Home > Media & Technology > Information Technology > IT Applications > Game-Based Learning Market

Game-Based Learning Market Share

  • Report ID: GMI5229
  • Published Date: Aug 2024
  • Report Format: PDF

Game-Based Learning Market Share

Duolingo and Kahoot! ASA holds a significant share of over 20% in the market. The game-based learning industry is highly competitive, characterized by a diverse array of players offering various innovative solutions tailored to educational and corporate training needs. Companies compete on multiple fronts, including the quality and engagement of their content, technological advancements, and customization options.
 

Industry leaders like Duolingo and Kahoot! leverage their extensive user bases and advanced gamification techniques, while specialized firms such as Gamelearn and ELM Learning focus on creating targeted, interactive training solutions. This dynamic competition drives continuous innovation and improvement, pushing all players to enhance their offerings and meet the evolving demands of learners and organizations worldwide.
 

Game-Based Learning Market Companies

Major players operating in the game-based learning industry are:

  • Duolingo
  • Cisco Systems Inc.
  • Kahoot! ASA
  • ELM Learning
  • Centrical
  • Gamelearn
  • Filament Games
Authors: Suraj Gujar, Sandeep Ugale

Frequently Asked Questions (FAQ) :

The market size of game-based learning reached USD 23.45 billion in 2023 and is set to register over 14% CAGR between 2024 and 2032, due to increasing support from educational institutions and governments.

The content segment in the game-based learning industry held 58% revenue share in 2023, attributed to the increasing demand from educational institutions and individual learners for tailored and adaptable learning resources.

North America market accounted for 34% revenue share in 2023, driven by advanced technological infrastructure and high adoption rates of digital learning tools.

Duolingo, Cisco Systems Inc., Kahoot! ASA, ELM Learning, Centrical, Gamelearn, and Filament Games.

Game-Based Learning Market Scope

Buy Now


Premium Report Details

  • Base Year: 2023
  • Companies covered: 25
  • Tables & Figures: 285
  • Countries covered: 21
  • Pages: 200
 Download Free Sample