Report Content
Chapter 1 Methodology & Scope
1.1 Market scope & definition
1.2 Research design
1.2.1 Research approach
1.2.2 Data collection methods
1.3 Base estimates & calculations
1.3.1 Base year calculation
1.3.2 Key trends for market estimation
1.4 Forecast model
1.5 Primary research and validation
1.5.1 Primary sources
1.5.2 Data mining sources
Chapter 2 Executive Summary
2.1 Industry 3600 synopsis, 2021 - 2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.2 Supplier landscape
3.2.1 Software providers
3.2.2 Service provider
3.2.3 Technology providers
3.2.4 End user
3.3 Profit margin analysis
3.4 Technology & innovation landscape
3.5 Patent analysis
3.6 Key news & initiatives
3.7 Regulatory landscape
3.8 Impact forces
3.8.1 Growth drivers
3.8.1.1 Rising demand for virtual assistants
3.8.1.2 Improved customer engagement
3.8.1.3 Cost effective and scalable
3.8.1.4 Advancements in technologies such as AI and natural language processing in avatars
3.8.2 Industry pitfalls & challenges
3.8.2.1 Legal and regulatory concerns
3.8.2.2 Infrastructure and compatibility issues
3.9 Growth potential analysis
3.10 Porter’s analysis
3.11 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Avatar, 2021 - 2032 ($Bn)
5.1 Key trends
5.2 Interactive digital human avatar
5.3 Non -interactive digital human avatar
Chapter 6 Market Estimates & Forecast, By Deployment, 2021 - 2032 ($Bn)
6.1 Key trends
6.2 Cloud-based
6.3 On-premises
Chapter 7 Market Estimates & Forecast, By Technology, 2021 - 2032 ($Bn)
7.1 Key trends
7.2 Natural language processing (NLP)
7.3 Computer vision
7.4 Machine learning
7.5 Artificial intelligence AI
Chapter 8 Market Estimates & Forecast, By Application, 2021 - 2032 ($Bn)
8.1 Key trends
8.2 Virtual agents & assistant
8.3 Virtual influencers
8.4 Virtual characters
8.5 Virtual companions
Chapter 9 Market Estimates & Forecast, By Industry Vertical, 2021 - 2032 ($Bn)
9.1 Key trends
9.2 Retail and E-commerce
9.3 Healthcare
9.4 Education
9.5 Banking, financial services, and insurance (BFSI)
9.6 Gaming and entertainment
9.7 Automotive
9.8 Telecommunications
9.9 Others
Chapter 10 Market Estimates & Forecast, By Region, 2021 - 2032 ($Bn)
10.1 Key trends
10.2 North America
10.2.1 U.S.
10.2.2 Canada
10.3 Europe
10.3.1 UK
10.3.2 Germany
10.3.3 France
10.3.4 Italy
10.3.5 Spain
10.3.6 Russia
10.3.7 Rest of Europe
10.4 Asia Pacific
10.4.1 China
10.4.2 India
10.4.3 Japan
10.4.4 South Korea
10.4.5 ANZ
10.4.6 Southeast Asia
10.4.7 Rest of Asia Pacific
10.5 Latin America
10.5.1 Brazil
10.5.2 Mexico
10.5.3 Argentina
10.5.4 Rest of Latin America
10.6 MEA
10.6.1 UAE
10.6.2 South Africa
10.6.3 Saudi Arabia
10.6.4 Rest of MEA
Chapter 11 Company Profiles
11.1 NVIDIA
11.2 Microsoft
11.3 Meta
11.4 Google
11.5 IBM
11.6 Anthropic
11.7 C3 AI
11.8 DataRobot
11.9 Databricks
11.10 Deep North
11.11 UiPath
11.12 Dynatrace
11.13 Mobileye
11.14 Palantir
11.15 Adobe
11.16 Amazon
11.17 H2O.ai
11.18 Gridspace
11.19 DeepMind
11.20 UneeQ