Report Content
Chapter 1 Methodology & Scope
1.1 Research design
1.1.1 Research approach
1.1.2 Data collection methods
1.2 Base estimates and calculations
1.2.1 Base year calculation
1.2.2 Key trends for market estimates
1.3 Forecast model
1.4 Primary research & validation
1.4.1 Primary sources
1.4.2 Data mining sources
1.5 Market definitions
Chapter 2 Executive Summary
2.1 Industry 360º synopsis, 2021 - 2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.2 Supplier landscape
3.2.1 Raw material and component suppliers
3.2.2 Manufacturers
3.2.3 Software and technology providers
3.2.4 Service providers
3.2.5 Distribution channel
3.2.6 End user
3.3 Profit margin analysis
3.4 Cost breakdown analysis
3.5 Technology & innovation landscape
3.6 Patent analysis
3.7 Key news and initiatives
3.7.1 Partnership/Collaboration
3.7.2 Merger/Acquisition
3.7.3 Investment
3.7.4 Product launch & innovation
3.8 Regulatory landscape
3.9 Impact forces
3.9.1 Growth drivers
3.9.1.1 Growth in Artificial Intelligence (AI) and Machine Learning (ML)
3.9.1.2 Rise of cloud computing and data centers
3.9.1.3 Increasing demand for high-end gaming and esports
3.9.1.4 Expansion in cryptocurrency mining
3.9.2 Industry pitfalls & challenges
3.9.2.1 Supply chain disruptions
3.9.2.2 High cost of GPUs
3.10 Growth potential analysis
3.11 Porter’s analysis
3.12 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Component, 2021-2032 ($Bn, Units)
5.1 Key trends
5.2 Hardware
5.2.1 GPU type
5.2.1.1 Integrated
5.2.1.2 Dedicated
5.2.1.3 Hybrid
5.2.2 Device type
5.2.2.1 Computer
5.2.2.2 Tablet
5.2.2.3 Gaming console
5.2.2.4 Television
5.3 Software
5.3.1 CAD/CAM
5.3.2 Simulation
5.3.3 Imaging
5.3.4 Digital video
5.3.5 Modeling and animation
5.3.6 Others
5.4 Service
5.4.1 Training & consulting
5.4.2 Integration & maintenance
5.4.3 Managed services
Chapter 6 Market Estimates & Forecast, By Deployment Model, 2021-2032 ($Bn)
6.1 Key trends
6.2 On-premises
6.3 Cloud
Chapter 7 Market Estimates & Forecast, By End-user, 2021-2032 ($Bn, Units)
7.1 Key trends
7.2 Gaming
7.3 Design and manufacturing
7.4 Automotive
7.5 Real estate
7.6 Healthcare
7.7 Others
Chapter 8 Market Estimates & Forecast, By Application, 2021-2032 ($Bn, Units)
8.1 Key trends
8.2 Gaming consoles
8.3 Data centers
8.4 AI & ML
8.5 Cryptocurrency mining
8.6 High-performance computing (HPC)
8.7 Rendering and visualization
8.8 Autonomous system
8.9 Edge computing and IoT
8.10 Healthcare and medical imaging
8.11 Others
Chapter 9 Market Estimates & Forecast, By Region, 2021-2032 ($Mn)
9.1 Key trends
9.2 North America
9.2.1 U.S.
9.2.2 Canada
9.3 Europe
9.3.1 UK
9.3.2 Germany
9.3.3 France
9.3.4 Italy
9.3.5 Spain
9.3.6 Russia
9.3.7 Nordics
9.3.8 Rest of Europe
9.4 Asia Pacific
9.4.1 China
9.4.2 India
9.4.3 Japan
9.4.4 South Korea
9.4.5 ANZ
9.4.6 Southeast Asia
9.4.7 Rest of Asia Pacific
9.5 Latin America
9.5.1 Brazil
9.5.2 Mexico
9.5.3 Argentina
9.5.4 Rest of Latin America
9.6 MEA
9.6.1 South Africa
9.6.2 UAE
9.6.3 Saudi Arabia
9.6.4 Rest of MEA
Chapter 10 Company Profiles
10.1 Advanced Micro Devices, Inc.
10.2 Amazon Web Services Inc.
10.3 Apple Inc.
10.4 ARM Holding
10.5 ASUS
10.6 Autodesk Inc.
10.7 Dassault Systems, Inc.
10.8 EVGA
10.9 Google, Inc.
10.10 IBM Corporation
10.11 Imagination Technologies Group
10.12 Intel Corporation
10.13 Microsoft Corporation
10.14 Nimbix, Inc.
10.15 Nvidia Corporation
10.16 Penguin Computing, Inc.
10.17 PTC
10.18 Qualcomm Technologies
10.19 Samsung Electronics Co. Ltd.
10.20 Siemens AG