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Racing Simulator Market Size - By Component (Hardware, Software), Level (Entry-level, Mid-level, High-end), End Users (Individuals, Training Institutes, Commercial Entertainment, Automotive Manufacturers, Professional Racers), Sales & Forecast, 2024 - 2032

  • Report ID: GMI8481
  • Published Date: Mar 2024
  • Report Format: PDF

Report Content

Chapter 1   Methodology & Scope

1.1   Market scope & definition

1.2   Base estimates & calculations

1.3   Forecast calculation

1.4   Data sources

1.4.1   Primary

1.4.2   Secondary

1.4.2.1    Paid sources

1.4.2.2    Public sources

Chapter 2   Executive Summary

2.1   Industry 3600 synopsis, 2018 - 2032

Chapter 3   Industry Insights

3.1   Industry ecosystem analysis

3.2   Supplier landscape

3.2.1   Manufacturers

3.2.2   Software suppliers

3.2.3   VR technology providers

3.2.4   Simulation rig provider

3.2.5   End users

3.3   Profit margin analysis

3.4   Technology & innovation landscape

3.5   Patent analysis

3.6   Key news & initiatives

3.7   Regulatory landscape

3.8   Impact forces

3.8.1   Growth drivers

3.8.1.1    Rising popularity of esports

3.8.1.2    Increasing accessibility of affordable simulator kits

3.8.1.3    Partnerships with racing organizations enhancing market visibility

3.8.1.4    Professional-grade simulators utilized for driver training

3.8.2   Industry pitfalls & challenges

3.8.2.1    High cost limiting accessibility for some enthusiasts

3.8.2.2    Compatibility issues with gaming platforms hindering adoption

3.9   Growth potential analysis

3.10   Porter’s analysis

3.10.1    Supplier Power Source

3.10.2    Buyer Power Source

3.10.3    Threat of new entrants

3.10.4    Threat of substitutes

3.10.5    Industry rivalry

3.11   PESTEL analysis

Chapter 4   Competitive Landscape, 2023

4.1   Introduction

4.2   Company market share analysis

4.3   Competitive positioning matrix

4.4   Strategic outlook matrix

Chapter 5   Market Estimates & Forecast, By Component, 2018-2032 ($Bn)

5.1   Key trends

5.2   Hardware

5.2.1    Cockpit

5.2.2    Steering wheel

5.2.3    Display screens

5.2.4    Motion systems

5.2.5    Pedal systems

5.2.6    Seats

5.2.7    Others

5.3   Software

Chapter 6   Market Estimates & Forecast, By Level, 2018-2032 ($Bn)

6.1   Key trends

6.2   Entry-level simulators

6.3   Mid-level simulators

6.4   High-end simulators

Chapter 7   Market Estimates & Forecast, By Sales Channel, 2018-2032 ($Bn)

7.1   Key trends

7.2   Online

7.3   Offline

Chapter 8   Market Estimates & Forecast, By End Users, 2018-2032 ($Bn)

8.1   Key trends

8.2   Individuals

8.2.1    Entry-level simulators

8.2.2    Mid-level simulators

8.2.3    High-end simulators

8.3   Training institutes

8.3.1    Entry-level simulators

8.3.2    Mid-level simulators

8.3.3    High-end simulators

8.4   Commercial entertainment

8.4.1    Entry-level simulators

8.4.2    Mid-level simulators

8.4.3    High-end simulators

8.5   Automotive manufacturers

8.5.1    Entry-level simulators

8.5.2    Mid-level simulators

8.5.3    High-end simulators

8.6   Professional racers

8.6.1    Entry-level simulators

8.6.2    Mid-level simulators

8.6.3    High-end simulators

Chapter 9   Market Estimates & Forecast, By Region, 2018 - 2032 ($Bn)

9.1   Key trends

9.2   North America

9.2.1    U.S.

9.2.2    Canada

9.3   Europe

9.3.1    UK

9.3.2    Germany

9.3.3    France

9.3.4    Italy

9.3.5    Russia

9.3.6    Spain

9.3.7    Rest of Europe

9.4   Asia Pacific

9.4.1    China

9.4.2    Japan

9.4.3    India

9.4.4    South Korea

9.4.5    Australia

9.4.6    Southeast Asia

9.4.7    Rest of Asia Pacific

9.5   Latin America

9.5.1    Brazil

9.5.2    Mexico

9.5.3    Argentina

9.5.4    Rest of Latin America

9.6   MEA

9.6.1    UAE

9.6.2    South Africa

9.6.3    Saudi Arabia

9.6.4   Rest of MEA

Chapter 10   Company Profiles

10.1    Aiologs

10.2    AK Informatica S.r.l.

10.3    CXC Simulations LLC

10.4    Endor AG

10.5    GTR Simulator

10.6    Guillemot Corporation Limited

10.7    Logitech G

10.8    Motion Simulators B.V.

10.9    Next Level Racing Pty Ltd

10.10    Playseat Europe B.V.

10.11    Precision Sim Engineering Ltd

10.12    RSeat Europe s.r.o.

10.13    SimCraft LLC

10.14    SimLab

10.15    SimXperience LLC

10.16    SimXperience LLC

10.17    Sparco S.p.A.

10.18    Trak Racer Pty Ltd

10.19    Vesaro Limited

10.20    Virtual Racing School
 

Authors: Preeti Wadhwani

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Premium Report Details

  • Base Year: 2023
  • Companies covered: 20
  • Tables & Figures: 290
  • Countries covered: 24
  • Pages: 260
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