Gaming

7.5    Security

Chapter 8   Market Estimates & Forecast, By Region, 2021 - 2032 (USD Billion)

8.1    Key trends

8.2    North America

8.2.1    U.S.

8.2.2    Canada

8.3    Europe

8.3.1    UK

8.3.2    Germany

8.3.3    France

8.3.4    Italy

8.3.5    Spain

8.3.6    Rest of Europe

8.4    Asia Pacific

8.4.1    China

8.4.2    India

8.4.3    Japan

8.4.4    South Korea

8.4.5    ANZ

8.4.6    Rest of Asia Pacific

8.5    Latin America

8.5.1    Brazil

8.5.2    Mexico

8.5.3    Rest of Latin America

8.6    MEA

8.6.1    UAE

8.6.2    South Africa

8.6.3    Saudi Arabia

8.6.4    Rest of MEA

Chapter 9   Company Profiles

9.1    Amazon.com, Inc.

9.2    Apple Inc.

9.3    Bose Corporation

9.4    Google LLC

9.5    LG Electronics

9.6    Microsoft Corporation

9.7    NVIDIA Corporation

9.8    Panasonic Corporation

9.9    Philips

9.10    Roku, Inc.

9.11    Samsung Electronics

9.12    Sonos Inc.

9.13    Sony Corporation

9.14    Vizio Inc.

9.15    Xiaomi Corporation
 

Authors: Suraj Gujar, Sandeep Ugale

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Premium Report Details

  • Base Year: 2023
  • Companies covered: 15
  • Tables & Figures: 285
  • Countries covered: 20
  • Pages: 202
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