Report Content
Chapter 1 Methodology & Scope
1.1 Research design
1.1.1 Research approach
1.1.2 Data collection methods
1.2 Base estimates and calculations
1.2.1 Base year calculation
1.2.2 Key trends for market estimates
1.3 Forecast model
1.4 Primary research & validation
1.4.1 Primary sources
1.4.2 Data mining sources
1.5 Market definitions
Chapter 2 Executive Summary
2.1 Industry 3600 synopsis, 2021-2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.2 Supplier landscape
3.2.1 Equipment supplier
3.2.2 Developers
3.2.3 Manufacturer
3.2.4 Park Operators
3.2.5 End users
3.3 Profit margin analysis
3.4 Technology & innovation landscape
3.5 Patent analysis
3.6 Key news & initiatives
3.6.1 Partnership/Collaboration
3.6.2 Merger/Acquisition
3.6.3 Investment
3.6.4 Product launch and innovation
3.7 Regulatory landscape
3.8 Number of visitors in amusement parks, by company
3.9 Most visited amusement parks, by region
3.10 Impact forces
3.10.1 Growth drivers
3.10.1.1 Increasing disposable incomes among consumers
3.10.1.2 Growing popularity of themed entertainment
3.10.1.3 Increasing adoption of virtual reality and augmented reality in rides
3.10.1.4 Increasing urbanization globally
3.11 Industry pitfalls & challenges
3.11.1.1 Seasonality and weather dependency
3.11.1.2 Rising operating costs
3.12 Growth potential analysis
3.13 Porter’s analysis
3.14 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Park Type, 2021-2032 ($Bn)
5.1 Key trends
5.2 Theme parks
5.3 Water parks
5.4 Adventure parks
5.5 Zoo parks
Chapter 6 Market Estimate & Forecast, By Ride, 2021-2032 ($Bn)
6.1 Key trends
6.2 Mechanical ride
6.3 Water ride
6.4 Others
Chapter 7 Market Estimate & Forecast, By Age Group, 2021-2032 ($Bn)
7.1 Key trends
7.2 Up to 18 years
7.3. 19-35 years
7.4. 36-50 years
7.5. 51-65 years
7.6 Above 65 years
Chapter 8 Market Estimate & Forecast, By Revenue Source, 2021-2032 ($Bn)
8.1 Key trends
8.2 Tickets
8.3 Food & beverage
8.4 Merchandise
8.5 Hotel & resorts
8.6 Others
Chapter 9 Market Estimates & Forecast, By Region, 2021-2032 ($Bn)
9.1 Key trends
9.2 North America
9.2.1 U.S.
9.2.2 Canada
9.3 Europe
9.3.1 UK
9.3.2 Germany
9.3.3 France
9.3.4 Italy
9.3.5 Spain
9.3.6 Russia
9.3.7 Nordics
9.3.8 Rest of Europe
9.4 Asia Pacific
9.4.1 China
9.4.2 India
9.4.3 Japan
9.4.4 South Korea
9.4.5 ANZ
9.4.6 Southeast Asia
9.4.7 Rest of Asia Pacific
9.5 Latin America
9.5.1 Brazil
9.5.2 Mexico
9.5.3 Argentina
9.5.4 Rest of Latin America
9.6 MEA
9.6.1 South Africa
9.6.2 Saudi Arabia
9.6.3 UAE
9.6.4 Rest of MEA
Chapter 10 Company Profiles
10.1 Ardent Leisure Limited
10.2 Aspro Ocio Group
10.3 Cedar Fair Entertainment Company
10.4 Chimelong Group Co. Ltd.
10.5 Comcast Corporation
10.6 Fantawild Holdings Inc.
10.7 Fuji-Q Highland
10.8 Hershey Entertainment & Resorts Company
10.9 IMG Worlds of Adventure
10.10 Merlin Entertainments Group (Owned by The Blackstone Group)
10.11 OCT Group (Overseas Chinese Town)
10.12 Parques Reunidos
10.13 SeaWorld Parks & Entertainment, Inc.
10.14 Shanghai Disneyland Park (Operated by Shanghai Shendi Group)
10.15 Six Flags Entertainment Corporation
10.16 The Walt Disney Company