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Audio Codec Market Size - By Application (Desktop & Laptop, Mobile Phone & Tablet, Televisions, Home Audio Systems, Gaming Consoles, Infotainment Systems, Wearable Devices, IoT Devices, Medical Devices), By Component, By Function & Forecast, 2024 – 2032

  • Report ID: GMI8987
  • Published Date: Apr 2024
  • Report Format: PDF

Report Content

Chapter 1   Methodology & Scope

1.1   Market scope & definition

1.2   Base estimates & calculations

1.3   Forecast calculation

1.4   Data sources

1.4.1   Primary

1.4.2   Secondary

1.4.2.1    Paid sources

1.4.2.2    Public sources

Chapter 2   Executive Summary

2.1   Audio codec industry 360º synopsis, 2018 - 2032

2.2   Business trends

2.2.1    Total Addressable Market (TAM), 2024-2032

Chapter 3   Industry Insights

3.1   Industry ecosystem analysis

3.2   Vendor matrix

3.3   Profit margin analysis

3.4   Technology & innovation landscape

3.5   Patent analysis

3.6   Key news and initiatives

3.7   Regulatory landscape

3.8   Impact forces

3.8.1   Growth drivers

3.8.1.1    Increased demand for high-quality audio streaming services

3.8.1.2    Advancements in audio compression and processing technologies

3.8.1.3    Rising adoption of voice-controlled smart speakers and assistants

3.8.1.4    Expansion of automotive infotainment systems incorporating audio codecs

3.8.1.5    Growth of Virtual Reality (VR) and Augmented Reality (AR) applications

3.8.2   Industry pitfalls & challenges

3.8.2.1    Compatibility issues with diverse hardware and software platforms

3.8.2.2    Threat of patent disputes hindering innovation and adoption

3.9   Growth potential analysis

3.10   Porter’s analysis

3.10.1    Supplier power

3.10.2    Buyer power

3.10.3    Threat of new entrants

3.10.4    Threat of substitutes

3.10.5    Industry rivalry

3.11   PESTEL analysis

Chapter 4   Competitive Landscape, 2023

4.1   Introduction

4.2   Company market share analysis

4.3   Competitive positioning matrix

4.4   Strategic outlook matrix

Chapter 5   Market Estimates & Forecast, By Component, 2018 - 2032 (USD Million)

5.1   Key trends

5.2   Hardware

5.3   Software

Chapter 6   Market Estimates & Forecast, By Function, 2018 - 2032 (USD Million)

6.1   Key trends

6.2   With DSP

6.3   Without DSP

Chapter 7   Market Estimates & Forecast, By Application, 2018 - 2032 (USD Million)

7.1   Key trends

7.2   Desktop & laptop

7.3   Mobile phone & tablet

7.4   Televisions

7.5   Home audio systems

7.6   Gaming consoles

7.7   Infotainment systems

7.8   Wearable devices

7.9   IoT devices

7.10   Medical devices

Chapter 8   Market Estimates & Forecast, By Region, 2018 - 2032 (USD Million)

8.1   Key trends

8.2   North America

8.2.1   U.S.

8.2.2   Canada

8.3   Europe

8.3.1   UK

8.3.2   Germany

8.3.3   France

8.3.4   Italy

8.3.5   Spain

8.3.6   Rest of Europe

8.4   Asia Pacific

8.4.1   China

8.4.2   India

8.4.3   Japan

8.4.4   South Korea

8.4.5   ANZ

8.4.6   Rest of Asia Pacific

8.5   Latin America

8.5.1   Brazil

8.5.2   Mexico

8.5.3   Rest of Latin America

8.6   MEA

8.6.1   UAE

8.6.2   South Africa

8.6.3   Saudi Arabia

8.6.4   Rest of MEA

Chapter 9   Company Profiles

9.1   Analog Devices

9.2   Cirrus Logic

9.3   Dolby Laboratories

9.4   DSP Group

9.5   Knowles Corporation

9.6   Maxim Integrated

9.7   Qualcomm

9.8   Realtek Semiconductor

9.9   Sony Semiconductor Solutions Corporation

9.10   STMicroelectronics

9.11   Technicolor

9.12   Texas Instruments Incorporated

   

Authors: Suraj Gujar, Deeksha Vishwakarma

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Premium Report Details

  • Base Year: 2023
  • Companies covered: 12
  • Tables & Figures: 285
  • Countries covered: 21
  • Pages: 200
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