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Healthcare Gamification Market - By Game Type (Casual Games, Serious Games, Exercise Games), By Application (Prevention, Therapeutic, Education), By End-use (Enterprise Based, Consumer Based) & Forecast, 2023-2032

  • Report ID: GMI2124
  • Published Date: Dec 2022
  • Report Format: PDF

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Premium Report Details

  • Base Year: 2022
  • Companies covered: 10
  • Tables & Figures: 185
  • Countries covered: 18
  • Pages: 120
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