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Virtual Reality in Gaming Market - By Component (Hardware [VR Headsets, VR Controllers, VR Consoles and PCs], Software), Platform (PC/Desktop, Console, Smartphone, Standalone), End-user (Commercial, Individual), Distribution Channel & Forecast, 2024 - 2032

  • Report ID: GMI10364
  • Published Date: Jul 2024
  • Report Format: PDF

VR in Gaming Market Size

VR in Gaming Market size was valued at USD 4.59 billion in 2023 and is anticipated to grow at a CAGR of over 30% between 2024 and 2032, propelled by continuous advancements in technology and hardware, enhancing immersion and realism for gamers. Innovations such as higher-resolution displays, wider field-of-view headsets, and improved tracking systems contribute to more lifelike experiences. Cutting-edge VR hardware, like motion controllers and haptic feedback devices, enables precise interaction within virtual environments, elevating gameplay to new levels of engagement.
 

VR in Gaming Market

Additionally, advancements in wireless VR technology reduce latency and enhance freedom of movement, offering a seamless and immersive gaming experience. These technological strides not only attract avid gamers seeking realism and interactivity but also expand VR's appeal across broader audiences, driving market growth and shaping the future of gaming.
 

The VR in Gaming market is witnessing a rising demand for immersive experiences that transport players into virtual worlds with unprecedented realism and interaction. Gamers seek to be fully immersed in their gameplay, whether exploring virtual environments, engaging in competitive multiplayer scenarios, or experiencing narrative-driven adventures. VR technology's ability to provide a sense of presence and agency enhances emotional engagement and sensory feedback, making gaming more captivating and memorable.
 

This demand fuels the development of diverse VR game titles and applications, catering to different genres and player preferences. As VR gaming continues to evolve with innovative content and improved hardware, the market responds to consumer expectations for deeply immersive and transformative gaming experiences.
 

The high cost of VR hardware and accessories remains a significant barrier in the virtual reality (VR) in gaming market, limiting widespread adoption despite growing interest. VR headsets, motion controllers, and high-performance PCs required for optimal VR experiences can be prohibitively expensive for many consumers. The cost is attributed to advanced display technologies, precise tracking systems, and sophisticated computing power needed to render immersive environments in real time.
 

Additionally, specialized peripherals like haptic feedback gloves or omnidirectional treadmills further escalate costs. This price barrier hinders accessibility and affordability, particularly for casual gamers or those exploring VR for the first time. Manufacturers and developers are exploring strategies to reduce costs through technological advancements, more affordable entry-level options, and subscription-based services, aiming to broaden VR's appeal and accelerate market adoption despite initial investment challenges.
 

VR in Gaming Market Trends

One prominent trend in VR in the gaming industry is the expansion of social VR experiences. Virtual reality platforms are increasingly integrating social features such as multiplayer interactions, virtual hangouts, and collaborative gameplay. This trend reflects a growing preference among gamers for immersive social interactions within virtual environments, allowing them to connect with friends, meet new players, and participate in shared activities like virtual concerts or events. Platforms like VRChat and Rec Room exemplify this trend by offering customizable avatars, social hubs, and user-generated content that foster community engagement and socialization in virtual spaces.
 

For instance, Sites like VRChat demonstrate how social VR experiences are growing. With VRChat, users can personalize their avatars and communicate with people all over the world in virtual environments. An active online community is fostered by users' ability to take part in virtual dance parties, themed events, and gatherings virtually. This platform is a prime example of how social VR experiences are expanding from traditional gaming to include immersive virtual spaces for shared experiences, socialization, and creation.
 

The growth of location-based virtual reality entertainment establishments is another noteworthy trend. High-end virtual reality experiences that might be too expensive or space-intensive for home usage are made available to customers through these facilities. These facilities serve both casual gamers and VR entertainment lovers by offering immersive VR attractions like VR escape rooms, multiplayer gaming, and themed experiences. This trend takes use of the market for immersive, one-of-a-kind experiences that make use of state-of-the-art virtual reality technology and let users enjoy premium VR content without requiring additional hardware.
 

Examples are The VOID and VR arcades, which are a global phenomenon that offer carefully selected VR experiences that combine fun and cutting-edge technology. For instance, Dimension adventure is one of the multi-sensory, immersive virtual reality experiences that VOID provides in real-world settings. The combination of virtual reality technology and themed settings offers superior entertainment than personal VR systems. The success of VOID highlights the growing demand worldwide for high-end, location-based virtual reality experiences.
 

VR in Gaming Market Analysis

VR in Gaming Market Size, By Component, 2022-2032 (USD Billion)

Based on components, the market is divided into hardware and software. The battery hardware segment dominates the market and is expected to reach over USD 37 billion by 2032.
 

  • The physical equipment required for virtual reality experiences is included in the virtual reality in gaming market's hardware section. VR headsets, motion controllers, haptic feedback devices, and powerful PCs or game consoles are important parts. Prominent companies driving progress in this arena include Oculus (Meta), HTC Vive, and Sony PlayStation VR; they offer devices with better tracking systems, more resolution, and an enhanced field of view.
     
  • These developments improve the immersive experience, increasing the realism and appeal of VR gaming. Since hardware is the cornerstone of virtual reality gaming, it is important to note that ongoing advancements in technology and affordability are driving industry growth and increasing accessibility.
     
Virtual Reality in Gaming Market Share, By End-user, 2023

Based on end-user, the VR in gaming market is categorized into commercial and individual. The commercial segment is the fastest growing segment with a CAGR of over 33% between 2024 and 2032.
 

  • Entertainment gardens that offer immersive gaming experiences, VR arcades, and location-based VR entertainment venues comprise the commercial segment of the VR gaming business. Businesses like Zero Latency and The VOID provide multi-sensory, interactive experiences in specially designed settings that let users roam about and communicate in virtual worlds.
     
  • By utilizing expensive virtual reality technology that may be out of reach for individual customers, these venues provide premium VR experiences to a wider audience. The usage of VR gaming technologies for training, simulations, and cooperative projects in business and educational contexts is also covered in this section. This highlights the adaptability of VR technology beyond entertainment and encourages its use in a variety of commercial contexts.
     
U.S. VR in Gaming Market Size, 2022-2032 (USD Million)

North America dominated the global VR in gaming market in 2023, accounting for a share of over 34%. The United States plays a pivotal role in the market, being home to numerous leading VR technology companies and innovative game developers. Leading companies in the VR space with US headquarters, like Oculus (Meta), Valve, and Unity Technologies, are pushing the boundaries of VR technology, software, and content production. The nation's thriving tech sector encourages innovation, and significant R&D expenditures bolster this trend.
 

The U.S. also houses a few well-known game studios that create innovative virtual reality games that improve the gaming experience. The robust consumer market in the United States also hastens the adoption of virtual reality (VR), as tech enthusiasts and early adopters enthusiastically welcome new VR experiences and products, thereby establishing the country as a major player in the global VR gaming scene.
 

With its enormous consumer base and large expenditures in VR technology, China is a big player in the VR gaming business. Innovation is driven by firms like Tencent and Huawei, and government programs encourage the advancement of virtual reality. The populace in China is tech-savvy and the gaming business is expanding, which encourages the quick uptake and creation of engaging VR gaming experiences.
 

Japan's contribution to the VR gaming industry is noteworthy due to its innovative gaming culture and technological advancements. VR is being advanced by companies such as Nintendo and Sony (PlayStation VR). The advancement and spread of virtual reality gaming technologies and content are facilitated by Japan's emphasis on providing high-quality gaming experiences and its lengthy history in the gaming business.
 

South Korea's strong gaming culture and sophisticated technology infrastructure make it a significant player in the VR gaming business. Major players in the development of VR hardware are Samsung and LG. Virtual reality gaming experiences and technology are encouraged to expand and be adopted by the nation's enthusiastic gaming community and government laws.

 

VR in Gaming Market Share

Meta and Sony Corporation hold a significant share in the VR gaming industry. Meta (formerly Facebook) is a leading force in the VR gaming industry with its Oculus line of VR headsets. Oculus Quest 2, known for its wireless, standalone design, has significantly impacted the market by making high-quality VR accessible and affordable. Meta invests heavily in developing immersive VR experiences and expanding the VR ecosystem through platforms like Oculus Store, offering a wide range of games and applications. The company's vision for the metaverse a shared, virtual space drives its commitment to advancing VR technology, fostering social interactions, gaming, and entertainment in virtual environments, positioning Meta as a key innovator in the VR landscape
 

Sony Corporation is a prominent player in the VR gaming market through its PlayStation VR (PSVR) system. PSVR, compatible with PlayStation consoles, provides an accessible entry point to high-quality VR gaming, leveraging Sony’s extensive gaming ecosystem. Sony’s focus on exclusive VR game titles and immersive experiences enhances its market position. The upcoming PSVR 2, with improved hardware and performance, is set to further solidify Sony’s influence in the VR space. By integrating VR into its successful PlayStation platform, Sony continues to drive innovation and adoption of VR gaming, delivering compelling virtual reality experiences to a broad audience.
 

VR in Gaming Market Companies

Major players operating in the VR in gaming industry are:

  • Meta
  • Sony Corporation
  • Microsoft Corporation
  • Nvidia Corporation
  • Google Inc.
  • HTC Corporation
  • Samsung Corporation
     

VR in Gaming Industry News

  • In November 2022, Meta recently launched the XTADIUM app on Meta Quest, enhancing the VR sports viewing experience for users. This innovative app offers fans a closer connection to their favorite sports by providing immersive 180-degree VR content. Users can watch live games and highlights, enjoying an immersive perspective that traditional viewing methods cannot match. The app's design allows users to feel as though they are in the stadium, surrounded by the action. XTADIUM leverages Meta Quest’s advanced VR capabilities to deliver high-quality visuals and seamless streaming, aiming to revolutionize sports consumption by making it more interactive and engaging. This launch highlights Meta’s commitment to expanding the utility of VR beyond gaming into sports and entertainment
     
  • In October 2022, Microsoft announced a partnership with Meta to deliver immersive VR experiences, integrating Microsoft’s productive tools into Meta’s VR headsets. This collaboration aims to bring applications like Microsoft Teams, Office, and Windows to the VR environment, enhancing productivity and collaboration in virtual spaces. For Meta, this partnership is a strategic step towards realizing its ambitious metaverse vision, gaining support from a major tech player. The integration of Microsoft’s software solutions with Meta’s VR hardware is expected to provide users with a seamless blend of productivity and immersive experiences, highlighting the potential of VR in transforming how people work, interact, and engage in digital environments.
     

The Virtual Reality in gaming market research report includes in-depth coverage of the industry with estimates & forecasts in terms of revenue (USD Million) from 2021 to 2032, for the following segments:

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Market, By Component

  • Hardware
    • VR Headsets
    • VR Controllers
    • VR Consoles and PCs
    • Others
      • treadmill
      • Haptic suits
  • Software

Market, By Platform

  • PC/Desktop
  • Console
  • Smartphone
  • Standalone     

Market, By End-user

  • Commercial
  • Individual

Market, By Distribution channel

  • Online
  • Offline

The above information is provided for the following regions and countries:

  • North America
    • U.S.
    • Canada
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • ANZ
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • MEA
    • UAE
    • Saudi Arabia
    • South Africa
    • Rest of MEA

 

Authors: Suraj Gujar , Deeksha Vishwakarma

Frequently Asked Questions (FAQ) :

The market size of VR in gaming reached USD 4.59 billion in 2023 and will grow at 30% CAGR between 2024 and 2032, led by increasing technological advancements, and growing popularity of e-sports and VR-based social platforms.

The commercial segment will witness 33% CAGR through 2032, primarily due to significant investments by gaming companies in VR technology, and the adoption of VR for training and simulation purposes in various industries.

North America market captured 34% share in 2023, propelled by advanced technological infrastructure, the strong gaming culture, and high disposable incomes.

Some of the key market players are Meta, Sony Corporation, Microsoft Corporation, Nvidia Corporation, Google Inc., HTC Corporation, and Samsung Corporation, among others.

Virtual Reality in Gaming Market Scope

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Premium Report Details

  • Base Year: 2023
  • Companies covered: 24
  • Tables & Figures: 305
  • Countries covered: 21
  • Pages: 210
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