Report Content
Chapter 1 Methodology & Scope
1.1 Research design
1.1.1 Research approach
1.1.2 Data collection methods
1.2 Base estimates and calculations
1.2.1 Base year calculation
1.2.2 Key trends for market estimates
1.3 Forecast model
1.4 Primary research & validation
1.4.1 Primary sources
1.4.2 Data mining sources
1.5 Market definitions
Chapter 2 Executive Summary
2.1 Industry 3600 synopsis, 2021 - 2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.2 Supplier landscape
3.2.1 Suppliers
3.2.2 Third-party service providers
3.2.3 Marketing & distribution
3.2.4 Post purchase service providers
3.3 Profit margin analysis
3.4 3D rendering licenses
3.5 Evolution of 3D rendering market
3.6 Technology & innovation landscape
3.7 Patent analysis
3.8 Key news & initiatives
3.9 Regulatory landscape
3.10 Impact forces
3.10.1 Growth drivers
3.10.1.1 Increasing demand for customized products
3.10.1.2 Growing adoption in the construction & real-estate sector
3.10.1.3 Outsourcing of 3D rendering services
3.10.1.4 Increasing application of 3D rendering in product marketing applications
3.10.1.5 Rising demand for real-time rendering
3.10.2 Industry pitfalls & challenges
3.10.2.1 The threat of software piracy
3.10.2.2 Lack of skilled professionals
3.11 Growth potential analysis
3.12 Porter’s analysis
3.13 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Component, 2021 - 2032 ($Mn)
5.1 Key trends
5.2 Software
5.2.1 On-Premise
5.2.2 Cloud
5.3 Services
Chapter 6 Market Estimates & Forecast, By Organization Size, 2021 - 2032 ($Mn)
6.1 Key trends
6.2 SME
6.3 Large enterprises
Chapter 7 Market Estimates & Forecast, By Operating System, 2021 - 2032 ($Mn)
7.1 Key trends
7.2 Windows
7.3 MacOS
7.4 Linux
Chapter 8 Market Estimates & Forecast, By Application, 2021 - 2032 ($Mn)
8.1 Key trends
8.2 Product, design & modeling
8.2.1 Software
8.2.2 Services
8.3 Animation
8.3.1 Software
8.3.2 Services
8.4 Visualization & simulation
8.4.1 Software
8.4.2 Services
8.5 Others
8.5.1 Software
8.5.2 Services
Chapter 9 Market Estimates & Forecast, By Region, 2021 - 2032 ($Mn)
9.1 Key trends
9.2 North America
9.2.1 U.S.
9.2.2 Canada
9.3 Europe
9.3.1 UK
9.3.2 Germany
9.3.3 France
9.3.4 Italy
9.3.5 Spain
9.3.6 Netherlands
9.3.7 Rest of Europe
9.4 Asia Pacific
9.4.1 Australia
9.4.2 China
9.4.3 India
9.4.4 Japan
9.4.5 South Korea
9.4.6 Rest of Asia Pacific
9.5 Latin America
9.5.1 Mexico
9.5.2 Brazil
9.5.3 Argentina
9.5.4 Rest of Latin America
9.6 MEA
9.6.1 UAE
9.6.2 Saudi Arabia
9.6.3 South Africa
9.6.4 Rest of MEA
Chapter 10 Company Profiles
10.1 Adobe Systems Inc
10.2 Act 3-D B.V
10.3 Autodesk, Inc
10.4 Blender Institute B.V
10.5 BluEntCAD
10.6 Chaos Software
10.7 Christie Digital Systems USA, Inc.
10.8 Corel Corporation
10.9 Dassault Systems, Inc.
10.10 Easy Render
10.11 Foundry
10.12 Luxion, Inc. (KeyShot)
10.13 Map Systems
10.14 Maxon Computer GmbH
10.15 Next Limit Technologies
10.16 NVIDIA Corporation
10.17 SideFX
10.18 Tesla Outsourcing Services
10.19 Trimble, Inc
10.20 Unity Technologies
10.21 Vrender
10.22 Xpress Rendering
10.23 XR3D Studios