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Gaming Merchandise Market Size

  • Report ID: GMI10137
  • Published Date: Jul 2024
  • Report Format: PDF

Gaming Merchandise Market Size

Gaming Merchandise Market was valued at USD 420.7 million in 2023 and is anticipated to grow at a CAGR of over 20% between 2024 and 2032. The gaming merchandise sector is experiencing a shift towards customized and personalized products, driven by gamers’ interest in unique items that reflect their individual preferences and gaming identities. Game developers and merchandise manufacturers are increasingly offering customization options for a wide range of products, from apparel to accessories. Players can personalize items with their gamertags, favorite characters, or notable in-game moments.

 

The growth of gaming events and conventions has created a vibrant market for gaming merchandise, addressing the diverse tastes and preferences of gaming enthusiasts worldwide. These events serve as platforms where gamers converge to celebrate their passion for gaming culture, esports, and other interactive entertainment. As a result, gaming merchandise has evolved beyond the collectibles to cover a wide range of products that enhance the gaming experience and reflect individual fandom. This trend not only expands the reach of gaming merchandise beyond traditional physical products but also taps into the burgeoning market of digital collectibles and virtual economies within gaming communities.
 

Counterfeiting and unauthorized merchandise entails a growing challenge in the gaming merchandise industry, which undermines legitimate businesses, potentially harming the end consumers. This challenge has become more prevalent due to the increasing popularity of gaming culture and the ease of producing and distributing fake goods through online marketplaces. The problem is exacerbated by the global nature of e-commerce, which makes it difficult for authorities to track and shut down illegal operations. Additionally, some consumers knowingly purchase counterfeit items due to their lower prices, which is further restraining the industry growth.

Authors: Suraj Gujar , Rutvij Kshirsagar

Frequently Asked Questions (FAQ) :

The market size of gaming merchandise was reached USD 420.7 million in 2023 and is anticipated to register over 20% CAGR between 2024 and 2032, driven by increasing popularity of video games and gaming franchises.

The gaming merchandise market share from the online segment is anticipated to record 20% CAGR through 2032, due to rise in direct-to-consumer sales by gaming companies and brands.

Asia Pacific gaming merchandise market is estimated to reach USD 650 million by 2032 due to the rise of e-commerce and digital marketplaces for making physical and virtual goods more accessible and appealing.

GameStop Corp., Fanatics, Inc., Hot Topic, Inc., JiNX, Amazon.com Inc., Etsy Sellers, and Numskull Designs.

Gaming Merchandise Market Scope

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Premium Report Details

  • Base Year: 2023
  • Companies covered: 18
  • Tables & Figures: 338
  • Countries covered: 22
  • Pages: 220
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