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Indoor Entertainment Center Market size valued at over USD 45 billion in 2021 and is projected to grow at more than 10% CAGR from 2022 to 2028. The market growth is credited to rise in the business events hosted in the family entertainment centers to enhance communication, interpersonal relationships, and ice breaking sessions within teams.
Service providers in of the indoor entertainment center market are focusing on providing additional facilities to enjoy social gatherings. The services offered include customized social events for a corporate outing, kids birthdays, and holiday celebrations in the indoor entertainment centers. The market players such as Dave and Busters, Inc. and Lucky Strike Entertainment are helping customers to organize events by renting out a certain part of the indoor entertainment center depending on the age group, number of guests, and type of event. They are designing customized packages for different events to offer multi cuisine food options including chef-crafted buffets, appetizers, breakfast & lunch, and desserts to the customers.
The outbreak of the COVID-19 pandemic negatively impacted the indoor entertainment center market in FY2020. The market declined significantly, in 2020, attributed to the stringent lockdown measure imposed by government administrations globally. The temporary shutdown of malls and public facilities offering indoor entertainment services was impacted during the lockdown period.
The indoor entertainment centers showcased demand in the last quarter of 2020 owing to the lockdown relaxation and vaccination drives conducted by respective regional government administrations. In 2021, the indoor entertainment centers were able to provide services to vaccinated customers in limited capacity, fostering the indoor entertainment center market value. In recent years, the entertainment sector is focusing on offering dynamic and real-time gaming experiences to the customers through interactive activities.
Report Attribute | Details |
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Base Year: | 2021 |
Indoor Entertainment Center Market Size in 2021: | 45 billion (USD) |
Forecast Period: | 2022 to 2028 |
Forecast Period 2022 to 2028 CAGR: | 10% |
2028 Value Projection: | 85 billion (USD) |
Historical Data for: | 2018 to 2021 |
No. of Pages: | 300 |
Tables, Charts & Figures: | 295 |
Segments covered: | Activity, Age Group, Application and Region |
Growth Drivers: |
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Pitfalls & Challenges: |
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The UK indoor entertainment center market is poised to observe 12% growth rate through 2028 led by the government initiatives focusing on offering funds and tax incentives to the AR and VR projects. According to the Department for International Trade, there will be a 78.3% growth rate for spending on AR and VR technology in the UK from 2019 to 2024. The government is providing tax reliefs through R&D tax credits to increase the adoption of AR and VR in different industries. Such supportive government policies enable the market leaders to deploy AR & VR technology in gaming zones and offer cinematic experience to customers.
Customers can immerse in three-dimensional space with optimized graphics and 360 degree moving platform at these indoor entertainment centers. Companies are using directional audio and haptic feedback to offer realistic movement and actions in the AR & VR gaming zones. The integration of AR & VR technology in the indoor entertainment centers provides customers a dynamic gaming experience.