Report Content
Chapter 1 Methodology & Scope
1.1 Market scope & definition
1.2 Base estimates & calculations
1.3 Forecast calculation
1.4 Data sources
1.4.1 Primary
1.4.2 Secondary
1.4.2.1 Paid sources
1.4.2.2 Public sources
Chapter 2 Executive Summary
2.1 Industry 3600 synopsis, 2021 - 2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.2 Vendor matrix
3.3 Profit margin analysis
3.4 Technology & innovation landscape
3.5 Patent analysis
3.6 Key news and initiatives
3.7 Regulatory landscape
3.8 Impact forces
3.8.1 Growth drivers
3.8.1.1 Increasing blockchain adoption in gaming
3.8.1.2 Rise of play-to-earn models
3.8.1.3 Mainstream acceptance and corporate engagement
3.8.1.4 Vibrant community and ecosystem growth
3.8.1.5 Interoperability and standardization of NFTs
3.8.2 Industry pitfalls & challenges
3.8.2.1 Regulatory complexity and uncertainty
3.8.2.2 Environmental impact and sustainability concerns
3.9 Growth potential analysis
3.10 Porter’s analysis
3.10.1 Supplier power
3.10.2 Buyer power
3.10.3 Threat of new entrants
3.10.4 Threat of substitutes
3.10.5 Industry rivalry
3.11 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By NFT Type, 2021 - 2032 (USD million)
5.1 Key trends
5.2 In-game assets
5.3 Collectibles
5.4 Trading cards
5.5 Virtual real estate
5.6 Cryptocurrency tokens
Chapter 6 Market Estimates & Forecast, By Gaming Platform, 2021 - 2032 (USD million)
6.1 Key trends
6.2 PC games
6.3 Console games
6.4 Mobile games
6.5 AR/VR games
6.6 Web-based games
Chapter 7 Market Estimates & Forecast, By Functionality, 2021 - 2032 (USD million)
7.1 Key trends
7.2 Purely collectibles
7.3 Reward tokens
7.4 Access pass
7.5 Utility-based
Chapter 8 Market Estimates & Forecast, By Blockchain Network, 2021 - 2032 (USD million)
8.1 Key trends
8.2 Ethereum
8.3 Binance smart chain
8.4 Flow
8.5 Polygon
8.6 Solana
8.7 Others
Chapter 9 Market Estimates & Forecast, By Region, 2021 - 2032 (USD million)
9.1 Key trends
9.2 North America
9.2.1 U.S.
9.2.2 Canada
9.3 Europe
9.3.1 UK
9.3.2 Germany
9.3.3 France
9.3.4 Italy
9.3.5 Spain
9.3.6 Rest of Europe
9.4 Asia Pacific
9.4.1 China
9.4.2 India
9.4.3 Japan
9.4.4 South Korea
9.4.5 Rest of Asia Pacific
9.5 Latin America
9.5.1 Brazil
9.5.2 Mexico
9.5.3 Rest of Latin America
9.6 MEA
9.6.1 UAE
9.6.2 Saudi Arabia
9.6.3 Rest of MEA
Chapter 10 Company Profiles
10.1 Activision Blizzard
10.2 Axie Infinity
10.3 Bandai Namco Entertainment
10.4 Dapper Labs
10.5 Decentraland
10.6 Electronic Arts (EA)
10.7 Epic Games
10.8 Konami
10.9 Meta (formerly Facebook Gaming)
10.10 Microsoft (Xbox Game Studios)
10.11 NetEase
10.12 Niantic
10.13 Nintendo
10.14 Riot Games
10.15 Roblox Corporation
10.16 Sega
10.17 Sony Interactive Entertainment
10.18 Square Enix
10.19 Supercell
10.20 Take-Two Interactive
10.21 Tencent Games
10.22 Ubisoft
10.23 Unity Technologies
10.24 Valve Corporation
10.25 Zynga