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Affective Computing Market - By Component (Hardware, Software, Services), By Deployment Model (On-premises, Cloud), Technology (Touch-based, Touchless), By End-user & Forecast, 2024 – 2032

  • Report ID: GMI11446
  • Published Date: Sep 2024
  • Report Format: PDF

Report Content

Chapter 1   Methodology & Scope

1.1    Research design

1.1.1    Research approach

1.1.2    Data collection methods

1.2    Base estimates & calculations

1.2.1    Base year calculation

1.2.2    Key trends for market estimation

1.3    Forecast model

1.4    Primary research and validation

1.4.1    Primary sources

1.4.2    Data mining sources

1.5    Market scope & definition

Chapter 2   Executive Summary

2.1    Industry 3600 synopsis, 2021 - 2032

Chapter 3   Industry Insights

3.1    Industry ecosystem analysis

3.2    Supplier landscape

3.2.1    Hardware providers

3.2.2    Software providers

3.2.3    Service providers

3.2.4    Technology

3.2.5    End-user

3.3    Profit margin analysis

3.4    Technology & innovation landscape

3.5    Case study

3.6    Patent analysis

3.7    Key news and initiatives

3.8    Regulatory landscape

3.9    Impact forces

3.9.1    Growth drivers

3.9.1.1    Increasing demand for personalized experiences

3.9.1.2    Rising interest in emotional AI

3.9.1.3    Increasing adoption of IoT devices

3.9.1.4    Expansion of human-computer interaction

3.9.2    Industry pitfalls & challenges

3.9.2.1    Privacy and ethical concerns

3.9.2.2    Technical challenges

3.10    Growth potential analysis

3.11    Porter’s analysis

3.12    PESTEL analysis

Chapter 4   Competitive Landscape, 2023

4.1    Introduction

4.2    Company market share analysis

4.3    Competitive positioning matrix

4.4    Strategic outlook matrix

Chapter 5   Market Estimates & Forecast, By Component, 2021-2032 ($Bn)

5.1    Key trends

5.2    Hardware

5.3    Software

5.3.1    Analytics software

5.3.2    Enterprise software

5.3.3    Facial recognition

5.3.4    Gesture recognition

5.3.5    Speech recognition

5.4    Services

Chapter 6   Market Estimates & Forecast, By Deployment Model, 2021-2032 ($Bn)

6.1    Key trends

6.2    On-premises

6.3    Cloud

Chapter 7   Market Estimates & Forecast, By Technology, 2021-2032 ($Bn)

7.1    Key trends

7.2    Touch-based

7.3    Touchless

Chapter 8   Market Estimates & Forecast, By End-user, 2021-2032 ($Bn)

8.1    Key trends

8.2    Healthcare

8.3    Automotive

8.4    Consumer electronics

8.5    Retail & e-commerce

8.6    Education

8.7    Gaming and entertainment

8.8    Marketing and advertising

8.9    Others

Chapter 9   Market Estimates & Forecast, By Region, 2021-2032 ($Bn)

9.1    Key trends

9.2    North America

9.2.1    U.S.

9.2.2    Canada

9.3    Europe

9.3.1    UK

9.3.2    Germany

9.3.3    France

9.3.4    Italy

9.3.5    Spain

9.3.6    Russia

9.3.7    Netherlands

9.3.8    Rest of Europe

9.4    Asia Pacific

9.4.1    China

9.4.2    India

9.4.3    Japan

9.4.4    South Korea

9.4.5    ANZ

9.4.6    Southeast Asia

9.4.7    Rest of Asia Pacific

9.5    Latin America

9.5.1    Brazil

9.5.2    Mexico

9.5.3    Argentina

9.5.4    Rest of LATAM

9.6    MEA

9.6.1    UAE

9.6.2    Saudi Arabia

9.6.3    South Africa

9.6.4    Rest of MEA

Chapter 10   Company Profiles

10.1    Affectiva

10.2    Amazon, Inc

10.3    Cognitec Systems

10.4    Emotibot Technologies Limited

10.5    EmoVu

10.6    EyeTech Digital Systems

10.7    Google LLC

10.8    Hanson Robotics

10.9    IBM Corporation

10.10    Intel Corporation

10.11    Kairos

10.12    Kairos AR Inc.

10.13    Microsoft Corporation

10.14    NeuroSky

10.15    Nviso

10.16    Qualcomm

10.17    Realeyes

10.18    Samsung Electronics

10.19    Sensory Inc.

10.20    Xilinx Inc.
 

Authors: Preeti Wadhwani, Aishvarya Ambekar

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Premium Report Details

  • Base Year: 2023
  • Companies covered: 20
  • Tables & Figures: 360
  • Countries covered: 25
  • Pages: 250
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