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In India, age 21 to 25 years age group segment in the indoor entertainment center market is predicted to expand at more than 10% CAGR till 2028. According to the Office of the Registrar General & Census Commissioner India (ORGI), the population of individuals in the age group of 20 – 24 is around 90 million. The participation of young working professionals with high disposable income in various leisure activities offered by the indoor entertainment centers will accelerate the Indian market.
Several indoor entertainment center market leaders are providing group activities such as teams combat in a high-capacity multi-sensory arena to provide a group experience. The experience has both individual and team scoring aspects, driving engagement, and providing entertainment value with advanced technology and game-play design. They are also focusing on introducing the popular online gaming into the real world, giving players the opportunity to utilize their intuition, collaboration, and analytical skills to complete a unique and challenging mission.
The global industry is witnessing a surge in the demand for indoor entertainment centers with area size of above 10 acres owing to dedicated game zones for different age groups, enabling families to participate in several activities. These indoor entertainment centers have game zones, adventure rides, restaurants, and movie theatres to offer different types of services to the customers. The floor space required to setup the machines and devices for such activities is high, impelling the large indoor entertainment center market revenue. Companies are focusing on delivering comprehensive range of services to the customers by designing secured and engaging kids play zones, enabling adults to enjoy thrilling adventure rides.
North America indoor entertainment center market captured for 20% of revenue share in 2021 on account of the growing inclination of individuals toward sports activities during weekends and holidays. The market participants are offering games that create high competitiveness among the individuals by participating in activities including mini-golf, rafting, and racing.
The indoor entertainment center operators monitor the score of each team and offer various prizes to the winners. The river rafting rides offer waterproof, dynamic, and virtual experience to the customers and provide a 360-degree VR immersive experience, taking visitors on a class 4 downhill in a VR raft, providing riders with a real-time river rafting ride. Providers are offering such competitive, adventurous, and virtual activities to enhance the gaming experience of customers.