Report Content
Chapter 1 Methodology & Scope
1.1 Market scope & definition
1.2 Base estimates & calculations
1.3 Forecast calculation.
1.4 Data Sources
1.4.1 Primary
1.4.2 Secondary
1.4.2.1 Paid sources.
1.4.2.2 Public sources
Chapter 2 Executive Summary
2.1 3D Audio market 3600 synopsis, 2018 - 2032
2.2 Business trends
2.2.1 Total Addressable Market (TAM)
2.3 Regional trends
2.4 Component trends
2.5 End Use trends
Chapter 3 3D Audio Market Insights
3.1 Impact on COVID-19
3.2 Russia- Ukraine war impact
3.3 Industry ecosystem analysis
3.4 Vendor matrix
3.5 Profit margin analysis
3.6 Type & innovation landscape
3.7 Patent analysis
3.8 Key news and initiatives
3.9 Cost structure analysis
3.10 Regulatory landscape
3.11 Impact forces
3.11.1 Growth drivers
3.11.1.1 Increasing adoption of HRTF technology
3.11.1.2 Rising entertainment and media industry
3.11.1.3 Growing adoption in virtual meetings and conferencing
3.11.1.4 Demand for high-quality audio experiences
3.11.1.5 Advancements in audio technologies
3.11.2 Industry pitfalls & challenges
3.11.2.1 Potential health and safety concerns
3.11.2.2 Device limitations and compatibility
3.12 Growth potential analysis
3.13 Porter’s analysis
3.14 PESTEL analysis
Chapter 4 Competitive Landscape, 2022
4.1 Introduction
4.2 Company market share, 2022
4.3 Competitive analysis of major market players, 2022
4.3.1 Sony Corporation
4.3.2 Harman International Industries, Inc.
4.3.3 Dolby Laboratories, Inc.
4.3.4 Dolby Laboratories, Inc.
4.3.5 Sennheiser electronic GmbH & Co. KG
4.3.6 Qualcomm Technologies, Inc.
4.3.7 Dirac Research AB
4.4 Competitive positioning matrix, 2022
4.5 Strategic outlook matrix, 2022
Chapter 5 3D Audio Market, By Component
5.1 Key trends, by Component
5.2 Hardware
5.2.1 Speakers
5.2.2 Headphones
5.2.3 Soundbars
5.2.4 Amplifiers
5.2.5 Others
5.3 Software
5.4 Services
Chapter 6 3D Audio Market, By End Use
6.1 Key trends, by End use
6.2 Residential
6.2.1 Gaming
6.2.2 AR/VR
6.2.3 Mobile devices
6.3 Commercial
6.3.1 Theaters/ Cinemas
6.3.2 Automotive
6.3.3 Music Studios
6.3.4 Events/Concerts
6.3.5 Others
Chapter 7 3D Audio Market, By Region
7.1 Key trends, by region
7.2 North America
7.2.1 U.S.
7.2.2 Canada
7.3 Europe
7.3.1 UK
7.3.2 Germany
7.3.3 France
7.3.4 Italy
7.3.5 Spain
7.3.6 Russia
7.4 Asia Pacific
7.4.1 China
7.4.2 India
7.4.3 Japan
7.4.4 South Korea
7.4.5 ANZ
7.4.6 Singapore
7.5 Latin America
7.5.1 Brazil
7.5.2 Mexico
7.6 MEA
7.6.1 UAE
7.6.2 Saudi Arabia
7.6.3 South Africa
Chapter 8 Company Profiles
8.1 AudioScenic
8.2 Auro Technologies
8.3 CEVA, Inc
8.4 Dirac Research AB
8.5 Dolby Laboratories, Inc.
8.6 DTS, Inc.
8.7 Harman International Industries, Inc.
8.8 Hooke Audio
8.9 Out Board
8.10 Qualcomm Technologies, Inc.
8.11 Sennheiser electronic GmbH & Co. KG
8.12 Sony Corporation
8.13 Sound Particles
8.14 VisiSonics
8.15 Waves Audio Ltd.
8.16 WiSA Technologies Inc.