Home > Media & Technology > Brain Training Software Market > Table of Contents

Brain Training Software Market Size - By Offerings (Software, Services), By Age Group (3-12 years, 13-35 years, 36 & above), By Delivery Platform (Mobile Apps, Web-based Applications, Desktop Software), By Pricing Model, By End Use & Forecast, 2024 - 2032

  • Report ID: GMI9084
  • Published Date: Apr 2024
  • Report Format: PDF

Report Content

Chapter 1   Methodology & Scope

1.1    Research design

1.1.1    Research approach

1.1.2    Data collection methods

1.2    Base estimates and calculations

1.2.1    Base year calculation

1.2.2    Key trends for market estimates

1.3    Forecast model

1.4    Primary research & validation

1.4.1    Primary sources

1.4.2    Data mining sources

1.5    Market definitions

Chapter 2   Executive Summary

2.1    Industry 3600 synopsis, 2021-2032

Chapter 3   Industry Insights

3.1    Industry ecosystem analysis

3.2    Supplier landscape

3.2.1    Software providers

3.2.2    Technology providers

3.2.3    Service providers

3.3    Profit margin analysis

3.4    Technology & innovation landscape

3.5    Patent analysis

3.6    Key news & initiatives

3.7    Regulatory landscape

3.8    Impact forces

3.8.1    Growth drivers

3.8.1.1    Growing interest in cognitive health

3.8.1.2    Growing technological advancements in brain training modules

3.8.1.3    Increased accessibility to digital devices

3.8.1.4    Workforce productivity and performance achieved by brain training software

3.8.2    Industry pitfalls & challenges

3.8.2.1    Scientific validity challenges

3.9    Growth potential analysis

3.10    Porter’s analysis

3.11    PESTEL analysis

Chapter 4   Competitive Landscape, 2023

4.1    Introduction

4.2    Company market share analysis

4.3    Competitive positioning matrix

4.4    Strategic outlook matrix

Chapter 5   Market Estimates & Forecast, By Offerings, 2021-2032 ($ Bn)

5.1    Key trends

5.2    Software

5.2.1    Cognitive skills enhancement

5.2.2    Memory improvement

5.2.3    Attention and focus training

5.2.4    Problem-solving and reasoning

5.2.5    Language learning

5.2.6    Emotional intelligence development

5.3    Services

5.3.1    Training & support

5.3.2    Consulting services

Chapter 6   Market Estimate & Forecast, By Age Group, 2021-2032 ($ Bn)

6.1    Key trends

6.2    3-12 years

6.3    13-35 years

6.4    36 & above

Chapter 7   Market Estimates & Forecast, By Delivery Platform, 2021-2032 ($ Bn)

7.1    Key trends

7.2    Mobile apps

7.3    Web-based application

7.4    Desktop software

Chapter 8   Market Estimates & Forecast, By Pricing Model, 2021-2032 ($ Bn)

8.1    Key trends

8.2    Subscription-based

8.3    One-time purchase

8.4    Freemium

Chapter 9   Market Estimates & Forecast, By End-use, 2021-2032 ($ Bn)

9.1    Key trends

9.2    Healthcare

9.3    Education

9.4    Corporate training

9.5    Sports & athletics

9.6    Gaming & entertainment

9.7    Others

Chapter 10   Market Estimates & Forecast, By Region, 2021-2032 ($ Bn)

10.1    Key trends

10.2    North America

10.2.1   U.S.

10.2.2   Canada

10.3    Europe

10.3.1   UK

10.3.2   Germany

10.3.3   France

10.3.4   Italy

10.3.5   Spain

10.3.6   Russia

10.3.7   Nordics

10.3.8   Rest of Europe

10.4    Asia Pacific

10.4.1   China

10.4.2   India

10.4.3   Japan

10.4.4   South Korea

10.4.5   ANZ

10.4.6   Southeast Asia

10.4.7   Rest of Asia Pacific

10.5    Latin America

10.5.1   Brazil

10.5.2   Mexico

10.5.3   Argentina

10.5.4   Rest of Latin America

10.6    MEA

10.6.1   South Africa

10.6.2   Saudi Arabia

10.6.3   UAE

10.6.4   Rest of MEA

Chapter 11   Company Profiles

11.1    Akili Interactive Labs

11.2    Braingle

11.3    BrainWorkshop

11.4    Cogmed

11.5    CogniFit

11.6    Creyos

11.7    Elevate

11.8    Happify

11.9    HAPPYneuron, Inc

11.10    Houghton Mifflin Harcourt

11.11    Lumos Labs

11.12    Memorado

11.13    MentalUP

11.14    My Brain Trainer

11.15    Neuronation

11.16    Nintendo

11.17    Posit Science

11.18    Sens.ai

11.19    Take-Two Interactive

11.20    ThinkFast
 

Authors: Preeti Wadhwani, Aishvarya Ambekar

Buy Now


Premium Report Details

  • Base Year: 2023
  • Companies covered: 20
  • Tables & Figures: 350
  • Countries covered: 25
  • Pages: 280
 Download Free Sample