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Lumos Labs, Nintendo, and Take-Two Interactive dominate the brain training software industry through distinct approaches and strengths holding market share over 12%. Lumos Labs, with its flagship product Lumosity, focuses on scientifically designed brain games, backed by research and credibility in cognitive training. Nintendo, renowned for its Brain Age series, brings a casual gaming approach appealing to a wide audience, leveraging its established brand and accessibility.
Take-Two Interactive, through its subsidiary Rockstar Games and Zynga, offers titles like Grand Theft Auto, incorporating cognitive challenges within immersive gaming experiences. Together, these companies cover diverse demographics and preferences, dominating the market by providing engaging, effective, and accessible brain training solutions for users of all ages and interests.
Major companies operating in the brain training software industry are:
The market size of brain training software reached USD 8 billion in 2023 and is set to grow at 20% CAGR between 2024 and 2032, as individuals become more conscious of the significance of cognitive health and its effects on general well-being.
The software offering segment will hold over 76% of the revenue share by 2032, due to the shift towards remote healthcare delivery.
North America brain training software industry size was USD 2.73 billion in 2023, driven by aging population and the growing attention to preventative healthcare and cognitive wellness.
Lumos Labs, CogniFit, Elevate, HAPPYneuron, Inc, My Brain Trainer, Take-Two Interactive, Happify, Nintendo, Posit Science, and Braingle.