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Online Gaming Market Size - By Model (Free-to-Play Games, Pay-to-Paleographic), Platform (Mobile Phone, PCs, Consoles, Browser-based, VR, AR), By Streaming, By Gamer Type, By Revenue Stream, By Genre, By Demographic & Forecast, 2024 - 2032

  • Report ID: GMI10296
  • Published Date: Jul 2024
  • Report Format: PDF

Online Gaming Market Size

Online Gaming Market size was valued at USD 97.38 billion in 2023 and is anticipated to grow at a CAGR of over 18% between 2024 and 2032. Globally, improved internet connections and more accessibility have a big impact on the expansion of online gaming. Gamers will be able to access content-rich gaming settings and have smooth multiplayer experiences as more areas get dependable broadband and mobile internet services.
 

Online Gaming Market

In addition to increasing the pool of possible players, this trend also satisfies consumer demand for features such as real-time communication, intricate gameplay mechanics, and high-resolution images. Better internet connectivity makes it possible for game updates and downloads to run more smoothly and with less latency, increasing user retention and satisfaction overall. The online gaming sector is expected to gain from increased accessibility and improved connectivity as internet adoption rises worldwide.
 

Mobile gaming stages have risen as an overwhelming drive in online gaming advertising, driven by the multiplication of smartphones and tablets prepared with effective equipment and high-speed web networks. This slant has democratized gaming, making immersive encounters open to a broader statistic past conventional comfort and PC gamers.
 

Portable diversions offer comfort, compactness, and assorted gameplay choices, engaging casual and no-nonsense gamers alike. The notoriety of versatile gaming is advanced and fueled by imaginative monetization models, such as in-app buys and promotions, which capitalize on the enormous client base and engagement levels. As portable innovation proceeds to advance, so does its effect on forming the future of online gaming patterns and showcase elements.
 

The preservation of player data, the integrity of accounts, and the avoidance of cyber threats are the main security and privacy issues in online gaming. Account hacking, phishing schemes, identity theft, and exposing of personal information are among the problems. Malicious attacks that try to compromise in-game transactions or steal credentials can target gamers.
 

It might be difficult for platform providers and developers to put strong cybersecurity safeguards in place to protect user data and guarantee equitable gameplay. Resolving these issues is essential to preserving player confidence and the integrity of online gaming communities. Efficient security procedures, encryption technology, and user awareness are critical for reducing threats and improving overall security in online gaming settings.
 

Online Gaming Market Trends

In light of the popularity of games such as "Among Us," which became widely known as it was available on smartphones and tablets, mobile gaming has experienced tremendous growth. The game's straightforward gameplay and multiplayer options made it a hit with players of all ages, which helped it spread its popularity and have a significant cultural impact. Its popularity draws attention to the rich prospects in mobile gaming and encourages developers to make captivating games specifically for these devices.
 

For instance, in October 2021, "Genshin Impact" by miHoYo became a global phenomenon, showcasing the potential of mobile gaming with its open-world gameplay and multiplayer features across iOS and Android platforms. The game's success highlighted the increasing capability of mobile devices and the growing demand for high-quality, immersive gaming experiences on smartphones and tablets.
 

With competitions such as the League of Legends World Championship, which pits the best teams in the world against one another for a multi-million-dollar prize pool, eSports have become more widely known. Millions of people watch the tournament's live-streamed matches, indicating the growing popularity and commercialization of professional gaming. These events raise the bar for audience reach and engagement in the gaming industry by showcasing the talent and commitment of professional gamers and increasing engagement through online platforms such as Twitch and YouTube Gaming.
 

For instance, in August 2020, the "League of Legends" World Championship (Worlds 2020) took place, attracting millions of viewers globally through live streaming platforms such as Twitch and YouTube Gaming. The tournament featured top eSports teams competing for the prestigious Summoner's Cup and demonstrated the massive audience engagement and commercial opportunities in competitive gaming. This event underscored the rise of eSports as a mainstream entertainment phenomenon with significant cultural and economic impact.
 

Online Gaming Market Analysis

Online Gaming Market Size, By Model, 2022-2032 (USD Billion)

Based on the model, the market is divided into free-to-play games and pay-to-play games. The free-to-play games segment dominates the market and is expected to reach over 350 billion by 2032.
 

  • The ability to play games without having to pay anything upfront has transformed the gaming industry. This is known as free-to-play, or F2P, gaming. This business model benefits greatly from optional in-game payments made by users to customize their gaming experience, such as virtual goods, skins, or upgrades. Compared to traditional commercial games, free-to-play games frequently draw a wider and more varied player base, promoting active communities and extended user engagement.
     
  • This concept maximizes game accessibility and gradually monetizes user involvement for developers. Profitable free-to-play games such as "League of Legends" and "Fortnite" have shown how this strategy can be achieved while preserving user contentment through ethical monetization methods and regular content upgrades.
     
Online Gaming Market Share, By Streaming, 2023

Based on streaming, the online gaming market is categorized into live streaming and on-demand streaming. The live streaming segment is the fastest growing segment with a CAGR of over 19% between 2024 and 2032.
 

  • A potent new medium for gamers to broadcast their gaming in real time to viewers across the world is live streaming. Through live chat, contributions, and subscriptions, viewers can interact directly with gamers on platforms such as Twitch and YouTube Gaming. With streamers creating devoted fan bases and communities around their channels, this type of content creation has turned gaming into a spectator sport.
     
  • In addition to showcasing games, live streaming helps organize competitions, esports events, and interactions that draw millions of people from across the globe. It now forms an essential part of gaming culture, impacting trends, game creation, and the expansion of the gaming market in the digital era.
     
China Online Gaming Market Size, 2022-2032 (USD Billion)

Asia Pacific dominated the global online gaming market in 2023, accounting for a share of over 35%. China plays a pivotal role in the market, both as a major consumer and a significant producer of gaming content and technology. It has one of the highest populations of gamers worldwide due in major part to the country's ubiquitous internet access and culture that accepts gaming as a common form of entertainment. Chinese publishers and developers make significant contributions to the industry by creating creative games in a variety of genres that appeal to a wide range of player tastes.
 

Furthermore, China is home to well-known eSports competitions and events that draw millions of spectators and bring in large sums of money from sponsorships and media rights. The global gaming trends, technological developments, and the general growth of online gaming experiences across the globe are all influenced by the China online gaming market.
 

When it comes to innovation and market scale, the U.S. overlooks the online gaming industry. It propels technological developments and trends in gaming gear and content owing to its robust gaming culture and high consumer expenditure. The market is dominated by big businesses, such as Microsoft, Sony, and Electronic Arts, who serve a wide range of gaming interests on consoles, PCs, and mobile devices.
 

The video game industry in Japan is well known for its well-known franchises, creative game design, and fervent gaming community. It produces internationally acclaimed titles and leads the way in game storytelling and technological improvements, making it a dominant force in both console and mobile gaming marketplaces. Major influences on customer tastes and worldwide gaming trends include companies such as Sony and Nintendo.
 

As a center for competitive gaming and eSports, South Korea stands out in the world of gaming. It has a strong gaming culture and hosts major eSports competitions owing to its tech-savvy populace and state-of-the-art internet infrastructure. South Korea's importance in the global gaming ecosystem is cemented by eSports competitions, which draw millions of viewers globally, and companies such as Nexon and Samsung that propel innovations in game technology.
 

Online Gaming Market Share

Tencent and Sony Interactive Ent. hold a significant share of over 20% in the online gaming industry. Tencent Holdings Limited is a Chinese conglomerate and one of the world's largest video game companies. Renowned for its supremacy in the Chinese gaming industry, Tencent is the owner of Riot Games, the company behind "League of Legends," and it holds sizeable shares in Epic Games, the company behind "Fortnite," and Supercell, the company behind "Clash of Clans."
 

With a large user base and a strong portfolio, Tencent's gaming division leads the way in both online multiplayer games and mobile gaming. It uses these advantages to spur innovations and increase its footprint in the gaming market worldwide.
 

Sony Interactive Entertainment (SIE) is a subsidiary of Sony Corporation and the division responsible for PlayStation consoles and related gaming services. Famous video game brands including "Gran Turismo," "Uncharted," and "God of War" are produced by SIE. The company leads the console gaming market with PlayStation systems that are renowned for their cutting-edge technology, unique games, and extensive online gaming capabilities via PlayStation Network. SIE is still a major player in the global gaming sector owing to its innovations in cloud-based gaming services and Virtual Reality (VR) gaming.
 

Online Gaming Market Companies

Major players operating in the online gaming industry are:

  • Tencent
  • Sony Interactive Ent.
  • Microsoft
  • Activision Blizzard
  • Electronic Arts (EA)
  • Nintendo
  • Ubisoft  
     

Online Gaming Market News

  • In October 2021, Tencent announced a strategic investment in game development, focusing on expanding its portfolio of mobile and online multiplayer games. With new game releases and partnerships, Tencent hopes to increase its competitive advantage and solidify its position in the global gaming market. The investment demonstrated Tencent's dedication to innovation and expansion in the online gaming space, utilizing its sizable user base and technological know-how to propel industry advancements going forward. This report demonstrated Tencent's aggressive stance in influencing the direction of online gaming via calculated bets and original game projects.
     
  • In March 2020, Sony Interactive Entertainment unveiled the PlayStation 5 (PS5), its next-generation gaming console. The news, which demonstrated the PS5's cutting-edge hardware capabilities, such as quicker load times, ray-tracing graphics, and engaging gaming features, greatly excited gamers across the globe. A turning point for the gaming industry was reached with Sony's announcement, which paved the way for the much-awaited arrival of the PS5 later this year. The announcement emphasized Sony's ongoing innovations in console gaming and its endeavors to reinvent gaming through state-of-the-art technology and PS5 platform-only games.
     

The online gaming market research report includes in-depth coverage of the industry with estimates & forecasts in terms of revenue (USD billion) from 2021 to 2032, for the following segments:

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Market, By Model

  • Free-to-play games
  • Pay-to-play games

Market, By Platform

  • Mobile phone
  • Pcs
  • Consoles
  • Browser-based
  • Virtual Reality (VR)
  • Augmented Reality (AR)

Market, By Streaming

  • Live streaming
  • On-demand streaming

Market, By Gamer type

  • Casual gamers
  • Hardcore gamers
  • Professional gamers (esports)
  • Social gamers
  • Single-player enthusiasts
  • Multiplayer enthusiasts

Market, By Revenue stream

  • Advertisement & sponsorships
  • Game publisher fees
  • Media & broadcasting rights

Market, By Genre, 2021 - 2032

  • Action
  • Adventure
  • Role-Playing Games (RPG)
  • Simulation
  • Strategy
  • Sports
  • Puzzle
  • Casual
  • Horror
  • Multiplayer Online Battle Arena (MOBA)
  • First-Person Shooter (FPS)
  • Massively Multiplayer Online (MMO)

Market, By Demographic

  • Kids (under 12)
  • Teens (13-17)
  • Young Adults (18-24)
  • Adults (25-34)
  • Middle-Aged (35-54)
  • Seniors (55+)

The above information is provided for the following regions and countries:

  • North America
    • U.S.
    • Canada
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • ANZ
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • MEA
    • UAE
    • Saudi Arabia
    • South Africa
    • Rest of MEA

 

Authors: Suraj Gujar, Deeksha Vishwakarma

Frequently Asked Questions (FAQ) :

The market size of online gaming reached USD 97.38 billion in 2023 and is set to witness 18% CAGR between 2024 to 2032, due to the rise of mobile gaming platforms.

The free-to-play games segment in the online gaming industry is expected to reach over USD 350 billion by 2032, owing to the wider and more varied player base for promoting active communities and extended user engagement.

Asia Pacific market accounted for over 35% share in 2023, due to the growing population of gamers.

Tencent, Sony Interactive Ent., Microsoft, Activision Blizzard, Electronic Arts (EA), Nintendo, and Ubisoft

Online Gaming Market Scope

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Premium Report Details

  • Base Year: 2023
  • Companies covered: 24
  • Tables & Figures: 305
  • Countries covered: 19
  • Pages: 210
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